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@ -234,18 +234,25 @@ struct sLevelHdr
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//***************************************************************************
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//***************************************************************************
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// Actors
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struct sSpriteFrameGfx
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{
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u8 *PAKSpr; // 4 Needs to be u32, so might as well make it a ptr
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u16 Pad; // 2 :o(
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u8 W,H; // 2
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};
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struct sSpriteFrame
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{
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u8 *PAKSpr; // 4
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s8 XOfs,YOfs; // 2
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u8 W,H; // 2
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u16 FrameIdx;
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s8 XOfs,YOfs;
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};
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struct sSpriteAnim
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{
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u16 FrameCount; // 2
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u16 Pad;
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u16 *Anim; // 4
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sSpriteFrame *Anim; // 4
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};
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struct sSpriteAnimBank
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@ -257,7 +264,7 @@ struct sSpriteAnimBank
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u8 *Palette; // 4
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sSpriteAnim *AnimList; // 4
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sSpriteFrame *FrameList; // 4
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sSpriteFrameGfx *FrameList; // 4
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};
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