This commit is contained in:
Charles 2001-05-01 23:41:00 +00:00
parent 1ea21741e4
commit 5138533e49
7 changed files with 151 additions and 13 deletions

View File

@ -19,6 +19,10 @@
#include "utils\utils.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
@ -158,3 +162,69 @@ void CNpcBranchPlatform::processMovement( int _frames )
setCollisionAngle( newAngle );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBranchPlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
// Render
DVECTOR renderPos;
DVECTOR offset = CLevel::getCameraPos();
renderPos.vx = Pos.vx - offset.vx;
renderPos.vy = Pos.vy - offset.vy;
if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
{
if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
{
SVECTOR rotation;
rotation.vx = 0;
if ( m_reversed )
{
rotation.vy = 0;
rotation.vz = getCollisionAngle();
}
else
{
rotation.vy = 2048;
rotation.vz = -getCollisionAngle();
}
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
#if defined (__USER_paul__) || defined (__USER_charles__)
DVECTOR centre;
int halfLength;
int x1,y1,x2,y2;
centre=getCollisionCentre();
halfLength=PLATFORMWIDTH/2;
x1=-halfLength*mcos(getCollisionAngle()&4095)>>12;
y1=-halfLength*msin(getCollisionAngle()&4095)>>12;
x2=+halfLength*mcos(getCollisionAngle()&4095)>>12;
y2=+halfLength*msin(getCollisionAngle()&4095)>>12;
centre.vx-=offset.vx;
centre.vy-=offset.vy;
x1+=centre.vx;
y1+=centre.vy;
x2+=centre.vx;
y2+=centre.vy;
DrawLine(x1,y1,x2,y2,0,255,0,0);
#endif
}
}
}
}

View File

@ -22,6 +22,7 @@ class CNpcBranchPlatform : public CNpcPlatform
{
public:
virtual void postInit();
virtual void render();
protected:
virtual void setWaypoints( sThingPlatform *ThisPlatform );
virtual void processMovement( int _frames );

View File

@ -105,16 +105,6 @@
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// All platforms are fied to this width at the minute..
#define PLATFORMWIDTH 80
// The collision box is this high.. if SB keeps falling through platforms then it *should* be sufficient
// just to up this a bit
#define PLATFORMCOLLISIONHEIGHT 80
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class CLayerCollision *CNpcPlatform::m_layerCollision;

View File

@ -35,6 +35,16 @@
#include "gfx\sprbank.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// All platforms are fied to this width at the minute..
#define PLATFORMWIDTH 80
// The collision box is this high.. if SB keeps falling through platforms then it *should* be sufficient
// just to up this a bit
#define PLATFORMCOLLISIONHEIGHT 80
/*****************************************************************************/
class CNpcPlatform : public CPlatformThing
@ -68,7 +78,7 @@ public:
virtual void postInit();
void shutdown();
void think(int _frames);
void render();
virtual void render();
void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
void setType( NPC_PLATFORM_UNIT_TYPE newType ) {m_type = newType;}
void setTypeFromMapEdit( u16 newType );

View File

@ -19,6 +19,14 @@
#include "game\game.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
void CNpcSeesawPlatform::postInit()
{
@ -99,4 +107,62 @@ void CNpcSeesawPlatform::processMovement( int _frames )
m_currentAngle = newAngle;
setCollisionAngle( newAngle >> 8 );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSeesawPlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
// Render
DVECTOR renderPos;
DVECTOR offset = CLevel::getCameraPos();
renderPos.vx = Pos.vx - offset.vx;
renderPos.vy = Pos.vy - offset.vy;
if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
{
if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
{
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = getCollisionAngle();
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
#if defined (__USER_paul__) || defined (__USER_charles__)
DVECTOR centre;
int halfLength;
int x1,y1,x2,y2;
centre=getCollisionCentre();
halfLength=PLATFORMWIDTH/2;
x1=-halfLength*mcos(getCollisionAngle()&4095)>>12;
y1=-halfLength*msin(getCollisionAngle()&4095)>>12;
x2=+halfLength*mcos(getCollisionAngle()&4095)>>12;
y2=+halfLength*msin(getCollisionAngle()&4095)>>12;
centre.vx-=offset.vx;
centre.vy-=offset.vy;
x1+=centre.vx;
y1+=centre.vy;
x2+=centre.vx;
y2+=centre.vy;
DrawLine(x1,y1,x2,y2,0,255,0,0);
#endif
}
}
}
}

View File

@ -22,6 +22,7 @@ class CNpcSeesawPlatform : public CNpcPlatform
{
public:
virtual void postInit();
virtual void render();
protected:
virtual void processMovement( int _frames );

View File

@ -82,7 +82,7 @@ void CPlayerStateSpring::enter(CPlayerModeBase *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
int maxplayerspringframes=40;
int maxplayerspringframes=50;
void CPlayerStateSpring::think(CPlayerModeBase *_playerMode)
{
const PlayerMetrics *metrics;