This commit is contained in:
Paul 2001-06-11 19:46:09 +00:00
parent 19e22c0709
commit 5d2d569864
3 changed files with 61 additions and 21 deletions

View File

@ -146,23 +146,39 @@ static const CPlayer::AnimFrameSfx s_swipeSfx[]=
};
static const int s_swipeCount=sizeof(s_swipeSfx)/sizeof(CPlayer::AnimFrameSfx);
// ANIM_SPONGEBOB_IDLEBIGEYE
static const CPlayer::AnimFrameSfx s_idleBigEyeSfx[]=
{
{ 99, CSoundMediator::SFX_SPONGEBOB_BLINK, },
};
static const int s_idleBigEyeCount=sizeof(s_idleBigEyeSfx)/sizeof(CPlayer::AnimFrameSfx);
// ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
static const CPlayer::AnimFrameSfx s_idleFaceUpsideDownSfx[]=
{
{ 98, CSoundMediator::SFX_SPONGEBOB_BLINK, },
};
static const int s_idleFaceUpsideDownCount=sizeof(s_idleFaceUpsideDownSfx)/sizeof(CPlayer::AnimFrameSfx);
// This is the table that ties up anims to sfx
const CPlayer::AnimSfx CPlayer::s_animSfx[]=
{
{ ANIM_SPONGEBOB_BALLOONJUMP, s_balloonJumpCount, s_balloonJumpSfx },
{ ANIM_SPONGEBOB_BLOWBUBBLE, s_blowBubbleCount, s_blowBubbleSfx },
{ ANIM_SPONGEBOB_BUTTBOUNCEEND, s_buttBounceEndCount, s_buttBounceEndSfx },
{ ANIM_SPONGEBOB_HITGROUND, s_hitGroundCount, s_hitGroundSfx },
{ ANIM_SPONGEBOB_JUMPEND, s_jumpEndCount, s_jumpEndSfx },
{ ANIM_SPONGEBOB_KARATE, s_karateCount, s_karateSfx },
{ ANIM_SPONGEBOB_RUN, s_runCount, s_runSfx },
{ ANIM_SPONGEBOB_RUNSTOP, s_runStopCount, s_runStopSfx },
{ ANIM_SPONGEBOB_WALK, s_walkCount, s_walkSfx },
{ ANIM_SPONGEBOB_SWIPE, s_swipeCount, s_swipeSfx },
{ ANIM_SPONGEBOB_BALLOONJUMP, s_balloonJumpCount, s_balloonJumpSfx },
{ ANIM_SPONGEBOB_BLOWBUBBLE, s_blowBubbleCount, s_blowBubbleSfx },
{ ANIM_SPONGEBOB_BUTTBOUNCEEND, s_buttBounceEndCount, s_buttBounceEndSfx },
{ ANIM_SPONGEBOB_HITGROUND, s_hitGroundCount, s_hitGroundSfx },
{ ANIM_SPONGEBOB_JUMPEND, s_jumpEndCount, s_jumpEndSfx },
{ ANIM_SPONGEBOB_KARATE, s_karateCount, s_karateSfx },
{ ANIM_SPONGEBOB_RUN, s_runCount, s_runSfx },
{ ANIM_SPONGEBOB_RUNSTOP, s_runStopCount, s_runStopSfx },
{ ANIM_SPONGEBOB_WALK, s_walkCount, s_walkSfx },
{ ANIM_SPONGEBOB_SWIPE, s_swipeCount, s_swipeSfx },
{ ANIM_SPONGEBOB_IDLEBIGEYE, s_idleBigEyeCount, s_idleBigEyeSfx },
{ ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN, s_idleFaceUpsideDownCount, s_idleFaceUpsideDownSfx },
};
const int CPlayer::s_numAnimSfx=10; // Grrrrrrrr! (pkg)
const int CPlayer::s_numAnimSfx=12; // Grrrrrrrr! (pkg)
/*===========================================================================

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@ -342,6 +342,10 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_NET_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_NET_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_NET_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
// PLAYER_ADDON_CORALBLOWER,
@ -375,6 +379,9 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_CORALBLOWER_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_CORALBLOWER_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_CORALBLOWER_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
// PLAYER_ADDON_JELLYLAUNCHER,
@ -408,6 +415,9 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_JELLYLAUNCHER_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_JELLYLAUNCHER_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_JELLYLAUNCHER_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
// PLAYER_ADDON_GLASSES,
@ -441,6 +451,9 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_GLASSES_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_GLASSES_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_GLASSES_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
// PLAYER_ADDON_BUBBLEWAND,
@ -474,6 +487,9 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_WAND_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_WAND_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_WAND_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
// PLAYER_ADDON_JELLYFISHINNET
@ -507,6 +523,9 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_JELLYFISH_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_JELLYFISH_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_JELLYFISH_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
// PLAYER_ADDON_GLOVE
@ -540,6 +559,9 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_GETHIT
-1, // ANIM_SPONGEBOB_CROUCHDOWN
-1, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
};

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@ -256,11 +256,13 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode)
---------------------------------------------------------------------- */
static IdleAnims s_unarmedIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 160 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 160 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 80 },
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*60 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
{ -1, ANIM_SPONGEBOB_IDLEBIGEYE, -1, 1 },
{ -1, ANIM_SPONGEBOB_IDLEBIGEYE, -1, 1 },
{ -1, ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN, -1, 1 },
};
static int s_numUnarmedIdleAnims=sizeof(s_unarmedIdleAnims)/sizeof(IdleAnims);
IdleAnims *CPlayerStateUnarmedIdle::getIdleAnimsDb(int _animNo)
@ -282,11 +284,11 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
---------------------------------------------------------------------- */
static IdleAnims s_weaponIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 160 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 160 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 80 },
{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*60 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
};
static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims);
IdleAnims *CPlayerStateWeaponIdle::getIdleAnimsDb(int _animNo)