This commit is contained in:
Daveo 2001-08-04 18:21:12 +00:00
parent f558607227
commit 62b65083c6
4 changed files with 66 additions and 104 deletions

View File

@ -38,7 +38,6 @@ sLevelHdr *LevelHdr=CLevel::getLevelHdr();
Velocity.vy=FallingTile_DefVY; Velocity.vy=FallingTile_DefVY;
Life=FallingTile_DefLife; Life=FallingTile_DefLife;
CSoundMediator::playSfx(CSoundMediator::SFX_ANY_OBJECT_FALLING,false,true); CSoundMediator::playSfx(CSoundMediator::SFX_ANY_OBJECT_FALLING,false,true);
Flags |=FX_FLAG_NO_THINK_KILL;
} }
/*****************************************************************************/ /*****************************************************************************/
@ -46,10 +45,13 @@ sLevelHdr *LevelHdr=CLevel::getLevelHdr();
/*****************************************************************************/ /*****************************************************************************/
void CFXFallingTile::think(int _frames) void CFXFallingTile::think(int _frames)
{ {
if (Tile==0) setToShutdown();
CFX::think(_frames); CFX::think(_frames);
Pos.vx+=Velocity.vx; Pos.vx+=Velocity.vx;
Pos.vy+=Velocity.vy; Pos.vy+=Velocity.vy;
Velocity.vy++; Velocity.vy++;
Flags |=FX_FLAG_NO_THINK_KILL;
} }
/*****************************************************************************/ /*****************************************************************************/
@ -65,43 +67,4 @@ DVECTOR &RenderPos=getRenderPos();
u16 TileIdx=Tile>>2; u16 TileIdx=Tile>>2;
CModelGfx::RenderTile(RenderPos,TileIdx); CModelGfx::RenderTile(RenderPos,TileIdx);
/* u16 Flip=Tile&3;
sFlipTable *FTab=&FlipTable[Flip];
sElem3d *Elem=&ElemBank3d[TileIdx];
int TriCount=Elem->TriCount;
sTri *TList=&TriList[Elem->TriStart];
CMX_SetTransMtxXY(&ThisRenderPos);
CMX_SetRotMatrixXY(&FTab->Mtx);
while (TriCount--)
{
P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2];
gte_ldv3(P0,P1,P2);
setlen(TPrimPtr, GPU_PolyFT3Tag);
TPrimPtr->code=TList->PolyCode;
gte_rtpt_b();
setShadeTex(TPrimPtr,1);
T0=*(u32*)&TList->uv0; // Get UV0 & TPage
T1=*(u32*)&TList->uv1; // Get UV1 & Clut
T2=*(u16*)&TList->uv2; // Get UV2
*(u32*)&TPrimPtr->u0=T0; // Set UV0
*(u32*)&TPrimPtr->u1=T1; // Set UV1
*(u16*)&TPrimPtr->u2=T2; // Set UV2
ThisOT=OtPtr+TList->OTOfs;
TList++;
gte_nclip_b();
gte_stsxy3_ft3(TPrimPtr);
gte_stopz(&ClipZ);
ClipZ^=FTab->ClipCode;
if (ClipZ<0)
{
addPrim(ThisOT,TPrimPtr);
TPrimPtr++;
}
}
SetPrimPtr((u8*)TPrimPtr);
*/
} }

View File

@ -19,13 +19,13 @@
CFXBaseAnim::sFXBaseData FXCogBaseData= CFXBaseAnim::sFXBaseData FXCogBaseData=
{ {
FRM__COG01,FRM__COG01,3, FRM__COG01,FRM__COG01,3,
FX_FLAG_LOOP | FX_FLAG_COLLIDE_BOUNCE | FX_FLAG_HAS_GRAVITY | FX_FLAG_NO_THINK_KILL, FX_FLAG_LOOP | FX_FLAG_COLLIDE_BOUNCE | FX_FLAG_HAS_GRAVITY,
}; };
CFXBaseAnim::sFXBaseData FXValveBaseData= CFXBaseAnim::sFXBaseData FXValveBaseData=
{ {
FRM__ELECVALVE,FRM__ELECVALVE,1, FRM__ELECVALVE,FRM__ELECVALVE,1,
FX_FLAG_LOOP | FX_FLAG_COLLIDE_BOUNCE | FX_FLAG_HAS_GRAVITY | FX_FLAG_NO_THINK_KILL, FX_FLAG_LOOP | FX_FLAG_COLLIDE_BOUNCE | FX_FLAG_HAS_GRAVITY,
}; };

View File

@ -700,10 +700,10 @@ MATRIX Mtx;
VECTOR Scale; VECTOR Scale;
int ScaleInc=Angle&1023; int ScaleInc=Angle&1023;
int Quad=0; int Quad=0;
XScale+=ScaleXAspect;
Angle&=4095; Angle&=4095;
if (Angle==0 && XScale==YScale==ONE) return(Ft4);
XScale+=ScaleXAspect;
Quad=Angle>>10; Quad=Angle>>10;
switch(Quad) switch(Quad)
{ {
@ -881,12 +881,12 @@ void CModelGfx::RenderElem(sElem3d *ThisElem,DVECTOR &Pos,SVECTOR *Angle,VECTOR
{ {
u8 *PrimPtr=GetPrimPtr(); u8 *PrimPtr=GetPrimPtr();
u32 T0,T1,T2,T3; u32 T0,T1,T2,T3;
u32 P0,P1,P2,P3;
s32 ClipZ; s32 ClipZ;
sOT *ThisOT; sOT *ThisOT;
VECTOR RenderPos; VECTOR RenderPos;
MATRIX Mtx; MATRIX Mtx;
u32 const *XYList=(u32*)SCRATCH_RAM; //u32 const *XYList=(u32*)SCRATCH_RAM;
u8 const *XYList=(u8*)SCRATCH_RAM;
// If has scale && angle then need to use PSX scale matrix, otherwise, force values // If has scale && angle then need to use PSX scale matrix, otherwise, force values
@ -950,12 +950,12 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
{ {
POLY_GT3 *ThisPrim=(POLY_GT3*)PrimPtr; POLY_GT3 *ThisPrim=(POLY_GT3*)PrimPtr;
P0=XYList[TList->P0]; T0=*(u32*)(XYList+TList->P0);
P1=XYList[TList->P1]; T1=*(u32*)(XYList+TList->P1);
P2=XYList[TList->P2]; T2=*(u32*)(XYList+TList->P2);
gte_ldsxy0(P0); gte_ldsxy0(T0);
gte_ldsxy1(P1); gte_ldsxy1(T1);
gte_ldsxy2(P2); gte_ldsxy2(T2);
setlen(ThisPrim, GPU_PolyGT3Tag); setlen(ThisPrim, GPU_PolyGT3Tag);
ThisPrim->code=TList->PolyCode; ThisPrim->code=TList->PolyCode;
@ -963,12 +963,12 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
setShadeTex(ThisPrim,1); setShadeTex(ThisPrim,1);
*(u32*)&ThisPrim->x0=T0; // Set XY0
*(u32*)&ThisPrim->x1=T1; // Set XY1
*(u32*)&ThisPrim->x2=T2; // Set XY2
T0=*(u32*)&TList->uv0; // Get UV0 & TPage T0=*(u32*)&TList->uv0; // Get UV0 & TPage
T1=*(u32*)&TList->uv1; // Get UV1 & Clut T1=*(u32*)&TList->uv1; // Get UV1 & Clut
T2=*(u32*)&TList->uv2; // Get UV2 T2=*(u32*)&TList->uv2; // Get UV2
*(u32*)&ThisPrim->u0=T0; // Set UV0
*(u32*)&ThisPrim->u1=T1; // Set UV1
*(u32*)&ThisPrim->u2=T2; // Set UV2
gte_stopz(&ClipZ); gte_stopz(&ClipZ);
ThisOT=OtPtr+TList->OTOfs; ThisOT=OtPtr+TList->OTOfs;
@ -976,9 +976,9 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
TList++; TList++;
if (ClipZ<0) if (ClipZ<0)
{ {
*(u32*)&ThisPrim->x0=P0; // Set XY0 *(u32*)&ThisPrim->u0=T0; // Set UV0
*(u32*)&ThisPrim->x1=P1; // Set XY1 *(u32*)&ThisPrim->u1=T1; // Set UV1
*(u32*)&ThisPrim->x2=P2; // Set XY2 *(u32*)&ThisPrim->u2=T2; // Set UV2
addPrim(ThisOT,ThisPrim); addPrim(ThisOT,ThisPrim);
PrimPtr+=sizeof(POLY_GT3); PrimPtr+=sizeof(POLY_GT3);
} }
@ -991,13 +991,13 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
{ {
POLY_GT4 *ThisPrim=(POLY_GT4*)PrimPtr; POLY_GT4 *ThisPrim=(POLY_GT4*)PrimPtr;
P0=XYList[QList->P0]; T0=*(u32*)(XYList+QList->P0);
P1=XYList[QList->P1]; T1=*(u32*)(XYList+QList->P1);
P2=XYList[QList->P2]; T2=*(u32*)(XYList+QList->P2);
P3=XYList[QList->P3]; T3=*(u32*)(XYList+QList->P3);
gte_ldsxy0(P0); gte_ldsxy0(T0);
gte_ldsxy1(P1); gte_ldsxy1(T1);
gte_ldsxy2(P2); gte_ldsxy2(T2);
setlen(ThisPrim, GPU_PolyGT4Tag); setlen(ThisPrim, GPU_PolyGT4Tag);
ThisPrim->code=QList->PolyCode; ThisPrim->code=QList->PolyCode;
@ -1005,24 +1005,24 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
setShadeTex(ThisPrim,1); setShadeTex(ThisPrim,1);
*(u32*)&ThisPrim->x0=T0; // Set XY0
*(u32*)&ThisPrim->x1=T1; // Set XY1
*(u32*)&ThisPrim->x2=T2; // Set XY2
*(u32*)&ThisPrim->x3=T3; // Set XY3
T0=*(u32*)&QList->uv0; // Get UV0 & TPage T0=*(u32*)&QList->uv0; // Get UV0 & TPage
T1=*(u32*)&QList->uv1; // Get UV1 & Clut T1=*(u32*)&QList->uv1; // Get UV1 & Clut
T2=*(u32*)&QList->uv2; // Get UV2 T2=*(u32*)&QList->uv2; // Get UV2
T3=*(u32*)&QList->uv3; // Get UV2 T3=*(u32*)&QList->uv3; // Get UV2
*(u32*)&ThisPrim->u0=T0; // Set UV0
*(u32*)&ThisPrim->u1=T1; // Set UV1
*(u32*)&ThisPrim->u2=T2; // Set UV2
*(u32*)&ThisPrim->u3=T3; // Set UV2
gte_stopz(&ClipZ); gte_stopz(&ClipZ);
ThisOT=OtPtr+QList->OTOfs; ThisOT=OtPtr+QList->OTOfs;
ClipZ|=ClipFlag; // <-- Evil!! ClipZ|=ClipFlag; // <-- Evil!!
QList++; QList++;
if (ClipZ<0) if (ClipZ<0)
{ {
*(u32*)&ThisPrim->x0=P0; // Set XY0 *(u32*)&ThisPrim->u0=T0; // Set UV0
*(u32*)&ThisPrim->x1=P1; // Set XY1 *(u32*)&ThisPrim->u1=T1; // Set UV1
*(u32*)&ThisPrim->x2=P2; // Set XY2 *(u32*)&ThisPrim->u2=T2; // Set UV2
*(u32*)&ThisPrim->x3=P3; // Set XY3 *(u32*)&ThisPrim->u3=T3; // Set UV2
addPrim(ThisOT,ThisPrim); addPrim(ThisOT,ThisPrim);
PrimPtr+=sizeof(POLY_GT4); PrimPtr+=sizeof(POLY_GT4);
} }

View File

@ -13,12 +13,14 @@
#include "LayerTile3d.h" #include "LayerTile3d.h"
#if 1
#if defined(__USER_sbart__) || defined(__USER_daveo__) #if defined(__USER_sbart__) || defined(__USER_daveo__)
#define _SHOW_POLYZ_ 1 #define _SHOW_POLYZ_ 1
#include "gfx\font.h" #include "gfx\font.h"
static FontBank *Font; static FontBank *Font;
int ShowPolyz=0; int ShowPolyz=0;
#endif #endif
#endif
static const int BLOCK_SIZE =16; static const int BLOCK_SIZE =16;
static const int SCREEN_TILE_ADJ_U =2; static const int SCREEN_TILE_ADJ_U =2;
@ -279,9 +281,8 @@ int MapOfs=GetMapOfs();
sTileMapElem *MapPtr=Map+MapOfs; sTileMapElem *MapPtr=Map+MapOfs;
u8 *RGBMapPtr=RGBMap+MapOfs; u8 *RGBMapPtr=RGBMap+MapOfs;
u8 *PrimPtr=GetPrimPtr(); u8 *PrimPtr=GetPrimPtr();
u32 *XYList=(u32*)SCRATCH_RAM; u8 const *XYList=(u8*)SCRATCH_RAM;
u32 T0,T1,T2,T3; u32 T0,T1,T2,T3;
u32 P0,P1,P2,P3;
s32 ClipZ; s32 ClipZ;
sOT *ThisOT; sOT *ThisOT;
VECTOR BlkPos; VECTOR BlkPos;
@ -326,7 +327,6 @@ s16 TCount=0,QCount=0;
CMX_SetRotMatrixXY(&FTab->Mtx); CMX_SetRotMatrixXY(&FTab->Mtx);
// --- Cache Vtx ---------- // --- Cache Vtx ----------
// CacheElemVtx(Elem);
{ {
int Count=Elem->VtxTriCount; int Count=Elem->VtxTriCount;
sVtx *V0,*V1,*V2; sVtx *V0,*V1,*V2;
@ -356,7 +356,6 @@ s16 TCount=0,QCount=0;
} }
s16 FL=DeltaFX[0]+DeltaFOfs.vx; s16 FL=DeltaFX[0]+DeltaFOfs.vx;
s16 FR=DeltaFX[1]+DeltaFOfs.vx; s16 FR=DeltaFX[1]+DeltaFOfs.vx;
s16 FU=DeltaFY[0]+DeltaFOfs.vy; s16 FU=DeltaFY[0]+DeltaFOfs.vy;
@ -396,12 +395,12 @@ s16 TCount=0,QCount=0;
{ {
POLY_GT3 *ThisPrim=(POLY_GT3*)PrimPtr; POLY_GT3 *ThisPrim=(POLY_GT3*)PrimPtr;
P0=XYList[TList->P0]; T0=*(u32*)(XYList+TList->P0);
P1=XYList[TList->P1]; T1=*(u32*)(XYList+TList->P1);
P2=XYList[TList->P2]; T2=*(u32*)(XYList+TList->P2);
gte_ldsxy0(P0); gte_ldsxy0(T0);
gte_ldsxy1(P1); gte_ldsxy1(T1);
gte_ldsxy2(P2); gte_ldsxy2(T2);
setlen(ThisPrim, GPU_PolyGT3Tag); setlen(ThisPrim, GPU_PolyGT3Tag);
gte_nclip_b(); // 8 cycles gte_nclip_b(); // 8 cycles
@ -410,20 +409,20 @@ s16 TCount=0,QCount=0;
if (ShowPolyz) {setRGB0(ThisPrim,127,0,0); setRGB1(ThisPrim,255,0,0); setRGB2(ThisPrim,255,0,0);} if (ShowPolyz) {setRGB0(ThisPrim,127,0,0); setRGB1(ThisPrim,255,0,0); setRGB2(ThisPrim,255,0,0);}
#endif #endif
*(u32*)&ThisPrim->x0=T0; // Set XY0
*(u32*)&ThisPrim->x1=T1; // Set XY1
*(u32*)&ThisPrim->x2=T2; // Set XY2
T0=*(u32*)&TList->uv0; // Get UV0 & TPage T0=*(u32*)&TList->uv0; // Get UV0 & TPage
T1=*(u32*)&TList->uv1; // Get UV1 & Clut T1=*(u32*)&TList->uv1; // Get UV1 & Clut
T2=*(u32*)&TList->uv2; // Get UV2 T2=*(u32*)&TList->uv2; // Get UV2
*(u32*)&ThisPrim->u0=T0; // Set UV0
*(u32*)&ThisPrim->u1=T1; // Set UV1
*(u32*)&ThisPrim->u2=T2; // Set UV2
gte_stopz(&ClipZ); gte_stopz(&ClipZ);
ThisOT=OtPtr+TList->OTOfs; ThisOT=OtPtr+TList->OTOfs;
ClipZ^=FTab->ClipCode; ClipZ^=FTab->ClipCode;
if (ClipZ<0) if (ClipZ<0)
{ {
*(u32*)&ThisPrim->x0=P0; // Set XY0 *(u32*)&ThisPrim->u0=T0; // Set UV0
*(u32*)&ThisPrim->x1=P1; // Set XY1 *(u32*)&ThisPrim->u1=T1; // Set UV1
*(u32*)&ThisPrim->x2=P2; // Set XY2 *(u32*)&ThisPrim->u2=T2; // Set UV2
addPrim(ThisOT,ThisPrim); addPrim(ThisOT,ThisPrim);
#if defined(_SHOW_POLYZ_) #if defined(_SHOW_POLYZ_)
@ -453,13 +452,13 @@ s16 TCount=0,QCount=0;
{ {
POLY_GT4 *ThisPrim=(POLY_GT4*)PrimPtr; POLY_GT4 *ThisPrim=(POLY_GT4*)PrimPtr;
P0=XYList[QList->P0]; T0=*(u32*)(XYList+(QList->P0/*4*/));
P1=XYList[QList->P1]; T1=*(u32*)(XYList+(QList->P1/*4*/));
P2=XYList[QList->P2]; T2=*(u32*)(XYList+(QList->P2/*4*/));
P3=XYList[QList->P3]; T3=*(u32*)(XYList+(QList->P3/*4*/));
gte_ldsxy0(P0); gte_ldsxy0(T0);
gte_ldsxy1(P1); gte_ldsxy1(T1);
gte_ldsxy2(P2); gte_ldsxy2(T2);
setlen(ThisPrim, GPU_PolyGT4Tag); setlen(ThisPrim, GPU_PolyGT4Tag);
gte_nclip_b(); // 8 cycles gte_nclip_b(); // 8 cycles
@ -468,23 +467,23 @@ s16 TCount=0,QCount=0;
if (ShowPolyz) {setRGB0(ThisPrim,0,127,0);setRGB1(ThisPrim,0,255,0); setRGB2(ThisPrim,0,255,0); setRGB3(ThisPrim,0,255,0);} if (ShowPolyz) {setRGB0(ThisPrim,0,127,0);setRGB1(ThisPrim,0,255,0); setRGB2(ThisPrim,0,255,0); setRGB3(ThisPrim,0,255,0);}
#endif #endif
*(u32*)&ThisPrim->x0=T0; // Set XY0
*(u32*)&ThisPrim->x1=T1; // Set XY1
*(u32*)&ThisPrim->x2=T2; // Set XY2
*(u32*)&ThisPrim->x3=T3; // Set XY3
T0=*(u32*)&QList->uv0; // Get UV0 & TPage T0=*(u32*)&QList->uv0; // Get UV0 & TPage
T1=*(u32*)&QList->uv1; // Get UV1 & Clut T1=*(u32*)&QList->uv1; // Get UV1 & Clut
T2=*(u32*)&QList->uv2; // Get UV2 T2=*(u32*)&QList->uv2; // Get UV2
T3=*(u32*)&QList->uv3; // Get UV2 T3=*(u32*)&QList->uv3; // Get UV2
*(u32*)&ThisPrim->u0=T0; // Set UV0
*(u32*)&ThisPrim->u1=T1; // Set UV1
*(u32*)&ThisPrim->u2=T2; // Set UV2
*(u32*)&ThisPrim->u3=T3; // Set UV2
gte_stopz(&ClipZ); gte_stopz(&ClipZ);
ThisOT=OtPtr+QList->OTOfs; ThisOT=OtPtr+QList->OTOfs;
ClipZ^=FTab->ClipCode; ClipZ^=FTab->ClipCode;
if (ClipZ<0) if (ClipZ<0)
{ {
*(u32*)&ThisPrim->x0=P0; // Set XY0 *(u32*)&ThisPrim->u0=T0; // Set UV0
*(u32*)&ThisPrim->x1=P1; // Set XY1 *(u32*)&ThisPrim->u1=T1; // Set UV1
*(u32*)&ThisPrim->x2=P2; // Set XY2 *(u32*)&ThisPrim->u2=T2; // Set UV2
*(u32*)&ThisPrim->x3=P3; // Set XY3 *(u32*)&ThisPrim->u3=T3; // Set UV2
#if defined(_SHOW_POLYZ_) #if defined(_SHOW_POLYZ_)
if (!ShowPolyz) if (!ShowPolyz)
#endif #endif