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@ -75,6 +75,10 @@
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#include "sound\sound.h"
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#endif
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#ifndef __MAP_MAP_H__
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#include "map\map.h"
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#endif
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#include "gfx\actor.h"
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int RenderZ=256;
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@ -136,6 +140,9 @@ CGameScene::ACTOR_TYPE CGameScene::actorType[40] =
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int s_globalLevelSelectThing=0;
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int CGameScene::s_readyToExit;
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int CGameScene::s_levelFinished;
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#ifdef __VERSION_DEBUG__
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int CGameScene::s_skipToNextLevel;
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#endif
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int CGameScene::s_restartLevel;
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/*****************************************************************************/
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@ -241,11 +248,20 @@ void CGameScene::think(int _frames)
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}
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else if(s_levelFinished)
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{
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// Level finished - go to map
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GameState::setNextScene(&MapScene);
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s_readyToExit=true;
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}
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#ifdef __VERSION_DEBUG__
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else if(s_skipToNextLevel)
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{
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// Skip to next level
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bool Finished=Level.GetNextLevel(s_globalLevelSelectThing);
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shutdownLevel();
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initLevel();
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s_levelFinished=false;
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s_skipToNextLevel=false;
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}
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#endif
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else if (s_restartLevel)
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{
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if(m_player->getLivesLeft()!=0)
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@ -266,24 +282,25 @@ void CGameScene::think(int _frames)
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m_pauseMenu->select();
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}
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/* if (!s_levelFinished) */CConversation::think(_frames);
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/* if (!s_levelFinished) */m_pauseMenu->think(_frames);
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CConversation::think(_frames);
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m_pauseMenu->think(_frames);
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if(!CConversation::isActive()&& !m_pauseMenu->isActive())
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{
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DVECTOR camPos;
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CJellyfishGenerator::think( _frames, &Level );
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/* if (!s_levelFinished) */CThingManager::thinkAllThings(_frames);
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/* if (!s_levelFinished) */camPos=m_player->getCameraPos();
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/* if (!s_levelFinished) */CBubicleFactory::setMapOffset(&camPos);
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/* if (!s_levelFinished) */Level.setCameraCentre(camPos);
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/* if (!s_levelFinished) */Level.think(_frames);
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CThingManager::thinkAllThings(_frames);
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camPos=m_player->getCameraPos();
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CBubicleFactory::setMapOffset(&camPos);
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Level.setCameraCentre(camPos);
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Level.think(_frames);
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#ifdef __VERSION_DEBUG__
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if(PadGetDown(0)&PAD_R2)
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{
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levelFinished();
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s_skipToNextLevel=true;
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}
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#endif
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}
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// s_levelFinished=false;
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}
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@ -340,6 +357,9 @@ void CGameScene::initLevel()
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CConversation::registerConversationLevelScripts( s_globalLevelSelectThing );
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s_levelFinished=false;
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#ifdef __VERSION_DEBUG__
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s_skipToNextLevel=false;
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#endif
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Level.init(s_globalLevelSelectThing);
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createPlayer();
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@ -72,6 +72,9 @@ static MATRIX CamMtx;
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static int s_restartLevel;
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static int s_readyToExit;
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static int s_levelFinished;
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#ifdef __VERSION_DEBUG__
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static int s_skipToNextLevel;
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#endif
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static ACTOR_TYPE actorType[];
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