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@ -480,6 +480,17 @@ void CGameScene::think(int _frames)
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}
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break;
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}
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#ifdef __VERSION_DEBUG__
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char buf[20];
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sprintf(buf,"Frames: %d",_frames);
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m_scalableFont->setTrans(0);
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m_scalableFont->setSMode(0);
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m_scalableFont->setColour(128,128,128);
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m_scalableFont->setScale(300);
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m_scalableFont->print(40,200,buf);
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#endif
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}
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/*****************************************************************************/
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