This commit is contained in:
Daveo 2001-02-26 22:51:03 +00:00
parent 102456238a
commit 60a70ad31f
2 changed files with 50 additions and 73 deletions

View File

@ -1,35 +1,26 @@
$OutFile=shift(@ARGV); $OutFile=shift(@ARGV);
$InStr=shift(@ARGV); $Actor=shift(@ARGV);
@Tmp=split('_',$InStr); # printf("I got\n0: $OutFile\n1: $Actor\n");
$Chapter=shift(@Tmp);
$Level=shift(@Tmp);
$LevelDir =$Chapter/\$Level;
# printf("I got\n0: $OutFile\n1: $InStrn\n");
# printf("Chapter = $Chapter\n");
# printf("Level = $Level\n");
# printf("LevelDir = $LevelDir\n");
$OutFile=">$OutFile"; $OutFile=">$OutFile";
open(OutFile) || die "Can't create makefile $OutFile; $!"; open(OutFile) || die "Can't create makefile $OutFile; $!";
# print <<eot
print OutFile <<eot print OutFile <<eot
#print <<eot ACTOR_$Actor\:\t\$(ACTOR_$Actor\_OUT)
.PHONY : make$Chapter\_$Level clean$Chapter\_$Level
make$Chapter\_$Level\:\t$Chapter\_$Level\_LVL\n ACTOR_$Actor\_IN_DIR :=\t\$(ACTOR_IN_DIR)/$Actor
clean$Chapter\_$Level\:\tclean$Chapter\_$Level\_LVL ACTOR_$Actor\_OUT_DIR :=\t\$(ACTOR_OUT_DIR)
$Chapter\_$Level\_IN_DIR :=\t\$(LEVELS_IN_DIR)/$Chapter/$Level ACTOR_$Actor\_IN :=\t\$(ACTOR_$Actor\_IN_DIR)/$Actor.gin
$Chapter\_$Level\_IN :=\t\$(foreach LVL, \$(LEVELS_$Chapter\_$Level), \$($Chapter\_$Level\_IN_DIR)/$Level\$(LVL).mex) ACTOR_$Actor\_OUT :=\t\$(ACTOR_$Actor\_OUT_DIR)/$Actor.a3d
$Chapter\_$Level\_OUT :=\t\$(foreach LVL, \$(LEVELS_$Chapter\_$Level), \$(LEVELS_OUT_DIR)/$Chapter\_$Level\$(LVL).lvl)
$Chapter\_$Level\_TEX :=\t\$(LEVELS_OUT_DIR)/$Chapter\_$Level.tex)
clean$Chapter\_$Level\_LVL :\n\t\$(RM) -f \$($Chapter\_$Level\_OUT) \$($Chapter\_$Level\_TEX) ACTOR_$Actor\_ANIM_LIST :=\t\$(foreach FILE, \$($Actor\_ANIM_LIST),-a:\$(ACTOR_$Actor\_IN_DIR)/\$(FILE).gin)
$Chapter\_$Level\_LVL :\t\$($Chapter\_$Level\_IN) ACTOR_$Actor\_TEX_LIST :=\t\$(foreach FILE, \$($Actor\_EXTRA_TEX),-x:textures/\$(FILE).bmp)
\$(ACTOR_$Actor\_OUT) : \$(ACTOR_$Actor\_IN)
\@\$(MKACTOR3D) \$(ACTOR_$Actor\_IN) -o:\$(ACTOR_$Actor\_OUT_DIR) -t:24,1,1 -s:256 -i:\$(INC_DIR) \$(ACTOR_$Actor\_TEX_LIST) \$(ACTOR_$Actor\_ANIM_LIST)
\$($Chapter\_$Level\_OUT) : \$($Chapter\_$Level\_IN)
\t\@\$(MKLEVEL) \$($Chapter\_$Level\_IN) -o:\$(LEVELS_OUT_DIR) -c:$Chapter -l:$Level \$(LEVELS_OPTS)
eot eot
; ;

View File

@ -38,7 +38,7 @@ TEMP_FILE := $(TEMP_BUILD_DIR)/build.tmp
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
#--- Levels ----------------------------------------------------------------- #--- Levels -----------------------------------------------------------------
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
LEVELS_OPTS := -t:8,3,1 -s:256 LEVELS_OPTS := -t:8,4,1 -s:256
LEVELS_IN_DIR := $(GRAF_DIR)/levels LEVELS_IN_DIR := $(GRAF_DIR)/levels
LEVELS_OUT_DIR := $(DATA_OUT)/levels LEVELS_OUT_DIR := $(DATA_OUT)/levels
LEVELS_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/levels LEVELS_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/levels
@ -127,69 +127,55 @@ GFX_DATA_OUT += $(COLLISION_OUT)
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
# Actors # Actors
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
#----------------------------------------------------------------------------
SPONGEBOB_ANIM_LIST := Spongebob buttbounceend buttbouncestart deathbackwards deathdry deathforwards deathspin deathtar electricshock electricshockend electricshockstart faceback facefront \
fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate run \
runstart runstop soakup talk01 teeterback teeterfront \
idlewind
SPONGEBOB_EXTRA_TEX := SBBackNormal \
SBEyesAngry SBEyesBlink SBEyesDown SBEyesfiece SBEyesLeft SBEyesNormal SBEyesRight SBEyesSheepish SBEyesUp SBEyesWorried \
SBHandNormal \
SBMouthGasp SBMouthNormal SBMouthSheepish SBMouthSmile SBMouthTerror SBMouthWhistle \
SBPantsideNormal \
SBPantsNormal \
SBSideNormal \
SBSocksNormal \
SBSoleNormal \
SBTopNormal
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
ACTOR_IN_DIR := $(GRAF_DIR)/Characters ACTOR_IN_DIR := $(GRAF_DIR)/Characters
ACTOR_OUT_DIR := $(DATA_OUT)/Actors ACTOR_OUT_DIR := $(DATA_OUT)/Actors
ACTOR_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/Actors ACTOR_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/Actors
ACTORS_DIRS_TO_MAKE := $(ACTOR_MAKEFILE_DIR) $(ACTOR_OUT_DIR) ACTORS_DIRS_TO_MAKE := $(ACTOR_MAKEFILE_DIR) $(ACTOR_OUT_DIR)
# Global flags
GENERIC_ACT_TEX_FLAGS = -c+ -t:27,1,1 -w+ -b+
GEN_GRP_TEX_FLAGS= -t:28,1,1
actors: player ACTORS_LIST := SPONGEBOB
cleanactors: cleanplayer ACTORS_MAKEFILES := $(foreach ACTOR,$(ACTORS_LIST),$(ACTOR_MAKEFILE_DIR)/$(ACTOR).mak)
$(ACTORS_MAKEFILES): $(ACTORS_DIRS_TO_MAKE) makefile.gfx $(BUILD_DIR)/mkactor.pl
@$(PL) $(BUILD_DIR)/mkactor.pl $@ $(notdir $(basename $@))
include $(ACTORS_MAKEFILES)
ACTORS_ALL_OUT := $(foreach ACTOR,$(ACTORS_LIST),$(ACTOR_$(ACTOR)_OUT))
GFX_DATA_OUT += $(ACTORS_ALL_OUT)
actors : $(ACTORS_ALL_OUT)
@$(ECHO) Actors made
cleanactors :
@$(RM) -f $(ACTORS_ALL_OUT)
@$(ECHO) Actors cleaned
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
# Player # Player
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
PLAYER_FILE := Spongebob
PLAYER_IN_DIR:= $(ACTOR_IN_DIR)/$(PLAYER_FILE)
PLAYER_OUT_DIR := $(ACTOR_OUT_DIR)
PLAYER_MOD_IN := $(PLAYER_IN_DIR)/$(PLAYER_FILE).Gin
PLAYER_MOD_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).a3d
PLAYER_TEX_DIR := $(PLAYER_IN_DIR)/textures
PLAYER_TEX_IN := $(PLAYER_TEX_DIR)/*.bmp
PLAYER_TEX_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).Tex
PLAYER_ANIM := buttbounceend buttbouncestart deathbackwards deathdry deathforwards deathspin deathtar electricshock electricshockend electricshockstart faceback facefront \
fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate run \
runstart runstop soakup talk01 teeterback teeterfront \
idlewind
PLAYER_ANIM_LIST := $(foreach FILE, $(PLAYER_ANIM),-a:$(PLAYER_IN_DIR)/$(FILE).gin)
PLAYER_ANIM_DEP_IN := $(foreach FILE, $(PLAYER_ANIM),$(PLAYER_IN_DIR)/$(FILE).gin)
PLAYER_ANIM_DEP_OUT := $(ANIM_OUT_DIR)/SpongeBob.Abk
PLAYER_EXTRA_TEX := SBBackNormal \
SBEyesAngry SBEyesBlink SBEyesDown SBEyesfiece SBEyesLeft SBEyesNormal SBEyesRight SBEyesSheepish SBEyesUp SBEyesWorried \
SBHandNormal \
SBMouthGasp SBMouthNormal SBMouthSheepish SBMouthSmile SBMouthTerror SBMouthWhistle \
SBPantsideNormal \
SBPantsNormal \
SBSideNormal \
SBSocksNormal \
SBSoleNormal \
SBTopNormal
PLAYER_EXTRA_TEX_LIST := $(foreach FILE, $(PLAYER_EXTRA_TEX),-x:textures/$(FILE).bmp)
PLAYER_DEP_IN := $(PLAYER_MOD_IN) $(PLAYER_TEX_IN) $(PLAYER_ANIM_IN)
PLAYER_DEP_OUT := $(PLAYER_MOD_OUT) $(PLAYER_TEX_OUT) $(PLAYER_ANIM_OUT)
player: $(PLAYER_DEP_OUT)
cleanplayer:
@$(RM) -f $(PLAYER_DEP_OUT)
@$(ECHO) Player Cleaned
$(PLAYER_DEP_OUT) : $(PLAYER_DEP_IN)
@$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256 -i:$(INC_DIR) $(PLAYER_EXTRA_TEX_LIST) $(PLAYER_ANIM_LIST)
GFX_DATA_OUT += $(PLAYER_DEP_OUT)
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------