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@ -23,9 +23,9 @@ int MemNodeCount=0;
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#endif
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#endif
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#ifdef USE_MEM_GUARDS
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#ifdef USE_MEM_GUARDS
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static const unsigned int HEAD_GUARD_FILL_PATTERN =0x3c3c3c3c;
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static const unsigned int HEAD_GUARD_FILL_PATTERN =0x3e3e3e3e;
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static const unsigned int MEM_FILL_PATTERN =0x3d3d3d3d;
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static const unsigned int MEM_FILL_PATTERN =0x3d3d3d3d;
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static const unsigned int TAIL_GUARD_FILL_PATTERN =0x3e3e3e3e;
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static const unsigned int TAIL_GUARD_FILL_PATTERN =0x3c3c3c3c;
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static const unsigned int NUM_MEM_GUARDS=2;
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static const unsigned int NUM_MEM_GUARDS=2;
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static const unsigned int MEM_GUARD_SIZE=sizeof(int)*NUM_MEM_GUARDS;
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static const unsigned int MEM_GUARD_SIZE=sizeof(int)*NUM_MEM_GUARDS;
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#endif /* USE_MEM_GUARDS */
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#endif /* USE_MEM_GUARDS */
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@ -430,8 +430,8 @@ CBasePickup *createPickup(const PICKUP_TYPE _type,const DVECTOR *_pos)
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pickup=new ("CoralBlowerPickup") CCoralBlowerPickup();
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pickup=new ("CoralBlowerPickup") CCoralBlowerPickup();
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break;
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break;
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case PICKUP__QUEST_ITEM__TEST:
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case PICKUP__QUEST_ITEM:
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pickup=new ("QuestItemPickup") CTestQuestItemPickup();
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pickup=new ("QuestItemPickup") CQuestItemPickup();
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break;
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break;
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case PICKUP__BALLOON_AND_SPATULA:
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case PICKUP__BALLOON_AND_SPATULA:
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@ -46,7 +46,7 @@ typedef enum
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PICKUP__BALLOON,
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PICKUP__BALLOON,
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PICKUP__HELMET,
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PICKUP__HELMET,
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PICKUP__CORAL_BLOWER,
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PICKUP__CORAL_BLOWER,
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PICKUP__QUEST_ITEM__TEST, // Needs to be one of these for each quest item ( I think )
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PICKUP__QUEST_ITEM,
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PICKUP__BALLOON_AND_SPATULA,
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PICKUP__BALLOON_AND_SPATULA,
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PICKUP__JELLY_LAUNCHER,
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PICKUP__JELLY_LAUNCHER,
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}
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}
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@ -33,6 +33,10 @@
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#include "gfx\otpos.h"
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#include "gfx\otpos.h"
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#endif
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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/* Std Lib
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/* Std Lib
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------- */
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------- */
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@ -45,35 +49,6 @@
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#endif
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#endif
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/*
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Chapter 1
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1 jelly
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2 sea weed
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3 seanut butter
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4 slice of bread
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Chapter 2
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1 false teeth
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2 kelp kream
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3 mud pack
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4 sponge
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Chapter 3
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1 clam bra
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2 slippers
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3 starfish mask
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4 super pants
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Chapter 4
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1 coin
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2 coin
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3 coin
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4 kelp bar
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Chapter 5
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1 ariel
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2 hammer
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3 oilcan
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4 wrench
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*/
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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Tyepdefs && Defines
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------------------- */
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------------------- */
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@ -82,6 +57,13 @@ Chapter 5
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Structure defintions
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Structure defintions
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-------------------- */
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-------------------- */
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typedef struct
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{
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u8 m_chapter,m_level;
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u16 m_gfxFrame;
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} sQuestItemMap;
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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Function Prototypes
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Function Prototypes
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------------------- */
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------------------- */
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@ -90,20 +72,65 @@ Chapter 5
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Vars
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Vars
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---- */
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---- */
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static const sQuestItemMap s_questItemMap[]=
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{
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{ 1,1, FRM__C1_L1_JELLY },
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{ 1,2, FRM__C1_L2_SEAWEED },
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{ 1,3, FRM__C1_L3_SEANUTBUTTER },
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{ 1,4, FRM__C1_L4_BREADSLICE },
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{ 2,1, FRM__C2_L1_FALSETEETH },
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{ 2,2, FRM__C2_L2_KELPKREAM },
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{ 2,3, FRM__C2_L3_MUDPACK },
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{ 2,4, FRM__C2_L4_SPONGE },
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{ 3,1, FRM__C3_L1_SLIPPERS },
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{ 3,2, FRM__C3_L2_CLAMBRA },
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{ 3,3, FRM__C3_L3_STARFISHMASK },
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{ 3,4, FRM__C3_L4_SUPERPANTZ },
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{ 4,1, FRM__C4_COIN },
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{ 4,2, FRM__C4_COIN },
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{ 4,3, FRM__C4_COIN },
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{ 4,4, FRM__C4_KELPBAR },
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{ 5,1, FRM__C5_L1_HAMMER },
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{ 5,2, FRM__C5_L2_ARIEL },
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{ 5,3, FRM__C5_L3_OILCAN },
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{ 5,4, FRM__C5_L4_WRENCH },
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};
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static const int s_numQuestItemMap=sizeof(s_questItemMap)/sizeof(sQuestItemMap);
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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Function:
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Function:
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Purpose:
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Purpose:
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CBaseQuestItemPickup::init()
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void CQuestItemPickup::init()
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{
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{
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int chapter,level;
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const sQuestItemMap *qi;
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int i;
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sFrameHdr *fh;
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sFrameHdr *fh;
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CBasePickup::init();
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CBasePickup::init();
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m_pingFrame=0;
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m_pingFrame=0;
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fh=getSpriteBank()->getFrameHeader(getFrameNumber());
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chapter=GameScene.getChapterNumber();
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level=GameScene.getLevelNumber();
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m_gfxFrame=-1;
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qi=s_questItemMap;
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for(i=0;i<s_numQuestItemMap;i++)
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{
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if(qi->m_chapter==chapter&&qi->m_level==level)
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{
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m_gfxFrame=qi->m_gfxFrame;
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break;
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}
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qi++;
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}
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ASSERT(m_gfxFrame!=-1);
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fh=getSpriteBank()->getFrameHeader(m_gfxFrame);
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setCollisionSize(fh->W,fh->H);
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setCollisionSize(fh->W,fh->H);
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}
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}
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@ -113,12 +140,12 @@ void CBaseQuestItemPickup::init()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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DVECTOR CBaseQuestItemPickup::getSizeForPlacement()
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DVECTOR CQuestItemPickup::getSizeForPlacement()
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{
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{
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DVECTOR size;
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DVECTOR size;
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sFrameHdr *fh;
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sFrameHdr *fh;
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fh=getSpriteBank()->getFrameHeader(getFrameNumber());
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fh=getSpriteBank()->getFrameHeader(m_gfxFrame);
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size.vx=fh->W;
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size.vx=fh->W;
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size.vy=fh->H;
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size.vy=fh->H;
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return size;
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return size;
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@ -130,7 +157,7 @@ DVECTOR CBaseQuestItemPickup::getSizeForPlacement()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CBaseQuestItemPickup::collect(class CPlayer *_player)
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void CQuestItemPickup::collect(class CPlayer *_player)
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{
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{
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CBasePickup::collect(_player);
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CBasePickup::collect(_player);
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}
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}
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@ -149,7 +176,7 @@ int quest_transmode=1;
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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int CBaseQuestItemPickup::getVisibilityRadius()
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int CQuestItemPickup::getVisibilityRadius()
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{
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{
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return quest_pingsize;
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return quest_pingsize;
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}
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}
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@ -160,7 +187,7 @@ int CBaseQuestItemPickup::getVisibilityRadius()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CBaseQuestItemPickup::thinkPickup(int _frames)
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void CQuestItemPickup::thinkPickup(int _frames)
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{
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{
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m_pingFrame+=_frames;
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m_pingFrame+=_frames;
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if(m_pingFrame>(quest_pingframes+quest_pingwaitframes))
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if(m_pingFrame>(quest_pingframes+quest_pingwaitframes))
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@ -176,14 +203,14 @@ void CBaseQuestItemPickup::thinkPickup(int _frames)
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CBaseQuestItemPickup::renderPickup(DVECTOR *_pos)
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void CQuestItemPickup::renderPickup(DVECTOR *_pos)
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{
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{
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SpriteBank *sprites;
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SpriteBank *sprites;
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sFrameHdr *fh;
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sFrameHdr *fh;
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int x,y;
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int x,y;
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sprites=getSpriteBank();
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sprites=getSpriteBank();
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fh=sprites->getFrameHeader(getFrameNumber());
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fh=sprites->getFrameHeader(m_gfxFrame);
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x=_pos->vx-(fh->W/2);
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x=_pos->vx-(fh->W/2);
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y=_pos->vy-(fh->H/2);
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y=_pos->vy-(fh->H/2);
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sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
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sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
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@ -234,18 +261,5 @@ void CBaseQuestItemPickup::renderPickup(DVECTOR *_pos)
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CTestQuestItemPickup::getFrameNumber()
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{
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return FRM__C2_L1_FALSETEETH;
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}
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/*===========================================================================
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/*===========================================================================
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end */
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end */
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@ -34,7 +34,7 @@
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Structure defintions
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Structure defintions
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-------------------- */
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-------------------- */
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class CBaseQuestItemPickup : public CBasePickup
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class CQuestItemPickup : public CBasePickup
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{
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{
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public:
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public:
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virtual void init();
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virtual void init();
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@ -42,23 +42,14 @@ public:
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virtual DVECTOR getSizeForPlacement();
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virtual DVECTOR getSizeForPlacement();
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virtual void collect(class CPlayer *_player);
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virtual void collect(class CPlayer *_player);
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protected:
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private:
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virtual int getVisibilityRadius();
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virtual int getVisibilityRadius();
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virtual void thinkPickup(int _frames);
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virtual void thinkPickup(int _frames);
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virtual void renderPickup(DVECTOR *_pos);
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virtual void renderPickup(DVECTOR *_pos);
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virtual int getFrameNumber()=0;
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private:
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int m_pingFrame;
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int m_pingFrame;
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int m_gfxFrame;
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};
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class CTestQuestItemPickup : public CBaseQuestItemPickup
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{
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protected:
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virtual int getFrameNumber();
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};
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};
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