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@ -93,8 +93,7 @@
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//int GX=512/2;
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//int GY=256/;
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int GH=256;
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int ZPos=5100/16;
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int RenderZ=256;
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/*****************************************************************************/
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@ -137,14 +136,16 @@ void CGameScene::init()
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// SetRotMatrix(&CamMtx);
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// SetTransMatrix(&CamMtx);
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SetGeomScreen(RenderZ);
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CamMtx.t[2]=RenderZ;
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SetTransMatrix(&CamMtx);
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s_genericFont=new ("CGameScene::Init") FontBank();
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s_genericFont->initialise( &standardFont );
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s_genericFont->setColour( 255, 255 , 0 );
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VidSetClearScreen(0);
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// SetGeomOffset( GX, GY );
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SetGeomScreen(GH);
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m_pauseMenu=new ("Pause Menu") CPauseMenu();
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m_pauseMenu->init();
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