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@ -1035,7 +1035,7 @@ void CNpcSeaSnakeEnemy::renderOnMapScreen( DVECTOR drawPos )
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POLY_FT4 *headSprFrame;
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headSprFrame = m_actorGfx->Render(drawPos,ANIM_SEASNAKE_HEADSNAP,0,0);
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m_actorGfx->RotateScale( headSprFrame, drawPos, 0, 4096, 4096 );
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m_actorGfx->RotateScale( headSprFrame, drawPos, 0, 4096, 4096,true );
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int segmentCount;
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int segmentType;
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