This commit is contained in:
Paul 2001-07-20 19:36:18 +00:00
parent 9f2660b682
commit 56a034cc8a

View File

@ -600,6 +600,11 @@ int returnsafespace=4*16;
#endif
extern int checkx;
extern int checky;
/*----------------------------------------------------------------------
Function:
Purpose:
@ -2525,6 +2530,47 @@ int CPlayer::moveVertical(int _moveDistance)
// Are we falling?
if(_moveDistance>0)
{
#if 0
// Yes - Check to see if players feet have hit anything
int colHeightBefore,colHeightAfter;
// middle
colHeightBefore=getHeightFromGround(pos.vx,pos.vy,16);
colHeightAfter=getHeightFromGround(pos.vx,pos.vy+_moveDistance,16);
if(colHeightBefore>=0&&colHeightAfter<=0)
{
pos.vy+=colHeightAfter+_moveDistance;
_moveDistance=0;
hitGround=true;
}
else// if(colHeightBefore>=0&&colHeightAfter>=15)
{
// left
colHeightBefore=getHeightFromGround(pos.vx-checkx,pos.vy,16);
colHeightAfter=getHeightFromGround(pos.vx-checkx,pos.vy+_moveDistance,16);
if(colHeightBefore>=0&&colHeightAfter<=0/*&&
CGameScene::getCollision()->getCollisionBlock(pos.vx-checkx,pos.vy+_moveDistance)&COLLISION_TILE_MASK<=1*/)
{
pos.vy+=colHeightAfter+_moveDistance;
_moveDistance=0;
hitGround=true;
}
else
{
// right
colHeightBefore=getHeightFromGround(pos.vx+checkx,pos.vy,16);
colHeightAfter=getHeightFromGround(pos.vx+checkx,pos.vy+_moveDistance,16);
if(colHeightBefore>=0&&colHeightAfter<=0/*&&
CGameScene::getCollision()->getCollisionBlock(pos.vx+checkx,pos.vy+_moveDistance)&COLLISION_TILE_MASK<=1*/)
{
pos.vy+=colHeightAfter+_moveDistance;
_moveDistance=0;
hitGround=true;
}
}
}
#endif
int colHeightBefore,colHeightAfter;
// Yes.. Check to see if we're about to hit/go through the ground/platform
@ -2625,8 +2671,6 @@ int CPlayer::moveVertical(int _moveDistance)
Params:
Returns:
---------------------------------------------------------------------- */
extern int checkx;
extern int checky;
int CPlayer::moveHorizontal(int _moveDistance)
{
int hitWall;