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@ -208,8 +208,8 @@ void CNpcBranchPlatform::processMovement( int _frames )
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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int BX=-20;
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int BY=-30;
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int BX=-16;
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int BY=-16;
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void CNpcBranchPlatform::render()
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{
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if ( m_isActive )
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@ -238,8 +238,8 @@ void CNpcBranchPlatform::render()
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}
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else
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{
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rotation.vy = 2048;
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rotation.vz = -getCollisionAngle();
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rotation.vy = 0;
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rotation.vz = getCollisionAngle();
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renderPos.vx+= BX;
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renderPos.vy+= BY;
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}
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