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035137ce93
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660a63b903
@ -17,6 +17,8 @@
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#include "FX\FXBaseAnim.h"
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#include "FX\FXBaseAnim.h"
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#include "FX\FXBaseEmitter.h"
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#include "FX\FXBaseEmitter.h"
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#include "FX\FXAttachAnim.h"
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#include "FX\FXBubble.h"
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#include "FX\FXBubble.h"
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#include "FX\FXfallingTile.h"
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#include "FX\FXfallingTile.h"
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#include "FX\FXSteam.h"
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#include "FX\FXSteam.h"
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@ -27,6 +29,7 @@
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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// Anim Data
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// Anim Data
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CFXBaseAnim::sFXAnim FXWaterSplashData=
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CFXBaseAnim::sFXAnim FXWaterSplashData=
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{
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{
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ONE,
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ONE,
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@ -175,6 +178,47 @@ CFXBaseAnim::sFXAnim FXBubbleOilData=
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CFX::FX_TYPE_SPLASH_WATER
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CFX::FX_TYPE_SPLASH_WATER
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};
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};
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CFXBaseAnim::sFXAnim FXWaterFountainData=
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{
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ONE,
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FRM__GUSH000,FRM__GUSH002,
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3,
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127,127,255,
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CFXBaseAnim::FXANIM_FLAG_LOOP,
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{0,0},
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0,
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};
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CFXBaseAnim::sFXAnim FXAcidFountainData=
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{
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ONE,
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FRM__GUSH000,FRM__GUSH002,
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3,
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0,255,0,
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CFXBaseAnim::FXANIM_FLAG_LOOP,
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{0,0},
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0,
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};
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CFXBaseAnim::sFXAnim FXLavaFountainData=
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{
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ONE,
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FRM__GUSH000,FRM__GUSH002,
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3,
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255,0,0,
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CFXBaseAnim::FXANIM_FLAG_LOOP,
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{0,0},
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0,
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};
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CFXBaseAnim::sFXAnim FXOilFountainData=
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{
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ONE,
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FRM__GUSH000,FRM__GUSH002,
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3,
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32,32,32,
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CFXBaseAnim::FXANIM_FLAG_LOOP,
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{0,0},
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0,
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};
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/*****************************************************************************/
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/*****************************************************************************/
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/*
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/*
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CFXSteam *TestFXPtr=0;
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CFXSteam *TestFXPtr=0;
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@ -197,10 +241,11 @@ void TestFX(DVECTOR Pos)
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}
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}
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*/
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*/
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/*****************************************************************************/
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/*****************************************************************************/
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int FXType=(CFX::FX_TYPE)CFX::FX_TYPE_BUBBLE_WATER;
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int FXType=(CFX::FX_TYPE)CFX::FX_TYPE_FOUNTAIN_WATER;
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void TestFX(DVECTOR Pos)
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void TestFX(DVECTOR Pos,CThing *Parent)
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{
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{
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CFX::Create((CFX::FX_TYPE)FXType,Pos);
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CFXAttachAnim *FX=(CFXAttachAnim*)CFX::Create((CFX::FX_TYPE)FXType,Pos);
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Parent->addChild(FX);
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// TestFXPtr->setLife(32);
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// TestFXPtr->setLife(32);
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}
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}
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@ -260,6 +305,7 @@ CFX *NewFX;
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NewFX=new ("FXOilDrip") CFXBaseAnim();
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NewFX=new ("FXOilDrip") CFXBaseAnim();
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NewFX->setData(&FXOilDripData);
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NewFX->setData(&FXOilDripData);
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break;
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break;
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case FX_TYPE_BUBBLE_WATER:
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case FX_TYPE_BUBBLE_WATER:
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NewFX=new ("FXBubbleWater") CFXBubble();
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NewFX=new ("FXBubbleWater") CFXBubble();
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NewFX->setData(&FXBubbleWaterData);
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NewFX->setData(&FXBubbleWaterData);
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@ -277,6 +323,23 @@ CFX *NewFX;
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NewFX->setData(&FXBubbleOilData);
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NewFX->setData(&FXBubbleOilData);
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break;
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break;
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case FX_TYPE_FOUNTAIN_WATER:
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NewFX=new ("FXWaterFountain") CFXAttachAnim();
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NewFX->setData(&FXWaterFountainData);
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break;
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case FX_TYPE_FOUNTAIN_ACID:
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NewFX=new ("FXAcidFountain") CFXAttachAnim();
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NewFX->setData(&FXAcidFountainData);
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break;
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case FX_TYPE_FOUNTAIN_LAVA:
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NewFX=new ("FXLavaFountain") CFXAttachAnim();
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NewFX->setData(&FXLavaFountainData);
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break;
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case FX_TYPE_FOUNTAIN_OIL:
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NewFX=new ("FXOilFountain") CFXAttachAnim();
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NewFX->setData(&FXOilFountainData);
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break;
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case FX_TYPE_NRG_BAR:
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case FX_TYPE_NRG_BAR:
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NewFX=new ("NRG Bar") CFXNRGBar();
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NewFX=new ("NRG Bar") CFXNRGBar();
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break;
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break;
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@ -33,6 +33,11 @@ public:
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FX_TYPE_DROP_LAVA,
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FX_TYPE_DROP_LAVA,
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FX_TYPE_DROP_OIL,
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FX_TYPE_DROP_OIL,
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FX_TYPE_FOUNTAIN_WATER,
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FX_TYPE_FOUNTAIN_ACID,
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FX_TYPE_FOUNTAIN_LAVA,
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FX_TYPE_FOUNTAIN_OIL,
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FX_TYPE_LIGHTNING_BOLT,
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FX_TYPE_LIGHTNING_BOLT,
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FX_TYPE_LIGHTNING_SHEET,
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FX_TYPE_LIGHTNING_SHEET,
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FX_TYPE_LIGHTNING_BLAST,
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FX_TYPE_LIGHTNING_BLAST,
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@ -92,6 +97,6 @@ virtual void collidedWith(CThing *_thisThing);
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void TestFX(DVECTOR Pos);
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void TestFX(DVECTOR Pos,CThing *Parent);
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#endif
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#endif
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@ -108,6 +108,7 @@ POLY_FT4 *Ft4=SprBank->printRotatedScaledSprite(renderFrame,RenderPos.vx,RenderP
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setShadeTex(Ft4,0);
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setShadeTex(Ft4,0);
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setRGB0(Ft4,DataPtr->R,DataPtr->G,DataPtr->B);
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setRGB0(Ft4,DataPtr->R,DataPtr->G,DataPtr->B);
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setSemiTrans(Ft4,DataPtr->Flags & FXANIM_FLAG_TRANS);
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setSemiTrans(Ft4,DataPtr->Flags & FXANIM_FLAG_TRANS);
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Frame=Ft4;
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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@ -49,6 +49,7 @@ protected:
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virtual void collidedWith(CThing *_thisThing);
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virtual void collidedWith(CThing *_thisThing);
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sFXAnim *DataPtr;
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sFXAnim *DataPtr;
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POLY_FT4 *Frame;
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s16 VelY;
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s16 VelY;
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s16 MaxFrame;
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s16 MaxFrame;
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s16 CurrentFrame;
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s16 CurrentFrame;
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#include "fx\fxattachAnim.h"
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#include "fx\fxattachAnim.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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const int DodgyYOffsetCosThePlatformAintInTheRightPosition_SortItOutCharles=32;
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const int DodgyFXOffset=16;
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void CNpcGeyserPlatform::postInit()
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void CNpcGeyserPlatform::postInit()
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{
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{
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CNpcPlatform::postInit();
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CNpcPlatform::postInit();
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@ -32,11 +32,10 @@ void CNpcGeyserPlatform::postInit()
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m_state = GEYSER_READY;
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m_state = GEYSER_READY;
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// Add fountain stuff
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// Add fountain stuff
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DVECTOR Pos=getPos();
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DVECTOR Pos=getPos();
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Pos.vy+=DodgyYOffsetCosThePlatformAintInTheRightPosition_SortItOutCharles;
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Pos.vy+=DodgyFXOffset;
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CThing *FX=CFX::Create(CFX::FX_TYPE_FOUNTAIN_OIL,Pos);
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CThing *FX=CFX::Create(CFX::FX_TYPE_FOUNTAIN_OIL,Pos);
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addChild(FX);
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addChild(FX);
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CHARLES_DBGMSG("CNpcGeyserPlatform::postInit() - Reminder::Sort your platform positions out.\n");
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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