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@ -99,6 +99,10 @@
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#include <ACTOR_SPIKEYANENOME_ANIM.h>
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#endif
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#ifndef __ANIM_BALLBLOB_HEADER__
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#include <ACTOR_BALLBLOB_ANIM.h>
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#endif
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//#ifndef __ANIM_SHARKSUB_HEADER__
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//#include <ACTOR_SHARKSUB_ANIM.h>
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//#endif
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@ -898,13 +902,13 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_BALL_BLOB
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ACTORS_FLAMINGSKULL_SBK,
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ANIM_FLAMINGSKULL_MOVE,
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NPC_INIT_FLAMING_SKULL,
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NPC_SENSOR_FLAMING_SKULL_USER_CLOSE,
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NPC_MOVEMENT_STATIC_CYCLE_ANIM,
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ACTORS_BALLBLOB_SBK,
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ANIM_BALLBLOB_WOBBLE,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_FLAMING_SKULL_ATTACK,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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@ -912,7 +916,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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false,
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DAMAGE__BURN_ENEMY,
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16,
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ANIM_FLAMINGSKULL_MOVE,
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ANIM_BALLBLOB_WOBBLE,
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},
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};
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