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@ -312,7 +312,7 @@ void CNpcStaticClamEnemy::collidedWith( CThing *_thisThing )
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{
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if ( !player->isRecoveringFromHit() )
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{
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//if ( m_frame >= ( 5 << 8 ) )
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if ( m_frame >= ( 5 << 8 ) )
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{
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m_oldControlFunc = m_controlFunc;
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m_controlFunc = NPC_CONTROL_COLLISION;
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