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@ -713,6 +713,7 @@ if(newmode!=-1)
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///
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#ifdef __USER_paul__
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/*
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if(PadGetDown(0)&PAD_TRIANGLE)
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{
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DVECTOR spawnBasePos;
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@ -740,6 +741,7 @@ if(PadGetDown(0)&PAD_TRIANGLE)
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angle+=angleInc;
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}
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}
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*/
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#endif
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///
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@ -1920,7 +1922,7 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage,REACT_DIRECTION _reactDirection,CTh
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if(m_currentMode==PLAYER_MODE_NET)
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{
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// Launch net pickup
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m_currentMode=PLAYER_MODE_FULLUNARMED;
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setMode(PLAYER_MODE_FULLUNARMED);
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}
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else
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{
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