diff --git a/source/player/pmodes.cpp b/source/player/pmodes.cpp index 4ee8f9ab4..da3177886 100644 --- a/source/player/pmodes.cpp +++ b/source/player/pmodes.cpp @@ -421,8 +421,9 @@ void CPlayerModeBase::playerHasHitGround() else if(m_currentState==STATE_FALLFAR) { // Landed from a painfully long fall + // This no longer hurts as per THQs request.. setState(STATE_HITGROUND); - m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION); +// m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION); moveVel.vx=0; CGameScene::setCameraShake(0,8); } @@ -453,7 +454,9 @@ const struct PlayerMetrics *CPlayerModeBase::getPlayerMetrics() /*---------------------------------------------------------------------- Function: - Purpose: + Purpose: Sets player state. + NB: When you re-enter a state due to changing modes ( ie: when picking up + a weapon ) then strange things can happen :/ Params: Returns: ---------------------------------------------------------------------- */