This commit is contained in:
Charles 2001-05-03 22:49:57 +00:00
parent 9050fae1a8
commit 50c319cb16
3 changed files with 198 additions and 41 deletions

View File

@ -39,18 +39,19 @@ void CNpcIronDogfishEnemy::postInit()
{
m_state = IRON_DOGFISH_THUMP_1;
m_extendDir = EXTEND_RIGHT;
m_npcPath.setPathType( CNpcPath::PONG_PATH );
}
bool CNpcIronDogfishEnemy::processSensor()
{
switch( m_sensorFunc )
/*switch( m_sensorFunc )
{
case NPC_SENSOR_NONE:
return( false );
default:
{
if ( playerXDistSqr + playerYDistSqr < 10000 )
if ( playerXDistSqr + playerYDistSqr < 5000 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
@ -61,11 +62,17 @@ bool CNpcIronDogfishEnemy::processSensor()
return( false );
}
}
}
}*/
return( false );
}
void CNpcIronDogfishEnemy::processMovement( int _frames )
{
s32 moveX = 0, moveY = 0;
s32 moveVel = 0;
s32 moveDist = 0;
if ( m_movementTimer > 0 )
{
if ( !m_animPlaying )
@ -75,36 +82,12 @@ void CNpcIronDogfishEnemy::processMovement( int _frames )
m_frame = 0;
}
processGenericFixedPathWalk( _frames, &moveX, &moveY );
Pos.vx += moveX;
Pos.vy += moveY;
m_movementTimer -= _frames;
if ( m_extendDir == EXTEND_RIGHT )
{
s32 xDist = 300 - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
}
else
{
m_extendDir = EXTEND_LEFT;
}
}
else
{
s32 xDist = -300 - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
}
else
{
m_extendDir = EXTEND_RIGHT;
}
}
}
else
{
@ -112,6 +95,60 @@ void CNpcIronDogfishEnemy::processMovement( int _frames )
}
}
void CNpcIronDogfishEnemy::processWalkToUser( int _frames, int speed )
{
s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
if ( playerXDist > 0 )
{
m_heading = 0;
if ( Pos.vx + playerXDist > maxX )
{
// abort
m_movementTimer = GameState::getOneSecondInFrames() * 3;
}
else
{
Pos.vx += _frames * speed;
}
}
else
{
m_heading = 2048;
if ( Pos.vx + playerXDist < minX )
{
// abort
m_movementTimer = GameState::getOneSecondInFrames() * 3;
}
else
{
Pos.vx -= _frames * speed;
}
}
s32 fallSpeed = 3;
s8 yMovement = fallSpeed * _frames;
s32 groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{
// move to ground level
Pos.vx += groundHeight;
}
else
{
// fall
Pos.vx += yMovement;
}
}
void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames )
{
if ( playerXDist > 0 )
@ -137,7 +174,7 @@ void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames )
m_frame = 0;
}
processGenericGotoTarget( _frames, playerXDist, 0, m_data[m_type].speed );
processWalkToUser( _frames, m_data[m_type].speed );
}
else
{
@ -168,7 +205,9 @@ void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames )
CProjectile *projectile;
projectile = new( "test projectile" ) CProjectile;
projectile->init( Pos, headingToPlayer );
DVECTOR startPos = Pos;
startPos.vy -= 20;
projectile->init( startPos, headingToPlayer );
projectile->setLayerCollision( m_layerCollision );
m_state++;
@ -196,12 +235,21 @@ void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames )
m_frame = 0;
}
processGenericGotoTarget( _frames, playerXDist, 0, 6 );
processWalkToUser( _frames, m_data[m_type].speed );
}
else
{
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state++;
if ( m_animNo != ANIM_IRONDOGFISH_TAILSMASH )
{
m_animPlaying = true;
m_animNo = ANIM_IRONDOGFISH_TAILSMASH;
m_frame = 0;
}
else if ( !m_animPlaying )
{
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state++;
}
}
break;
@ -213,6 +261,113 @@ void CNpcIronDogfishEnemy::processClose( int _frames )
{
// swipe at player
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_controlFunc = NPC_CONTROL_MOVEMENT;
}
if ( m_animNo != ANIM_IRONDOGFISH_PUNCH )
{
m_animPlaying = true;
m_animNo = ANIM_IRONDOGFISH_PUNCH;
m_frame = 0;
}
else if ( !m_animPlaying )
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
}
}
void CNpcIronDogfishEnemy::collidedWith(CThing *_thisThing)
{
if ( m_isActive && !m_isCaught )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player = (CPlayer *) _thisThing;
ATTACK_STATE playerState = player->getAttackState();
switch( playerState )
{
case ATTACK_STATE__NONE:
{
if ( !player->isRecoveringFromHit() )
{
switch( m_data[m_type].detectCollision )
{
case DETECT_NO_COLLISION:
{
// ignore
break;
}
case DETECT_ALL_COLLISION:
{
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
break;
}
case DETECT_ATTACK_COLLISION_GENERIC:
{
switch( m_animNo )
{
case ANIM_IRONDOGFISH_PUNCH:
case ANIM_IRONDOGFISH_TAILSMASH:
{
// only detect collision if in attack mode
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
break;
}
default:
break;
}
}
}
}
break;
}
default:
{
// player is attacking, respond appropriately
if ( m_controlFunc != NPC_CONTROL_SHOT )
{
m_controlFunc = NPC_CONTROL_SHOT;
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
}
break;
}
}
break;
}
case TYPE_ENEMY:
{
CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
if ( enemy->canCollideWithEnemy() )
{
processEnemyCollision( _thisThing );
}
break;
}
default:
ASSERT(0);
break;
}
}
}

View File

@ -23,6 +23,8 @@ protected:
virtual void processClose( int _frames );
virtual void processMovement( int _frames );
void processStandardIronDogfishAttack( int _frames );
void processWalkToUser( int _frames, int speed );
virtual void collidedWith(CThing *_thisThing);
enum NPC_IRON_DOGFISH_STATE
{

View File

@ -868,7 +868,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
false,
3,
2048,
DETECT_NO_COLLISION,
DETECT_ATTACK_COLLISION_GENERIC,
DAMAGE__HIT_ENEMY,
256,
ANIM_IRONDOGFISH_WALK,