This commit is contained in:
Daveo 2001-07-31 16:49:59 +00:00
parent d76a434f00
commit 60ad167125
3 changed files with 15 additions and 25 deletions

View File

@ -19,10 +19,6 @@ static const int TILE2D_HEIGHT=12;
static const int SCREEN_TILE2D_WIDTH=((512/TILE2D_WIDTH)+1);
static const int SCREEN_TILE2D_HEIGHT=((256/TILE2D_HEIGHT)+1);
#ifdef __VERSION_DEBUG__
extern int PretendToBeAPS2;
#endif
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
@ -114,13 +110,6 @@ int YPos=MapPos.vy>>MapXYShift;
/*****************************************************************************/
void CLayerTile::render()
{
#ifdef __VERSION_DEBUG__
if(PretendToBeAPS2)
{
return;
}
#endif
sTileMapElem *MapPtr=Map+GetMapOfs();
s16 TileX,TileY;
sOT *ThisOT=OtPtr+LayerOT;

View File

@ -35,10 +35,6 @@ static const int RENDER_Y_OFS =INGAME_SCREENOFS_Y-(SCREEN_TILE_ADJ_U*BLOCK_SIZ
static const int DeltaTableSizeX=SCREEN_TILE3D_WIDTH+1;
static const int DeltaTableSizeY=SCREEN_TILE3D_HEIGHT+1;
#ifdef __VERSION_DEBUG__
int PretendToBeAPS2=false;
#endif
/*****************************************************************************/
// 0 LUF
// 1 RUF
@ -279,12 +275,6 @@ s32 *OutPtr;
/*****************************************************************************/
void CLayerTile3d::render()
{
#ifdef __VERSION_DEBUG__
if(PretendToBeAPS2)
{
return;
}
#endif
int MapOfs=GetMapOfs();
sTileMapElem *MapPtr=Map+MapOfs;
u8 *RGBMapPtr=RGBMap+MapOfs;

View File

@ -131,6 +131,9 @@
#include <CHAPTER06_LEVEL04_INF.h>
#include <CHAPTER06_LEVEL05_INF.h>
#ifdef __VERSION_DEBUG__
int PretendToBeAPS2=false;
#endif
/*****************************************************************************/
sLvlTab LvlTable[]=
@ -665,10 +668,18 @@ void CLevel::shutdown()
/*****************************************************************************/
void CLevel::render()
{
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
{
if (TileLayers[i]) TileLayers[i]->render();
}
#ifdef __VERSION_DEBUG__
// Clever code to make code not so confusing!!
// Emulate a PS2 by forcing it to run in 50/60 fps...by not drawing much!!
VidSetClearScreen(PretendToBeAPS2);
if(!PretendToBeAPS2)
#endif
// Render Layers
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
{
if (TileLayers[i]) TileLayers[i]->render();
}
#ifdef __SHOW_COLLISION__
if(CollisionLayer)