This commit is contained in:
Charles 2001-05-31 16:24:48 +00:00
parent 7bb3c7353e
commit 579cb15a9d
20 changed files with 71 additions and 71 deletions

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@ -91,7 +91,7 @@ void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
setStartPos( newXPos, newYPos );
startX = newXPos << 4;
startX = ( newXPos << 4 ) + 8;
if ( ThisActor->PointCount > 1 )
{
@ -109,13 +109,13 @@ void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
if ( pointNum == ThisActor->PointCount - 2 )
{
startX = newXPos << 4;
startX = ( newXPos << 4 ) + 8;
m_base.vx = startX;
m_base.vy = newYPos << 4;
m_base.vy = ( newYPos << 4 ) + 16;
}
else if ( pointNum == ThisActor->PointCount - 1 )
{
m_cycleWidth = abs( startX - ( newXPos << 4 ) );
m_cycleWidth = abs( startX - ( ( newXPos << 4 ) + 8 ) );
m_halfCycleWidth = m_cycleWidth >> 1;
m_base.vx += m_halfCycleWidth;
}

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@ -507,8 +507,8 @@ void CNpcEnemy::addWaypoint( u16 *ptrX, u16 *ptrY )
void CNpcEnemy::setStartPos( s32 xPos, s32 yPos )
{
Pos.vx = xPos << 4;
Pos.vy = yPos << 4;
Pos.vx = ( xPos << 4 ) + 8;
Pos.vy = ( yPos << 4 ) + 16;
m_initPos = m_base = Pos;
}

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@ -25,12 +25,12 @@ bool CNpcPath::isPointNear( DVECTOR testPos, s32 *xDist, s32 *yDist )
u16 *waypoint = waypointPtr;
waypoint += 2 * currentWaypoint;
*xDist = ( *waypoint << 4 ) - testPos.vx;
*xDist = ( ( *waypoint << 4 ) + 8 ) - testPos.vx;
xDistSqr = (*xDist) * (*xDist);
waypoint++;
*yDist = ( *waypoint << 4 ) - testPos.vy;
*yDist = ( ( *waypoint << 4 ) + 16 ) - testPos.vy;
yDistSqr = (*yDist) * (*yDist);
if ( xDistSqr + yDistSqr < 100 )
@ -114,9 +114,9 @@ void CNpcPath::setPathExtents()
if ( tempPtr )
{
mapPos.vx = *tempPtr << 4;
mapPos.vx = ( *tempPtr << 4 ) + 8;
*tempPtr++;
mapPos.vy = *tempPtr << 4;
mapPos.vy = ( *tempPtr << 4 ) + 16;
*tempPtr++;
minX = maxX = mapPos.vx;
@ -124,9 +124,9 @@ void CNpcPath::setPathExtents()
for ( tempWaypoint = 1 ; tempWaypoint <= waypointCount ; tempWaypoint++ )
{
mapPos.vx = *tempPtr << 4;
mapPos.vx = ( *tempPtr << 4 ) + 8;
*tempPtr++;
mapPos.vy = *tempPtr << 4;
mapPos.vy = ( *tempPtr << 4 ) + 16;
*tempPtr++;
if ( mapPos.vx < minX )
@ -263,9 +263,9 @@ s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete, bool *waypointChang
u16 *waypoint = waypointPtr;
waypoint += 2 * currentWaypoint;
*distX = ( *waypoint << 4 ) - currentPos.vx;
*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
waypoint++;
*distY = ( *waypoint << 4 ) - currentPos.vy;
*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
}
s32 headingToTarget = ratan2( *distY, *distX );
@ -289,9 +289,9 @@ bool CNpcPath::thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s3
u16 *waypoint = waypointPtr;
waypoint += 2 * currentWaypoint;
*distX = ( *waypoint << 4 ) - currentPos.vx;
*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
waypoint++;
*distY = ( *waypoint << 4 ) - currentPos.vy;
*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
if ( abs( *distX ) < waypointDist )
{
@ -302,9 +302,9 @@ bool CNpcPath::thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s3
waypoint = waypointPtr;
waypoint += 2 * currentWaypoint;
*distX = ( *waypoint << 4 ) - currentPos.vx;
*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
waypoint++;
*distY = ( *waypoint << 4 ) - currentPos.vy;
*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
if ( *distX > 0 )
{
@ -334,9 +334,9 @@ bool CNpcPath::thinkVertical( DVECTOR currentPos, bool *pathComplete, s32 *distX
u16 *waypoint = waypointPtr;
waypoint += 2 * currentWaypoint;
*distX = ( *waypoint << 4 ) - currentPos.vx;
*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
waypoint++;
*distY = ( *waypoint << 4 ) - currentPos.vy;
*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
if ( abs( *distY ) < 10 )
{
@ -347,9 +347,9 @@ bool CNpcPath::thinkVertical( DVECTOR currentPos, bool *pathComplete, s32 *distX
waypoint = waypointPtr;
waypoint += 2 * currentWaypoint;
*distX = ( *waypoint << 4 ) - currentPos.vx;
*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
waypoint++;
*distY = ( *waypoint << 4 ) - currentPos.vy;
*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
if ( *distY > 0 )
{

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@ -166,8 +166,8 @@ CNpcFriend *CNpcFriend::Create(sThingActor *ThisActor)
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = ( newYPos + 1 ) << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
friendNpc->init( startPos );

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@ -326,8 +326,8 @@ void CNpcHazard::setWaypoints( sThingHazard *ThisHazard )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
Pos = startPos;
m_base = Pos;

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@ -249,8 +249,8 @@ void CNpcFallingHazard::setWaypoints( sThingHazard *ThisHazard )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
Pos = startPos;
m_base = Pos;

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@ -56,8 +56,8 @@ void CNpcFireballHazard::setWaypoints( sThingHazard *ThisHazard )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
Pos = startPos;
m_base = Pos;

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@ -47,8 +47,8 @@ void CNpcPendulumHazard::setWaypoints( sThingHazard *ThisHazard )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
if ( ThisHazard->PointCount > 1 )
{
@ -58,8 +58,8 @@ void CNpcPendulumHazard::setWaypoints( sThingHazard *ThisHazard )
PntList++;
DVECTOR pivotPos;
pivotPos.vx = newXPos << 4;
pivotPos.vy = newYPos << 4;
pivotPos.vx = ( newXPos << 4 ) + 8;
pivotPos.vy = ( newYPos << 4 ) + 16;
s32 xDist = startPos.vx - pivotPos.vx;
s32 yDist = startPos.vy - pivotPos.vy;

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@ -52,8 +52,8 @@ void CNpcPressureSwitchHazard::setWaypoints( sThingHazard *ThisHazard )
m_triggerPos.vy = newYPos;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
Pos = startPos;
m_base = Pos;

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@ -47,8 +47,8 @@ void CNpcRisingWeightHazard::setWaypoints( sThingHazard *ThisHazard )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
Pos = startPos;
m_base = Pos;
@ -60,7 +60,7 @@ void CNpcRisingWeightHazard::setWaypoints( sThingHazard *ThisHazard )
newYPos = (u16) *PntList;
PntList++;
m_maxExtension = abs( ( newYPos << 4 ) - startPos.vy ) << 8;
m_maxExtension = abs( ( ( newYPos << 4 ) + 16 ) - startPos.vy ) << 8;
// get slave trigger position

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@ -49,8 +49,8 @@ void CNpcRisingWeightWheelHazard::setWaypoints( sThingHazard *ThisHazard )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
Pos = startPos;
m_base = Pos;

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@ -138,8 +138,8 @@ void CNpcBalloonBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
init( startPos );
@ -152,7 +152,7 @@ void CNpcBalloonBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform )
newYPos = (u16) *PntList;
PntList++;
m_maxExtension = abs( ( newYPos << 4 ) - startPos.vy );
m_maxExtension = abs( ( ( newYPos << 4 ) + 16 ) - startPos.vy );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

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@ -73,8 +73,8 @@ void CNpcBranchPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
init( startPos );

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@ -60,8 +60,8 @@ void CNpcBigWheelPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
if ( ThisPlatform->PointCount > 1 )
{
@ -71,8 +71,8 @@ void CNpcBigWheelPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR pivotPos;
pivotPos.vx = newXPos << 4;
pivotPos.vy = newYPos << 4;
pivotPos.vx = ( newXPos << 4 ) + 8;
pivotPos.vy = ( newYPos << 4 ) + 16;
s32 xDist = startPos.vx - pivotPos.vx;
s32 yDist = startPos.vy - pivotPos.vy;

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@ -64,8 +64,8 @@ void CNpcDualPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
init( startPos );
@ -78,7 +78,7 @@ void CNpcDualPlatform::setWaypoints( sThingPlatform *ThisPlatform )
newYPos = (u16) *PntList;
PntList++;
m_maxExtension = ( newYPos << 4 ) - startPos.vy;
m_maxExtension = ( ( newYPos << 4 ) + 16 ) - startPos.vy;
ASSERT( m_maxExtension >= 0 );
@ -90,7 +90,7 @@ void CNpcDualPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR slavePos;
slavePos.vx = newXPos << 4;
slavePos.vx = ( newXPos << 4 ) + 8;
slavePos.vy = startPos.vy + m_maxExtension;
m_otherPlatform->init( slavePos );

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@ -45,8 +45,8 @@ void CNpcLanternPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
if ( ThisPlatform->PointCount > 1 )
{
@ -56,8 +56,8 @@ void CNpcLanternPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR pivotPos;
pivotPos.vx = newXPos << 4;
pivotPos.vy = newYPos << 4;
pivotPos.vx = ( newXPos << 4 ) + 8;
pivotPos.vy = ( newYPos << 4 ) + 16;
s32 xDist = startPos.vx - pivotPos.vx;
s32 yDist = startPos.vy - pivotPos.vy;

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@ -460,8 +460,8 @@ void CNpcPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
init( startPos );

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@ -62,8 +62,8 @@ void CNpcPendulumPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
if ( ThisPlatform->PointCount > 1 )
{
@ -73,8 +73,8 @@ void CNpcPendulumPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR pivotPos;
pivotPos.vx = newXPos << 4;
pivotPos.vy = newYPos << 4;
pivotPos.vx = ( newXPos << 4 ) + 8;
pivotPos.vy = ( newYPos << 4 ) + 16;
s32 xDist = startPos.vx - pivotPos.vx;
s32 yDist = startPos.vy - pivotPos.vy;

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@ -60,8 +60,8 @@ void CNpcRisingBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
init( startPos );
@ -74,7 +74,7 @@ void CNpcRisingBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform )
newYPos = (u16) *PntList;
PntList++;
m_maxExtension = abs( ( newYPos << 4 ) - startPos.vy ) << 8;
m_maxExtension = abs( ( ( newYPos << 4 ) + 16 ) - startPos.vy ) << 8;
// get slave trigger position
@ -87,7 +87,7 @@ void CNpcRisingBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform )
// trigger = new ("PlatformTrigger") CPlatformTrigger();
trigger=(CPlatformTrigger*)CTrigger::Create(CTrigger::TRIGGER_PLATFORM);
trigger->setPositionAndSize( newXPos << 4, newYPos << 4, 100, 0 );
trigger->setPositionAndSize( ( newXPos << 4 ) + 8, ( newYPos << 4 ) + 16, 100, 0 );
//trigger->setTargetBox(TriggerList->TargetPos.X<<4,TriggerList->TargetPos.Y<<4,TriggerList->TargetSize.X<<4,TriggerList->TargetSize.Y<<4);
trigger->setPlatform( this );
}

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@ -56,8 +56,8 @@ void CNpcTrapdoorPlatform::setWaypoints( sThingPlatform *ThisPlatform )
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
Pos = startPos;
m_base = Pos;
@ -71,7 +71,7 @@ void CNpcTrapdoorPlatform::setWaypoints( sThingPlatform *ThisPlatform )
newYPos = (u16) *PntList;
PntList++;
if ( ( newXPos << 4 ) > m_base.vx )
if ( ( ( newXPos << 4 ) + 8 ) > m_base.vx )
{
m_pointRight = true;
}