This commit is contained in:
Daveo 2001-06-18 21:26:06 +00:00
parent f68f226303
commit 4eeebba197

View File

@ -438,11 +438,14 @@ sSpriteAnimBank *Spr=(sSpriteAnimBank*)CFileIO::loadFile(Filename,"ActorGfx");
TotalFrames+=ThisAnim->FrameCount;
}
// FixUp FrameList
// FixUp FrameList (not blank ones)
for (i=0; i<Spr->FrameCount; i++)
{
sSpriteFrameGfx *ThisFrame=&Spr->FrameList[i];
ThisFrame->PAKSpr=(u8*) MakePtr(Spr,(int)ThisFrame->PAKSpr);
if (ThisFrame->PAKSpr)
{
ThisFrame->PAKSpr=(u8*) MakePtr(Spr,(int)ThisFrame->PAKSpr);
}
}
// Store it
@ -474,17 +477,6 @@ void CActorPool::AddActor(sActorPool *NewActor)
LastActor=NewActor;
}
int CountSlots(sPoolNode *Node)
{
int Count=0;
while (Node)
{
Count++;
Node=Node->Next;
}
return(Count);
}
/*****************************************************************************/
void CActorPool::CleanUpCache()
{
@ -501,17 +493,6 @@ sActorPool *Actor=ActorList;
ASSERT(Actor->GlobalCache->Tail);
Actor=Actor->Next;
}
/*
for (int i=0;i<CActorPool::Cache.GetSlotCount(); i++)
{
sPoolSlot &Slot=CActorPool::Cache.GetSlot(i);
int Count=CountSlots(Slot.NodeList.Head);
DAVE_DBGMSG("SC %i: %i %i\n",i,Slot.SlotCount,Count);
ASSERT(Slot.SlotCount==Count);
}
*/
}
/*****************************************************************************/
@ -539,11 +520,10 @@ void CActorGfx::setActor(sActorPool *ThisActor)
// ShadowYOfs=DEF_SHADOW_OFS;
// ShadowFlag=false;
OtPos=OTPOS__ACTOR_POS;
}
/*****************************************************************************/
int BBX=0;
POLY_FT4 *CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool XFlip,bool YFlip)
{
sPoolNode *ThisNode,*FindNode;
@ -732,8 +712,8 @@ int YMin,YMax;
/*****************************************************************************/
void CActorGfx::SetUpFT4(POLY_FT4 *Ft4,sPoolNode *Node,int X,int Y,bool XFlip,bool YFlip)
{
u8 W=CurrentFrameGfx->W;
u8 H=CurrentFrameGfx->H;
u8 W=CurrentFrameGfx->W-1;
u8 H=CurrentFrameGfx->H-1;
u8 U=Node->U;
u8 V=Node->V;
@ -741,9 +721,9 @@ u8 V=Node->V;
{
X-=CurrentFrame->XOfs;
X-=W;
Ft4->u0=U+W-1;
Ft4->u0=U+W;
Ft4->u1=U;//-1;//
Ft4->u2=U+W-1;
Ft4->u2=U+W;
Ft4->u3=U;//-1;//
}
@ -751,9 +731,9 @@ u8 V=Node->V;
{
X+=CurrentFrame->XOfs;
Ft4->u0=U;
Ft4->u1=U+W-1;
Ft4->u1=U+W;
Ft4->u2=U;
Ft4->u3=U+W-1;
Ft4->u3=U+W;
}
@ -761,8 +741,8 @@ u8 V=Node->V;
{
Y-=CurrentFrame->YOfs;
Y-=H;
Ft4->v0=V+H-1;
Ft4->v1=V+H-1;
Ft4->v0=V+H;
Ft4->v1=V+H;
Ft4->v2=V-1;//
Ft4->v3=V-1;//
}
@ -771,15 +751,23 @@ u8 V=Node->V;
Y+=CurrentFrame->YOfs;
Ft4->v0=V;
Ft4->v1=V;
Ft4->v2=V+H-1;
Ft4->v3=V+H-1;
Ft4->v2=V+H;
Ft4->v3=V+H;
}
setXYWH(Ft4,X,Y,W,H);
CorrectAspect(Ft4);
// Correct Aspect
Ft4->x0-=CurrentFrameGfx->AspectX0;
Ft4->x1+=CurrentFrameGfx->AspectX1;
Ft4->x2-=CurrentFrameGfx->AspectX0;
Ft4->x3+=CurrentFrameGfx->AspectX1;
// CorrectAspect(Ft4);
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/