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@ -187,6 +187,7 @@ void CNpcSharkManEnemy::processClose( int _frames )
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CProjectile *projectile;
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CProjectile *projectile;
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projectile = CProjectile::Create();
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projectile = CProjectile::Create();
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projectile->init( newPos, heading );
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projectile->init( newPos, heading );
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projectile->setShock();
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projectile->setGraphic( FRM__LIGHTNING2 );
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projectile->setGraphic( FRM__LIGHTNING2 );
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m_fired = true;
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m_fired = true;
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