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@ -77,6 +77,50 @@ int RenderZ=256;
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FontBank *CGameScene::s_genericFont;
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MATRIX CGameScene::CamMtx;
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/*****************************************************************************/
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CGameScene::ACTOR_TYPE CGameScene::actorType[39] =
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{
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ACTOR_PLAYER, //SpongeBob=0
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ACTOR_FRIEND_NPC, //BarnacleBoy=1
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ACTOR_FRIEND_NPC, //Gary=2
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ACTOR_FRIEND_NPC, //Krusty=3
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ACTOR_FRIEND_NPC, //MermaidMan=4
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ACTOR_FRIEND_NPC, //Patrick=5
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ACTOR_FRIEND_NPC, //Sandy=6
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ACTOR_FRIEND_NPC, //Squidward=7
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ACTOR_FRIEND_NPC, //Plankton=8
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ACTOR_UNKNOWN,
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ACTOR_ENEMY_NPC, //SmallJellyfish-Level1=10
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ACTOR_ENEMY_NPC, //SmallJellyfish-Level2=11
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ACTOR_ENEMY_NPC, //Motherjellyfish=12
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ACTOR_ENEMY_NPC, //Anenome-Level1=13
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ACTOR_ENEMY_NPC, //SpikeyAnenome=14
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ACTOR_ENEMY_NPC, //Anenome-Level3=15
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ACTOR_ENEMY_NPC, //BabyOctopus=16
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ACTOR_ENEMY_NPC, //Ballblob=17
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ACTOR_ENEMY_NPC, //Boogermonster=18
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ACTOR_ENEMY_NPC, //Caterpillar=19
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ACTOR_ENEMY_NPC, //Clam-Level1=20
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ACTOR_ENEMY_NPC, //Clam-Level2=21
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ACTOR_ENEMY_NPC, //Eyeball=22
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ACTOR_ENEMY_NPC, //Flamingskull=23
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ACTOR_ENEMY_NPC, //FlyingDutchman=24
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ACTOR_ENEMY_NPC, //Ghost=25
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ACTOR_ENEMY_NPC, //GiantWorm=26
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ACTOR_ENEMY_NPC, //HermitCrab=27
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ACTOR_ENEMY_NPC, //IronDogFish=28
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ACTOR_ENEMY_NPC, //PuffaFish=29
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ACTOR_ENEMY_NPC, //SeaSnake=30
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ACTOR_ENEMY_NPC, //Sharkman=31
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ACTOR_ENEMY_NPC, //SharkSub=32
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ACTOR_ENEMY_NPC, //Skeletalfish=33
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ACTOR_ENEMY_NPC, //SpiderCrab=34
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ACTOR_ENEMY_NPC, //Squiddart=35
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ACTOR_ENEMY_NPC, //Stomper=36
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ACTOR_ENEMY_NPC, //DustDevil=37
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ACTOR_ENEMY_NPC, //SiderCrabSpawner=38
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};
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/*****************************************************************************/
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int s_globalLevelSelectThing=0;
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@ -103,14 +147,8 @@ const s32 Scale = (512<<12)/(256);
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void CGameScene::init()
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{
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// Setup Constant Camera Matrix
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// SetIdentNoTrans(&CamMtx);
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// CamMtx.t[2]=ZPos;
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// AspectCorrectCamera();
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// SetRotMatrix(&CamMtx);
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// SetTransMatrix(&CamMtx);
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SetIdentTrans(&CamMtx,0,0,RenderZ);
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SetGeomScreen(RenderZ);
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CamMtx.t[2]=RenderZ;
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SetTransMatrix(&CamMtx);
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s_genericFont=new ("CGameScene::Init") FontBank();
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@ -127,8 +165,8 @@ void CGameScene::init()
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CFader::setFadingIn();
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initLevel();
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}
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}
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/*****************************************************************************/
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// This is a seperate funtion ( and virtual ) so that we can overload it for
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// the demo mode (pkg)
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@ -164,6 +202,12 @@ void CGameScene::render()
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m_pauseMenu->render();
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CConversation::render();
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CThingManager::renderAllThings();
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SetIdentTrans(&CamMtx,0,0,RenderZ);
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SetGeomScreen(RenderZ);
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SetRotMatrix(&CamMtx);
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SetTransMatrix(&CamMtx);
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Level.render();
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}
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@ -265,10 +309,10 @@ void CGameScene::initLevel()
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for ( actorNum = 0 ; actorNum < Level.getActorCount() ; actorNum++ )
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{
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sThingActor *ThisActor=actorList[actorNum];
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CActorPool::ACTOR_TYPE actorType = CActorPool::getActorType( actorList[actorNum]->Type );
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CGameScene::ACTOR_TYPE actorType = CGameScene::getActorType( actorList[actorNum]->Type );
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switch ( actorType )
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{
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case CActorPool::ACTOR_ENEMY_NPC:
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case CGameScene::ACTOR_ENEMY_NPC:
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{
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CNpcEnemy *enemy;
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enemy=CNpcEnemy::Create(ThisActor);
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@ -300,8 +344,8 @@ void CGameScene::initLevel()
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// Song is loaded/dumped by the level, and played from here. This just gives some
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// better timing over when it starts (pkg)
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CSoundMediator::playSong();
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CActorPool::SetUpCache();
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printf("InitLevelDone\n");
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}
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@ -21,6 +21,13 @@ class CGameScene : public CScene
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public:
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CGameScene() {;}
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virtual ~CGameScene() {;}
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enum ACTOR_TYPE
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{
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ACTOR_PLAYER = 0,
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ACTOR_FRIEND_NPC = 1,
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ACTOR_ENEMY_NPC,
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ACTOR_UNKNOWN,
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};
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void init();
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@ -35,10 +42,12 @@ virtual int canPause();
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CPlayer *getPlayer();
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void sendEvent( GAME_EVENT evt, class CThing *sourceThing );
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static void setReadyToExit() {s_readyToExit=true;}
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static void levelFinished() {s_levelFinished=true;}
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static void setReadyToExit() {s_readyToExit=true;}
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static void levelFinished() {s_levelFinished=true;}
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// static MATRIX &GetCamMtx() {return(CamMtx);}
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static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
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static MATRIX &GetCamMtx() {return(CamMtx);}
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protected:
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void initLevel();
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@ -47,13 +56,15 @@ protected:
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void AspectCorrectCamera();
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CLevel Level;
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class CPauseMenu *m_pauseMenu;
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class CPlayer *m_player;
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static FontBank *s_genericFont;
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static MATRIX CamMtx;
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class CPauseMenu *m_pauseMenu;
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class CPlayer *m_player;
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static FontBank *s_genericFont;
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static MATRIX CamMtx;
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static int s_readyToExit;
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static int s_levelFinished;
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static int s_readyToExit;
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static int s_levelFinished;
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static ACTOR_TYPE actorType[];
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};
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@ -13,125 +13,233 @@
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#include <dstructs.h>
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/*****************************************************************************/
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int ShadowXOfs=32;
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int ShadowYOfs=32;
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CActorCache CActorPool::Cache;
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sActorPool *CActorPool::ActorList,*CActorPool::LastActor;
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u8 CActorGfx::UnpackBuffer[CActorCache::MAX_ACTOR_SIZE];
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/*****************************************************************************/
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CActorPool::ACTOR_TYPE CActorPool::actorType[39] =
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/*** Cache *******************************************************************/
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/*****************************************************************************/
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CActorCache::CActorCache()
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{
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ACTOR_PLAYER, //SpongeBob=0
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ACTOR_FRIEND_NPC, //BarnacleBoy=1
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ACTOR_FRIEND_NPC, //Gary=2
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ACTOR_FRIEND_NPC, //Krusty=3
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ACTOR_FRIEND_NPC, //MermaidMan=4
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ACTOR_FRIEND_NPC, //Patrick=5
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ACTOR_FRIEND_NPC, //Sandy=6
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ACTOR_FRIEND_NPC, //Squidward=7
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ACTOR_FRIEND_NPC, //Plankton=8
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ACTOR_UNKNOWN,
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ACTOR_ENEMY_NPC, //SmallJellyfish-Level1=10
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ACTOR_ENEMY_NPC, //SmallJellyfish-Level2=11
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ACTOR_ENEMY_NPC, //Motherjellyfish=12
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ACTOR_ENEMY_NPC, //Anenome-Level1=13
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ACTOR_ENEMY_NPC, //SpikeyAnenome=14
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ACTOR_ENEMY_NPC, //Anenome-Level3=15
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ACTOR_ENEMY_NPC, //BabyOctopus=16
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ACTOR_ENEMY_NPC, //Ballblob=17
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ACTOR_ENEMY_NPC, //Boogermonster=18
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ACTOR_ENEMY_NPC, //Caterpillar=19
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ACTOR_ENEMY_NPC, //Clam-Level1=20
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ACTOR_ENEMY_NPC, //Clam-Level2=21
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ACTOR_ENEMY_NPC, //Eyeball=22
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ACTOR_ENEMY_NPC, //Flamingskull=23
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ACTOR_ENEMY_NPC, //FlyingDutchman=24
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ACTOR_ENEMY_NPC, //Ghost=25
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ACTOR_ENEMY_NPC, //GiantWorm=26
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ACTOR_ENEMY_NPC, //HermitCrab=27
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ACTOR_ENEMY_NPC, //IronDogFish=28
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ACTOR_ENEMY_NPC, //PuffaFish=29
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ACTOR_ENEMY_NPC, //SeaSnake=30
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ACTOR_ENEMY_NPC, //Sharkman=31
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ACTOR_ENEMY_NPC, //SharkSub=32
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ACTOR_ENEMY_NPC, //Skeletalfish=33
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ACTOR_ENEMY_NPC, //SpiderCrab=34
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ACTOR_ENEMY_NPC, //Squiddart=35
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ACTOR_ENEMY_NPC, //Stomper=36
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ACTOR_ENEMY_NPC, //DustDevil=37
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ACTOR_ENEMY_NPC, //SiderCrabSpawner=38
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};
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/*****************************************************************************/
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sActorPool CActorPool::ActorPool[MAX_ACTORS];
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CSlotCache CActorGfx::SlotCache;
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u8 CActorGfx::UnpackBuffer[CActorPool::MAX_ACTOR_SIZE];
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/*****************************************************************************/
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/*** Slot Cache **************************************************************/
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/*****************************************************************************/
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void CSlotCache::Init()
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{
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for (int Y=0; Y<DYN_SLOTH; Y++)
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for (int i=0;i<CACHE_TYPE_MAX; i++)
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{
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for (int X=0; X<DYN_SLOTW; X++)
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{
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Cache[X][Y].W=0;
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}
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SlotList[i].NodeList.List=0;
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}
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}
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/*****************************************************************************/
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bool CSlotCache::FindSlot(int SprW,int SprH,u16 &TexX,u16 &TexY,u8 &u,u8 &v)
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CActorCache::~CActorCache()
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{
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int W=(SprW+(DYN_W-1))/DYN_W;
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int H=(SprH+(DYN_H-1))/DYN_H;
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for (int Y=0; Y<DYN_SLOTH; Y++)
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{
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for (int X=0; X<DYN_SLOTW; X++)
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{
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if (TakeSlot(X,Y,W,H))
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{
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printf("TakeSlot %i %i\n",X,Y);
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TexX=DYN_SLOTX+(X*DYN_W/4);
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TexY=DYN_SLOTY+(Y*DYN_H);
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u=(X&3)*64;
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v=(Y&3)*64;
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return(true);
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}
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}
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}
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return(false);
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}
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/*****************************************************************************/
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bool CSlotCache::TakeSlot(int SX,int SY,int SW,int SH)
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int CActorCache::GetSizeType(int Size)
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{
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int W,H;
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if (SX+SW>DYN_SLOTW) return(false);
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if (SY+SH>DYN_SLOTH) return(false);
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if ((SX&3)==3 && SW>1) return(false);
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if (Size<= 16) return(16);
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if (Size<= 32) return(32);
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if (Size<= 64) return(64);
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if (Size<=128) return(128);
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if (Size<=256) return(256);
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ASSERT(!"SPRITE SIZE NOT SUPPORTED");
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for (H=0; H<SH; H++)
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{
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for (W=0; W<SW; W++)
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{
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if (Cache[SX+W][SY+H].W) return(false);
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return(-1);
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}
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/*****************************************************************************/
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int CActorCache::GetSlot(int W,int H)
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{
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int i;
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int Slot=0;
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W=GetSizeType(W);
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H=GetSizeType(H);
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for (i=0; i<SlotCount && !Slot; i++)
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{ // Slot exist?
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if (SlotList[i].Width==W && SlotList[i].Height==H) Slot=i;
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}
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if (!Slot)
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{ // Use New Slot
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ASSERT(SlotCount!=CACHE_TYPE_MAX);
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Slot=SlotCount;
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SlotList[Slot].Width=W;
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SlotList[Slot].Height=H;
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SlotCount++;
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}
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// Slot good
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for (H=0; H<SH; H++)
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SlotList[Slot].RefCount++;
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return(Slot);
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}
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/*****************************************************************************/
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sPoolNode *CActorCache::RemoveHeadNode(sNodeList *Root)
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{
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sPoolNode *Node=Root->List;
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sPoolNode *Next=Node->Next;
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Root->List=Node->Next;
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Next->Prev=0;
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Node->Next=0;
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return(Node);
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}
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/*****************************************************************************/
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void CActorCache::RemoveNode(sPoolNode *Node,sNodeList *Root)
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{
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sPoolNode *Prev=Node->Prev;
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sPoolNode *Next=Node->Next;
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if (Prev)
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{ // Not Head Node
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Prev->Next=Node->Next;
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}
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if (Next)
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{ // Not Tail Node
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Next->Prev=Node->Prev;
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}
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}
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/*****************************************************************************/
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// Add node to end of list
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void CActorCache::AddNode(sPoolNode *Node,sNodeList *Root)
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{
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sPoolNode *Prev=Root->LastNode;
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sPoolNode *Next=0;
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if (Prev)
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{ // Not Head Node
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Prev->Next=Node;
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}
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else
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{
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for (W=0; W<SW; W++)
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Root->List=Node;
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}
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Node->Prev=Prev;
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Node->Next=0;
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Root->LastNode=Node;
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}
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/*****************************************************************************/
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int CActorCache::ReserveSlot(int W,int H,int FrameCount)
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{
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int Slot=GetSlot(W,H);
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SlotList[Slot].FrameCount+=FrameCount;
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return(Slot);
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}
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/*****************************************************************************/
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void CActorCache::AllocCache()
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{
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int TPW=CACHE_W/SlotCount;
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for (int i=0; i<SlotCount; i++)
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{
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Cache[SX+W][SY+H].W=SW;
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Cache[SX+W][SY+H].H=SH;
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// printf("Slot %i: (%i) %i %i=%i\n",i,SlotList[i].RefCount,SlotList[i].Width,SlotList[i].Height,SlotList[i].FrameCount);
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InitCache(i,TPW);
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}
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}
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/*****************************************************************************/
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// This needs improving to 'grab' free areas left from bigger grabs (YIKES!)
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void CActorCache::InitCache(int Slot,int TPW)
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{
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sPoolSlot *ThisSlot=&SlotList[Slot];
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int W=(TPW*(TPAGE_W))/ThisSlot->Width;
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int H=(TPAGE_H)/ThisSlot->Height;
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int Total=W*H;
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sPoolNode *List;
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// Init List
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List=(sPoolNode*)MemAlloc(Total*sizeof(sPoolNode),"CacheNodeList");
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// Create List Entries
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for (int Y=0; Y<H; Y++)
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{
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for (int X=0; X<W; X++)
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{
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int U=(X*ThisSlot->Width);
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int V=Y*ThisSlot->Height;
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int TexX=CACHE_X+CurrentTPX+(U>>2);
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int TexY=CACHE_Y+V;
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List->Actor=0;
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List->TexX=TexX;
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List->TexY=TexY;
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List->U=U&255;
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List->V=V&255;
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List->TPage=getTPage(0,0,TexX,TexX);
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AddNode(List,&ThisSlot->NodeList);
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List++;
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}
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}
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return(true);
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CurrentTPX+=(TPW*TPAGE_W)>>2;
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}
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/*****************************************************************************/
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void CActorCache::Reset()
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{
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// Free and init lists
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for (int i=0;i<CACHE_TYPE_MAX; i++)
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{
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if (SlotList[i].NodeList.List) MemFree(SlotList[i].NodeList.List);
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SlotList[i].NodeList.List=0;
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SlotList[i].NodeList.LastNode=0;
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SlotList[i].RefCount=0;
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SlotList[i].FrameCount=0;
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SlotList[i].Width=0;
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SlotList[i].Height=0;
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}
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// Init VRam Table
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for (int Y=0; Y<CACHE_TABLE_H; Y++)
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{
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for (int X=0; X<CACHE_TABLE_W; X++)
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{
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SlotTable[X][Y]=0;
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}
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}
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CurrentTPX=0;
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CurrentPalette=0;
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SlotCount=0;
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// Clear VRam
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RECT R={512,256,512,250};
|
||||
ClearImage(&R,0,255,0);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CActorCache::LoadPalette(sActorPool *Actor)
|
||||
{
|
||||
RECT R;
|
||||
int X=CurrentPalette%(((CACHE_W*TPAGE_W)/CACHE_PALW));
|
||||
int Y=CurrentPalette/(((CACHE_W*TPAGE_W)/CACHE_PALW)-1);
|
||||
|
||||
// Cheap bodge at mo
|
||||
if (Actor->Filename==ACTORS_SPONGEBOB_SBK)
|
||||
{
|
||||
R.x=512;
|
||||
R.y=511;
|
||||
}
|
||||
else
|
||||
{
|
||||
R.x=CACHE_PALX+(CurrentPalette*CACHE_PALW);
|
||||
R.y=CACHE_PALY-Y;
|
||||
}
|
||||
|
||||
R.w=CACHE_PALW;
|
||||
R.h=CACHE_PALH;
|
||||
DrawSync(0);
|
||||
LoadImage( &R, (u32*)Actor->ActorGfx->Palette);
|
||||
|
||||
Actor->ActorGfx->Clut=getClut(R.x,R.y);
|
||||
CurrentPalette++;
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
@ -139,54 +247,110 @@ int W,H;
|
||||
/*****************************************************************************/
|
||||
void CActorPool::Init()
|
||||
{
|
||||
int i;
|
||||
for (i=0; i<MAX_ACTORS; i++)
|
||||
{
|
||||
ActorPool[i].SpriteBank=0;
|
||||
}
|
||||
CActorGfx::ResetCache();
|
||||
Cache.Reset();
|
||||
ActorList=0;
|
||||
LastActor=0;
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
int CActorPool::FindActorInPool(FileEquate Filename)
|
||||
void CActorPool::Reset()
|
||||
{
|
||||
for (int i=0; i<MAX_ACTORS; i++)
|
||||
sActorPool *List=ActorList;
|
||||
|
||||
while (List)
|
||||
{
|
||||
if (ActorPool[i].SpriteBank && ActorPool[i].Filename==Filename) return(i);
|
||||
sActorPool *Next=List->Next;
|
||||
if (List->Filename!=ACTORS_SPONGEBOB_SBK)
|
||||
{
|
||||
MemFree(List->ActorGfx);
|
||||
delete List;
|
||||
}
|
||||
return(-1);
|
||||
else
|
||||
{
|
||||
List->Next=0;
|
||||
}
|
||||
List=Next;
|
||||
}
|
||||
Cache.Reset();
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
int CActorPool::FindFreeActor()
|
||||
void CActorPool::SetUpCache()
|
||||
{
|
||||
for (int i=0; i<MAX_ACTORS; i++)
|
||||
Cache.AllocCache();
|
||||
// SetUp Actors
|
||||
sActorPool *List=ActorList;
|
||||
|
||||
while (List)
|
||||
{
|
||||
if (ActorPool[i].SpriteBank==0) return(i);
|
||||
List->CachePool=Cache.GetSlotList(List->CacheSlot);
|
||||
List->ThisCache.List=0;
|
||||
List->ThisCache.LastNode=0;
|
||||
List=List->Next;
|
||||
}
|
||||
return(-1);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
int CActorPool::LoadActor(FileEquate Filename)
|
||||
sActorPool *CActorPool::FindActor(FileEquate Filename)
|
||||
{
|
||||
sActorPool *List=ActorList;
|
||||
|
||||
while (List)
|
||||
{
|
||||
if (List->ActorGfx && List->Filename==Filename) return(List);
|
||||
List=List->Next;
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
CActorGfx *CActorPool::GetActor(FileEquate Filename)
|
||||
{
|
||||
sActorPool *ThisActor;
|
||||
CActorGfx *NewActor;
|
||||
int TotalFrames=0;
|
||||
bool NewFlag=false;
|
||||
// Find Actor in Pool
|
||||
ThisActor=FindActor(Filename);
|
||||
if (!ThisActor)
|
||||
{
|
||||
ThisActor=LoadActor(Filename);
|
||||
NewFlag=true;
|
||||
}
|
||||
|
||||
NewActor=new ("CActorGfx") CActorGfx(ThisActor);
|
||||
if (NewFlag)
|
||||
{
|
||||
TotalFrames=NewActor->GetTotalFrameCount();
|
||||
}
|
||||
|
||||
ThisActor->CacheSlot=Cache.ReserveSlot(ThisActor->ActorGfx->MaxW,ThisActor->ActorGfx->MaxH,TotalFrames);
|
||||
|
||||
return(NewActor);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
sActorPool *CActorPool::LoadActor(FileEquate Filename)
|
||||
{
|
||||
int i;
|
||||
int TotalFrames=0;
|
||||
|
||||
sSpriteAnimBank *Spr=(sSpriteAnimBank*)CFileIO::loadFile(Filename);
|
||||
|
||||
// printf("Add Actor %i\n",(int)Filename);
|
||||
Spr->AnimList=(sSpriteAnim*) MakePtr(Spr,(int)Spr->AnimList);
|
||||
Spr->FrameList=(sSpriteFrame*) MakePtr(Spr,(int)Spr->FrameList);
|
||||
Spr->Palette=(u8*) MakePtr(Spr,(int)Spr->Palette);
|
||||
|
||||
// FixUp AnimList
|
||||
DAVE_DBGMSG("Anims %i\n",Spr->AnimCount);
|
||||
for (i=0; i<Spr->AnimCount; i++)
|
||||
{
|
||||
sSpriteAnim *ThisAnim=&Spr->AnimList[i];
|
||||
ThisAnim->Anim=(u16*) MakePtr(Spr,(int)ThisAnim->Anim);
|
||||
TotalFrames+=ThisAnim->FrameCount;
|
||||
}
|
||||
|
||||
// FixUp FrameList
|
||||
DAVE_DBGMSG("Anims %i\n",Spr->FrameCount);
|
||||
for (i=0; i<Spr->FrameCount; i++)
|
||||
{
|
||||
sSpriteFrame *ThisFrame=&Spr->FrameList[i];
|
||||
@ -194,79 +358,32 @@ sSpriteAnimBank *Spr=(sSpriteAnimBank*)CFileIO::loadFile(Filename);
|
||||
}
|
||||
|
||||
// Store it
|
||||
int Idx=FindFreeActor();
|
||||
ASSERT(Idx!=-1);
|
||||
sActorPool *NewActor;
|
||||
|
||||
sActorPool &ThisActor=ActorPool[Idx];
|
||||
NewActor=new ("ActorPool") sActorPool();
|
||||
NewActor->Filename=Filename;
|
||||
NewActor->ActorGfx=Spr;
|
||||
AddActor(NewActor);
|
||||
|
||||
ThisActor.Filename=Filename;
|
||||
ThisActor.SpriteBank=Spr;
|
||||
ThisActor.RefCount=1;
|
||||
ThisActor.Clut=LoadPalette(ThisActor,Idx);
|
||||
|
||||
return(Idx);
|
||||
return(NewActor);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
#define DYN_PALW 64
|
||||
#define DYN_PALH 1
|
||||
#define DYN_PALX 512
|
||||
#define DYN_PALY 511
|
||||
|
||||
u16 CActorPool::LoadPalette(sActorPool &ThisActor,int Idx)
|
||||
void CActorPool::AddActor(sActorPool *NewActor)
|
||||
{
|
||||
RECT R;
|
||||
int X=Idx&31;
|
||||
int Y=Idx%31;
|
||||
// Insert into list
|
||||
|
||||
R.x=DYN_PALX+(Idx*DYN_PALW);
|
||||
R.y=DYN_PALY-Y;
|
||||
R.w=DYN_PALW;
|
||||
R.h=DYN_PALH;
|
||||
// DrawSync(0);
|
||||
LoadImage( &R, (u32*)ThisActor.SpriteBank->Palette);
|
||||
|
||||
int Clut=getClut(R.x,R.y);
|
||||
return(Clut);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
CActorGfx *CActorPool::GetActor(FileEquate Filename)
|
||||
{
|
||||
CActorGfx *Actor;
|
||||
int Idx;
|
||||
|
||||
// Find Actor in Pool
|
||||
Idx=FindActorInPool(Filename);
|
||||
if (Idx==-1)
|
||||
{
|
||||
Idx=LoadActor(Filename);
|
||||
if (!LastActor)
|
||||
{ // Empty List
|
||||
ActorList=NewActor;
|
||||
}
|
||||
|
||||
sActorPool &ThisActor=ActorPool[Idx];
|
||||
Actor=new ("CActorGfx") CActorGfx;
|
||||
Actor->SetData(Filename,ThisActor.SpriteBank,ThisActor.Clut);
|
||||
ThisActor.RefCount++;
|
||||
return(Actor);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/*** Dump ********************************************************************/
|
||||
/*****************************************************************************/
|
||||
// Dumps all apart from spongeybob
|
||||
void CActorPool::DumpActors()
|
||||
{
|
||||
printf("DumpActors\n");
|
||||
for (int i=0; i<MAX_ACTORS; i++)
|
||||
else
|
||||
{
|
||||
if (ActorPool[i].SpriteBank && ActorPool[i].Filename!=ACTORS_SPONGEBOB_SBK)
|
||||
{
|
||||
if (ActorPool[i].SpriteBank) MemFree(ActorPool[i].SpriteBank);
|
||||
ActorPool[i].SpriteBank=0;
|
||||
LastActor->Next=NewActor;
|
||||
}
|
||||
}
|
||||
printf("DumpActorsDone\n");
|
||||
|
||||
NewActor->Next=0;
|
||||
Cache.LoadPalette(NewActor);
|
||||
LastActor=NewActor;
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
@ -275,8 +392,10 @@ void CActorPool::DumpActors()
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
CActorGfx::CActorGfx()
|
||||
/*****************************************************************************/
|
||||
CActorGfx::CActorGfx(sActorPool *ThisActor)
|
||||
{
|
||||
PoolEntry=ThisActor;
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
@ -284,71 +403,70 @@ CActorGfx::~CActorGfx()
|
||||
{
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CActorGfx::SetData(FileEquate Filename,sSpriteAnimBank *_SpriteBank,u16 _Clut)
|
||||
{
|
||||
SpriteBank=_SpriteBank;
|
||||
Clut=_Clut;
|
||||
|
||||
if (Filename!=ACTORS_SPONGEBOB_SBK)
|
||||
{
|
||||
bool SlotStatus=SlotCache.FindSlot(_SpriteBank->MaxW,_SpriteBank->MaxH,TexX,TexY,U,V);
|
||||
ASSERT(SlotStatus);
|
||||
}
|
||||
else
|
||||
{
|
||||
TexX=512;
|
||||
TexY=256;
|
||||
U=0;
|
||||
V=0;
|
||||
}
|
||||
TPage=getTPage(0,0,TexX,TexY);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CActorGfx::ResetCache()
|
||||
{
|
||||
RECT R;
|
||||
SlotCache.Init();
|
||||
R.x=512;
|
||||
R.y=256;
|
||||
R.w=512;
|
||||
R.h=250;
|
||||
ClearImage(&R,0,255,0);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
sSpriteFrame *CActorGfx::GetFrame(int Anim,int Frame)
|
||||
{
|
||||
sSpriteAnim *ThisAnim=SpriteBank->AnimList+Anim;
|
||||
|
||||
sSpriteAnim *ThisAnim=PoolEntry->ActorGfx->AnimList+Anim;
|
||||
u16 ThisFrame=ThisAnim->Anim[Frame];
|
||||
|
||||
return(SpriteBank->FrameList+ThisFrame);
|
||||
return(PoolEntry->ActorGfx->FrameList+ThisFrame);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
int CActorGfx::GetTotalFrameCount()
|
||||
{
|
||||
int Total=0;
|
||||
for (int Anim=0; Anim<PoolEntry->ActorGfx->AnimCount; Anim++)
|
||||
{
|
||||
sSpriteAnim *ThisAnim=PoolEntry->ActorGfx->AnimList+Anim;
|
||||
Total+=ThisAnim->FrameCount;
|
||||
}
|
||||
|
||||
return(Total);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
int ActorOT=10;
|
||||
|
||||
POLY_FT4 *CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool XFlip,bool YFlip,bool Shadow)
|
||||
{
|
||||
sSpriteFrame *FrameGfx=GetFrame(Anim,Frame);
|
||||
sPoolNode *ThisNode;;
|
||||
POLY_FT4 *Ft4;
|
||||
|
||||
// Is cached?
|
||||
// if(this->PoolEntry->Filename==ACTORS_SPONGEBOB_SBK) return(0);
|
||||
|
||||
ThisNode=PoolEntry->ThisCache.List;
|
||||
while (ThisNode)
|
||||
{
|
||||
if (ThisNode->Anim==Anim && ThisNode->Frame==Frame) break;
|
||||
ThisNode=ThisNode->Next;
|
||||
}
|
||||
|
||||
if (!ThisNode)
|
||||
{ // Not cached frame
|
||||
ThisNode=CActorCache::RemoveHeadNode(PoolEntry->CachePool);
|
||||
CActorCache::AddNode(ThisNode,&PoolEntry->ThisCache);
|
||||
RECT R;
|
||||
|
||||
ThisNode->Anim=Anim;
|
||||
ThisNode->Frame=Frame;
|
||||
|
||||
PAK_doUnpak(UnpackBuffer,FrameGfx->PAKSpr);
|
||||
// Gfx
|
||||
R.x=ThisNode->TexX;
|
||||
R.y=ThisNode->TexY;
|
||||
R.w=FrameGfx->W>>2; // div 4 cos 16 color
|
||||
R.h=FrameGfx->H;
|
||||
LoadImage( &R, (u32*)UnpackBuffer);
|
||||
}
|
||||
|
||||
RECT Rect;
|
||||
Rect.x=TexX;
|
||||
Rect.y=TexY;
|
||||
Rect.w=FrameGfx->W/4;
|
||||
Rect.h=FrameGfx->H;
|
||||
|
||||
LoadImage( &Rect, (u32*)UnpackBuffer);
|
||||
|
||||
POLY_FT4 *Ft4=GetPrimFT4();
|
||||
SetUpFT4(Ft4,FrameGfx,Pos.vx,Pos.vy,XFlip,YFlip);
|
||||
Ft4=GetPrimFT4();
|
||||
SetUpFT4(Ft4,FrameGfx,ThisNode,Pos.vx,Pos.vy,XFlip,YFlip);
|
||||
setRGB0(Ft4,128,128,128);
|
||||
Ft4->tpage=TPage;
|
||||
Ft4->clut=Clut;
|
||||
Ft4->tpage=ThisNode->TPage;
|
||||
Ft4->clut=PoolEntry->ActorGfx->Clut;
|
||||
AddPrimToList(Ft4,ActorOT);
|
||||
|
||||
if (Shadow)
|
||||
@ -368,10 +486,12 @@ POLY_FT4 *Ft4=GetPrimFT4();
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CActorGfx::SetUpFT4(POLY_FT4 *Ft4,sSpriteFrame *Frame,int X,int Y,bool XFlip,bool YFlip)
|
||||
void CActorGfx::SetUpFT4(POLY_FT4 *Ft4,sSpriteFrame *Frame,sPoolNode *Node,int X,int Y,bool XFlip,bool YFlip)
|
||||
{
|
||||
u8 W=Frame->W;
|
||||
u8 H=Frame->H;
|
||||
u8 U=Node->U;
|
||||
u8 V=Node->V;
|
||||
|
||||
if (XFlip)
|
||||
{
|
||||
@ -387,9 +507,9 @@ u8 H=Frame->H;
|
||||
{
|
||||
X+=Frame->XOfs;
|
||||
Ft4->u0=U;
|
||||
Ft4->u1=U+W;
|
||||
Ft4->u1=U+W-1;
|
||||
Ft4->u2=U;
|
||||
Ft4->u3=U+W;
|
||||
Ft4->u3=U+W-1;
|
||||
|
||||
}
|
||||
|
||||
@ -489,12 +609,6 @@ int ShiftY=(Pos.vy & 15);
|
||||
TList++;
|
||||
gte_nclip_b();
|
||||
gte_stsxy3_ft3(TPrimPtr);
|
||||
// if (TriCount==1)
|
||||
// {
|
||||
// printf("%i,%i\n",TPrimPtr->x0,TPrimPtr->y0);
|
||||
//
|
||||
// }
|
||||
|
||||
gte_stopz(&ClipZ);
|
||||
if (ClipZ<=0)
|
||||
{
|
||||
|
@ -12,120 +12,152 @@
|
||||
#include <biglump.h>
|
||||
#endif
|
||||
|
||||
struct sSlot
|
||||
/*****************************************************************************/
|
||||
// Pack together Actor anim & frame for quicker check later
|
||||
struct sPoolNode
|
||||
{
|
||||
u16 W,H;
|
||||
u16 Actor;
|
||||
u16 Anim;
|
||||
u16 Frame;
|
||||
u16 TPage;
|
||||
u16 TexX,TexY;
|
||||
u8 U,V;
|
||||
sPoolNode *Prev,*Next;
|
||||
};
|
||||
|
||||
struct sNodeList
|
||||
{
|
||||
sPoolNode *List;
|
||||
sPoolNode *LastNode;
|
||||
};
|
||||
|
||||
struct sPoolSlot
|
||||
{
|
||||
u16 Width,Height;
|
||||
u16 RefCount;
|
||||
u16 FrameCount;
|
||||
sNodeList NodeList;
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
struct sActorPool
|
||||
{
|
||||
FileEquate Filename;
|
||||
sSpriteAnimBank *SpriteBank;
|
||||
u16 RefCount;
|
||||
u16 Clut;
|
||||
sSpriteAnimBank *ActorGfx;
|
||||
int CacheSlot;
|
||||
sNodeList *CachePool;
|
||||
sNodeList ThisCache;
|
||||
sActorPool *Next;
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
class CSlotCache
|
||||
class CActorCache
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
DYN_W =64,
|
||||
DYN_H =64,
|
||||
DYN_TPAGEW =4*256,
|
||||
DYN_TPAGEH =1*256,
|
||||
DYN_SLOTW =(DYN_TPAGEW/DYN_W),
|
||||
DYN_SLOTH =(DYN_TPAGEH/DYN_H),
|
||||
DYN_SLOTX =512+256,
|
||||
DYN_SLOTY =256,
|
||||
TPAGE_W =256,
|
||||
TPAGE_H =256-4,
|
||||
|
||||
CACHE_X =512+256,
|
||||
CACHE_Y =256,
|
||||
CACHE_W =4,
|
||||
CACHE_H =1,
|
||||
|
||||
CACHE_PALX =CACHE_X,
|
||||
CACHE_PALY =511,
|
||||
CACHE_PALW =64,
|
||||
CACHE_PALH =1,
|
||||
|
||||
CACHE_TABLE_W =(TPAGE_W*CACHE_W)/32,
|
||||
CACHE_TABLE_H =(TPAGE_H*CACHE_H)/32,
|
||||
|
||||
CACHE_TYPE_MAX =8,
|
||||
|
||||
MAX_ACTOR_W =128,
|
||||
MAX_ACTOR_H =128,
|
||||
MAX_ACTOR_SIZE =MAX_ACTOR_W*MAX_ACTOR_H,
|
||||
};
|
||||
CSlotCache(){};
|
||||
~CSlotCache(){};
|
||||
|
||||
CActorCache();
|
||||
~CActorCache();
|
||||
|
||||
int ReserveSlot(int W,int H,int FrameCount);
|
||||
void AllocCache();
|
||||
void Reset();
|
||||
void LoadPalette(sActorPool *NewActor);
|
||||
sNodeList *GetSlotList(int Slot) {return(&SlotList[Slot].NodeList);}
|
||||
|
||||
static sPoolNode *RemoveHeadNode(sNodeList *Root);
|
||||
static void RemoveNode(sPoolNode *Node,sNodeList *Root);
|
||||
static void AddNode(sPoolNode *Node,sNodeList *Root);
|
||||
|
||||
void Init();
|
||||
bool FindSlot(int SprW,int SprH,u16 &TexX,u16 &TexY,u8 &u,u8 &v);
|
||||
protected:
|
||||
bool TakeSlot(int SX,int SY,int SW,int SH);
|
||||
int GetSlot(int W,int H);
|
||||
void InitCache(int Type,int Count);
|
||||
int GetSizeType(int Size);
|
||||
|
||||
sSlot Cache[DYN_SLOTW][DYN_SLOTH];
|
||||
|
||||
u8 SlotTable[CACHE_TABLE_W][CACHE_TABLE_H];
|
||||
sPoolSlot SlotList[CACHE_TYPE_MAX];
|
||||
|
||||
int CurrentTPX;
|
||||
int CurrentPalette;
|
||||
int SlotCount;
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
class CActorGfx;
|
||||
class CActorPool
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
MAX_ACTORS =64,
|
||||
MAX_ACTOR_SIZE= 128*128,
|
||||
};
|
||||
|
||||
enum ACTOR_TYPE
|
||||
{
|
||||
ACTOR_PLAYER = 0,
|
||||
ACTOR_FRIEND_NPC = 1,
|
||||
ACTOR_ENEMY_NPC,
|
||||
ACTOR_UNKNOWN,
|
||||
};
|
||||
|
||||
static void Init();
|
||||
static void Reset();
|
||||
static void SetUpCache();
|
||||
|
||||
static void AddActor(FileEquate Filename) {GetActor(Filename);}
|
||||
static CActorGfx *GetActor(FileEquate Filename);
|
||||
static void DumpActors();
|
||||
|
||||
|
||||
static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
|
||||
|
||||
protected:
|
||||
static int FindActorInPool(FileEquate Filename);
|
||||
static int FindFreeActor();
|
||||
static int LoadActor(FileEquate Filename);
|
||||
static u16 LoadPalette(sActorPool &ThisActor,int Idx);
|
||||
|
||||
|
||||
static sActorPool ActorPool[];
|
||||
|
||||
static ACTOR_TYPE actorType[];
|
||||
static sActorPool *FindActor(FileEquate Filename);
|
||||
static sActorPool *LoadActor(FileEquate Filename);
|
||||
static void AddActor(sActorPool *ThisActor);
|
||||
|
||||
static CActorCache Cache;
|
||||
static sActorPool *ActorList,*LastActor;
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
class CActorGfx
|
||||
{
|
||||
public:
|
||||
CActorGfx();
|
||||
virtual ~CActorGfx();
|
||||
enum
|
||||
{
|
||||
ShadowXOfs =32,
|
||||
ShadowYOfs =32,
|
||||
|
||||
void SetData(FileEquate Filename,sSpriteAnimBank *_SpriteBank,u16 _Clut);
|
||||
static void ResetCache();
|
||||
};
|
||||
|
||||
CActorGfx(sActorPool *ThisActor);
|
||||
virtual ~CActorGfx();
|
||||
|
||||
POLY_FT4 *Render(DVECTOR &Pos,int Anim,int Frame,bool FlipX=false,bool FlipY=false,bool Shadow=false);
|
||||
|
||||
int getFrameCount(int Anim) {return(SpriteBank->AnimList[Anim].FrameCount);}
|
||||
|
||||
int getFrameCount(int Anim) {return(PoolEntry->ActorGfx->AnimList[Anim].FrameCount);}
|
||||
int GetTotalFrameCount();
|
||||
|
||||
protected:
|
||||
void SetUpFT4(POLY_FT4 *Ft4,sSpriteFrame *ThisFrame,int X,int Y,bool XFlip,bool YFlip);
|
||||
void SetUpFT4(POLY_FT4 *Ft4,sSpriteFrame *Frame,sPoolNode *Node,int X,int Y,bool XFlip,bool YFlip);
|
||||
sSpriteFrame *GetFrame(int Anim,int Frame);
|
||||
|
||||
sSpriteAnimBank *SpriteBank;
|
||||
|
||||
// RECT DrawRect;
|
||||
u16 Clut;
|
||||
u16 TPage,TexX,TexY;
|
||||
u8 U,V;
|
||||
|
||||
static CSlotCache SlotCache;
|
||||
static u8 UnpackBuffer[CActorPool::MAX_ACTOR_SIZE];
|
||||
|
||||
sActorPool *PoolEntry;
|
||||
|
||||
static u8 UnpackBuffer[CActorCache::MAX_ACTOR_SIZE];
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
class CModelGfx
|
||||
{
|
||||
|
@ -122,7 +122,7 @@ void CLevel::init(int LevelNo)
|
||||
// Load it
|
||||
sLvlTab *lvlTab=&LvlTable[LevelNo];
|
||||
|
||||
CActorGfx::ResetCache();
|
||||
CActorPool::Reset();
|
||||
CSoundMediator::setSong((CSoundMediator::SONGID)lvlTab->songId);
|
||||
|
||||
DisplayLoadingScreen(lvlTab);
|
||||
@ -345,7 +345,7 @@ void CLevel::shutdown()
|
||||
if (PlatformList) MemFree(PlatformList);
|
||||
|
||||
MemFree(LevelHdr);
|
||||
CActorPool::DumpActors();
|
||||
CActorPool::Reset();
|
||||
TPFree(m_levelTPage);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user