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@ -2,4 +2,5 @@ fireattack
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fly
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gethit
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idlebreathe
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spellattack
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spellattack
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death
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@ -237,7 +237,7 @@ void CNpcFlyingDutchmanEnemy::processClose( int _frames )
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newPos.vy -= 50;
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projectile->init( newPos, heading );
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projectile->setGraphic( FRM__SNAKEBILE );
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projectile->setSpeed( 5 );
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projectile->setSpeed( 6 );
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m_fireCount++;
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@ -315,11 +315,14 @@ void CNpcFlyingDutchmanEnemy::processClose( int _frames )
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void CNpcFlyingDutchmanEnemy::processShotDeathEnd( int _frames )
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{
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CNpcEnemy::processShotDeathEnd( _frames );
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if ( isSetToShutdown() )
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if ( !m_animPlaying )
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{
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CGameScene::setBossHasBeenKilled();
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CNpcEnemy::processShotDeathEnd( _frames );
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if ( isSetToShutdown() )
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{
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CGameScene::setBossHasBeenKilled();
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}
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}
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}
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@ -423,7 +426,7 @@ void CNpcFlyingDutchmanEnemy::collidedWith(CThing *_thisThing)
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drawAttackEffect();
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m_invulnerableTimer = 2 * GameState::getOneSecondInFrames();
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m_invulnerableTimer = 4 * GameState::getOneSecondInFrames();
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}
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}
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@ -457,7 +460,7 @@ u8 CNpcFlyingDutchmanEnemy::hasBeenAttacked()
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{
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if ( m_controlFunc != NPC_CONTROL_SHOT )
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{
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m_invulnerableTimer = 2 * GameState::getOneSecondInFrames();
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m_invulnerableTimer = 4 * GameState::getOneSecondInFrames();
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m_controlFunc = NPC_CONTROL_SHOT;
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m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
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@ -980,14 +980,14 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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5,
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2048,
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DETECT_ALL_COLLISION,
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DAMAGE__HIT_ENEMY,
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50,
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ANIM_FLYINGDUTCHMAN_FLY,
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NPC_SHOT_GENERIC,
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0,
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ANIM_FLYINGDUTCHMAN_DEATH,
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ANIM_FLYINGDUTCHMAN_GETHIT,
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false,
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false,
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@ -995,7 +995,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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false,
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CSoundMediator::NUM_SFXIDS,
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CSoundMediator::NUM_SFXIDS,
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false,
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true,
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},
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{ // NPC_IRON_DOGFISH
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