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@ -140,6 +140,11 @@ void CNpcSkeletalFishEnemy::processClose( int _frames )
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_chargeTime = m_timerTimer = GameState::getOneSecondInFrames();
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}
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if ( m_soundId == NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_FISH_FOLK_MOVE_2, true );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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