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@ -91,7 +91,7 @@ void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
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setStartPos( newXPos, newYPos );
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startX = newXPos << 4;
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startX = ( newXPos << 4 ) + 8;
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if ( ThisActor->PointCount > 1 )
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{
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@ -109,13 +109,13 @@ void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
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if ( pointNum == ThisActor->PointCount - 2 )
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{
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startX = newXPos << 4;
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startX = ( newXPos << 4 ) + 8;
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m_base.vx = startX;
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m_base.vy = newYPos << 4;
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m_base.vy = ( newYPos << 4 ) + 16;
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}
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else if ( pointNum == ThisActor->PointCount - 1 )
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{
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m_cycleWidth = abs( startX - ( newXPos << 4 ) );
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m_cycleWidth = abs( startX - ( ( newXPos << 4 ) + 8 ) );
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m_halfCycleWidth = m_cycleWidth >> 1;
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m_base.vx += m_halfCycleWidth;
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}
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@ -507,8 +507,8 @@ void CNpcEnemy::addWaypoint( u16 *ptrX, u16 *ptrY )
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void CNpcEnemy::setStartPos( s32 xPos, s32 yPos )
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{
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Pos.vx = xPos << 4;
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Pos.vy = yPos << 4;
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Pos.vx = ( xPos << 4 ) + 8;
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Pos.vy = ( yPos << 4 ) + 16;
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m_initPos = m_base = Pos;
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}
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@ -25,12 +25,12 @@ bool CNpcPath::isPointNear( DVECTOR testPos, s32 *xDist, s32 *yDist )
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u16 *waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*xDist = ( *waypoint << 4 ) - testPos.vx;
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*xDist = ( ( *waypoint << 4 ) + 8 ) - testPos.vx;
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xDistSqr = (*xDist) * (*xDist);
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waypoint++;
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*yDist = ( *waypoint << 4 ) - testPos.vy;
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*yDist = ( ( *waypoint << 4 ) + 16 ) - testPos.vy;
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yDistSqr = (*yDist) * (*yDist);
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if ( xDistSqr + yDistSqr < 100 )
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@ -114,9 +114,9 @@ void CNpcPath::setPathExtents()
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if ( tempPtr )
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{
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mapPos.vx = *tempPtr << 4;
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mapPos.vx = ( *tempPtr << 4 ) + 8;
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*tempPtr++;
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mapPos.vy = *tempPtr << 4;
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mapPos.vy = ( *tempPtr << 4 ) + 16;
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*tempPtr++;
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minX = maxX = mapPos.vx;
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@ -124,9 +124,9 @@ void CNpcPath::setPathExtents()
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for ( tempWaypoint = 1 ; tempWaypoint <= waypointCount ; tempWaypoint++ )
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{
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mapPos.vx = *tempPtr << 4;
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mapPos.vx = ( *tempPtr << 4 ) + 8;
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*tempPtr++;
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mapPos.vy = *tempPtr << 4;
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mapPos.vy = ( *tempPtr << 4 ) + 16;
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*tempPtr++;
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if ( mapPos.vx < minX )
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@ -263,9 +263,9 @@ s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete, bool *waypointChang
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u16 *waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*distX = ( *waypoint << 4 ) - currentPos.vx;
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*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
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waypoint++;
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*distY = ( *waypoint << 4 ) - currentPos.vy;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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}
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s32 headingToTarget = ratan2( *distY, *distX );
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@ -289,9 +289,9 @@ bool CNpcPath::thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s3
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u16 *waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*distX = ( *waypoint << 4 ) - currentPos.vx;
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*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
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waypoint++;
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*distY = ( *waypoint << 4 ) - currentPos.vy;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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if ( abs( *distX ) < waypointDist )
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{
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@ -302,9 +302,9 @@ bool CNpcPath::thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s3
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waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*distX = ( *waypoint << 4 ) - currentPos.vx;
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*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
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waypoint++;
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*distY = ( *waypoint << 4 ) - currentPos.vy;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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if ( *distX > 0 )
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{
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@ -334,9 +334,9 @@ bool CNpcPath::thinkVertical( DVECTOR currentPos, bool *pathComplete, s32 *distX
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u16 *waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*distX = ( *waypoint << 4 ) - currentPos.vx;
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*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
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waypoint++;
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*distY = ( *waypoint << 4 ) - currentPos.vy;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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if ( abs( *distY ) < 10 )
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{
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@ -347,9 +347,9 @@ bool CNpcPath::thinkVertical( DVECTOR currentPos, bool *pathComplete, s32 *distX
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waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*distX = ( *waypoint << 4 ) - currentPos.vx;
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*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
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waypoint++;
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*distY = ( *waypoint << 4 ) - currentPos.vy;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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if ( *distY > 0 )
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{
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@ -166,8 +166,8 @@ CNpcFriend *CNpcFriend::Create(sThingActor *ThisActor)
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = ( newYPos + 1 ) << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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friendNpc->init( startPos );
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@ -326,8 +326,8 @@ void CNpcHazard::setWaypoints( sThingHazard *ThisHazard )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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Pos = startPos;
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m_base = Pos;
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@ -249,8 +249,8 @@ void CNpcFallingHazard::setWaypoints( sThingHazard *ThisHazard )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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Pos = startPos;
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m_base = Pos;
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@ -56,8 +56,8 @@ void CNpcFireballHazard::setWaypoints( sThingHazard *ThisHazard )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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Pos = startPos;
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m_base = Pos;
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@ -47,8 +47,8 @@ void CNpcPendulumHazard::setWaypoints( sThingHazard *ThisHazard )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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if ( ThisHazard->PointCount > 1 )
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{
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@ -58,8 +58,8 @@ void CNpcPendulumHazard::setWaypoints( sThingHazard *ThisHazard )
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PntList++;
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DVECTOR pivotPos;
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pivotPos.vx = newXPos << 4;
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pivotPos.vy = newYPos << 4;
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pivotPos.vx = ( newXPos << 4 ) + 8;
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pivotPos.vy = ( newYPos << 4 ) + 16;
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s32 xDist = startPos.vx - pivotPos.vx;
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s32 yDist = startPos.vy - pivotPos.vy;
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@ -52,8 +52,8 @@ void CNpcPressureSwitchHazard::setWaypoints( sThingHazard *ThisHazard )
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m_triggerPos.vy = newYPos;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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Pos = startPos;
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m_base = Pos;
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@ -47,8 +47,8 @@ void CNpcRisingWeightHazard::setWaypoints( sThingHazard *ThisHazard )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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Pos = startPos;
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m_base = Pos;
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@ -60,7 +60,7 @@ void CNpcRisingWeightHazard::setWaypoints( sThingHazard *ThisHazard )
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newYPos = (u16) *PntList;
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PntList++;
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m_maxExtension = abs( ( newYPos << 4 ) - startPos.vy ) << 8;
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m_maxExtension = abs( ( ( newYPos << 4 ) + 16 ) - startPos.vy ) << 8;
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// get slave trigger position
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@ -49,8 +49,8 @@ void CNpcRisingWeightWheelHazard::setWaypoints( sThingHazard *ThisHazard )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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Pos = startPos;
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m_base = Pos;
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@ -138,8 +138,8 @@ void CNpcBalloonBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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init( startPos );
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@ -152,7 +152,7 @@ void CNpcBalloonBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform )
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newYPos = (u16) *PntList;
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PntList++;
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m_maxExtension = abs( ( newYPos << 4 ) - startPos.vy );
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m_maxExtension = abs( ( ( newYPos << 4 ) + 16 ) - startPos.vy );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -73,8 +73,8 @@ void CNpcBranchPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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init( startPos );
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@ -60,8 +60,8 @@ void CNpcBigWheelPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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if ( ThisPlatform->PointCount > 1 )
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{
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@ -71,8 +71,8 @@ void CNpcBigWheelPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR pivotPos;
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pivotPos.vx = newXPos << 4;
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pivotPos.vy = newYPos << 4;
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pivotPos.vx = ( newXPos << 4 ) + 8;
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pivotPos.vy = ( newYPos << 4 ) + 16;
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s32 xDist = startPos.vx - pivotPos.vx;
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s32 yDist = startPos.vy - pivotPos.vy;
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@ -64,8 +64,8 @@ void CNpcDualPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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init( startPos );
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@ -78,7 +78,7 @@ void CNpcDualPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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newYPos = (u16) *PntList;
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PntList++;
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m_maxExtension = ( newYPos << 4 ) - startPos.vy;
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m_maxExtension = ( ( newYPos << 4 ) + 16 ) - startPos.vy;
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ASSERT( m_maxExtension >= 0 );
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@ -90,7 +90,7 @@ void CNpcDualPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR slavePos;
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slavePos.vx = newXPos << 4;
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slavePos.vx = ( newXPos << 4 ) + 8;
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slavePos.vy = startPos.vy + m_maxExtension;
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m_otherPlatform->init( slavePos );
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@ -45,8 +45,8 @@ void CNpcLanternPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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if ( ThisPlatform->PointCount > 1 )
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{
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@ -56,8 +56,8 @@ void CNpcLanternPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR pivotPos;
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pivotPos.vx = newXPos << 4;
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pivotPos.vy = newYPos << 4;
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pivotPos.vx = ( newXPos << 4 ) + 8;
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pivotPos.vy = ( newYPos << 4 ) + 16;
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s32 xDist = startPos.vx - pivotPos.vx;
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s32 yDist = startPos.vy - pivotPos.vy;
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@ -460,8 +460,8 @@ void CNpcPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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init( startPos );
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@ -62,8 +62,8 @@ void CNpcPendulumPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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if ( ThisPlatform->PointCount > 1 )
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{
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@ -73,8 +73,8 @@ void CNpcPendulumPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR pivotPos;
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pivotPos.vx = newXPos << 4;
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pivotPos.vy = newYPos << 4;
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pivotPos.vx = ( newXPos << 4 ) + 8;
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pivotPos.vy = ( newYPos << 4 ) + 16;
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s32 xDist = startPos.vx - pivotPos.vx;
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s32 yDist = startPos.vy - pivotPos.vy;
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@ -60,8 +60,8 @@ void CNpcRisingBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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init( startPos );
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@ -74,7 +74,7 @@ void CNpcRisingBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform )
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newYPos = (u16) *PntList;
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PntList++;
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m_maxExtension = abs( ( newYPos << 4 ) - startPos.vy ) << 8;
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m_maxExtension = abs( ( ( newYPos << 4 ) + 16 ) - startPos.vy ) << 8;
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// get slave trigger position
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@ -87,7 +87,7 @@ void CNpcRisingBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform )
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// trigger = new ("PlatformTrigger") CPlatformTrigger();
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trigger=(CPlatformTrigger*)CTrigger::Create(CTrigger::TRIGGER_PLATFORM);
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trigger->setPositionAndSize( newXPos << 4, newYPos << 4, 100, 0 );
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trigger->setPositionAndSize( ( newXPos << 4 ) + 8, ( newYPos << 4 ) + 16, 100, 0 );
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//trigger->setTargetBox(TriggerList->TargetPos.X<<4,TriggerList->TargetPos.Y<<4,TriggerList->TargetSize.X<<4,TriggerList->TargetSize.Y<<4);
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trigger->setPlatform( this );
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}
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@ -56,8 +56,8 @@ void CNpcTrapdoorPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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Pos = startPos;
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m_base = Pos;
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@ -71,7 +71,7 @@ void CNpcTrapdoorPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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newYPos = (u16) *PntList;
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PntList++;
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if ( ( newXPos << 4 ) > m_base.vx )
|
||||
if ( ( ( newXPos << 4 ) + 8 ) > m_base.vx )
|
||||
{
|
||||
m_pointRight = true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user