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@ -56,7 +56,7 @@
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void CNpcAnemoneEnemy::postInit()
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{
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CNpcEnemy::postInit();
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m_drawRotation = m_heading + 1024;
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m_drawRotation = ( m_heading + 1024 ) & 4095;
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m_fireHeading = m_heading;
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}
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@ -172,7 +172,7 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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m_heading &= 4095;
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m_drawRotation = m_heading + 1024;
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m_drawRotation = ( m_heading + 1024 ) & 4095;
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CSoundMediator::playSfx( CSoundMediator::SFX_ANEMONE_MOVE );
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}
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@ -233,7 +233,7 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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void CNpcAnemone2Enemy::postInit()
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{
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m_drawRotation = m_heading + 1024;
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m_drawRotation = ( m_heading + 1024 ) & 4095;
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m_scaleX = ONE;
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m_scaleY = ONE;
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@ -322,8 +322,10 @@ void CNpcAnemone2Enemy::processShot( int _frames )
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case NPC_GENERIC_HIT_DEATH_END:
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{
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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m_heading += 64 * _frames;
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m_heading &= 4095;
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m_drawRotation = ( m_heading + 1024 ) & 4095;
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Pos.vy += m_speed * _frames;
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