diff --git a/source/player/player.cpp b/source/player/player.cpp index e317864a7..0003818b0 100644 --- a/source/player/player.cpp +++ b/source/player/player.cpp @@ -1858,7 +1858,8 @@ int CPlayer::canDoLookAround() void CPlayer::inSoakUpState() { if(isWearingDivingHelmet()&& - (CGameScene::getCollision()->getCollisionBlock(Pos.vx,Pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_DEATH_LIQUID) +// (CGameScene::getCollision()->getCollisionBlock(Pos.vx,Pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_DEATH_LIQUID) + (CGameScene::getCollision()->getCollisionBlock(Pos.vx,Pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_SOAKUP) { m_healthWaterLevel+=waterSoakUpSpeed; if(m_healthWaterLevel>WATERMAXHEALTH)