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@ -86,6 +86,18 @@ void CPlayerStateButtBounce::think(CPlayer *_player)
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_BUTTBOUNCEEND);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -98,7 +110,6 @@ void CPlayerStateButtBounceLand::enter(CPlayer *_player)
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pos=getPlayerPos(_player);
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CGameBubicleFactory::spawnBubicles(pos.vx,pos.vy,40,10,CGameBubicleFactory::TYPE_MEDIUM);
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setAnimNo(_player,ANIM_PLAYER_ANIM_BUTTBOUNCEEND);
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}
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@ -35,20 +35,23 @@
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class CPlayerStateButtBounce : public CPlayerState
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{
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public:
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void enter(class CPlayer *_player);
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void think(class CPlayer *_player);
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virtual void enter(class CPlayer *_player);
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virtual void think(class CPlayer *_player);
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};
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class CPlayerStateButtBounceFall : public CPlayerState
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{
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public:
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virtual void enter(class CPlayer *_player);
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};
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class CPlayerStateButtBounceLand : public CPlayerState
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{
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public:
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void enter(class CPlayer *_player);
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void think(class CPlayer *_player);
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virtual void enter(class CPlayer *_player);
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virtual void think(class CPlayer *_player);
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private:
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