This commit is contained in:
Paul 2001-04-02 15:48:02 +00:00
parent 5d91df3b7a
commit 6673695cf4
8 changed files with 108 additions and 182 deletions

View File

@ -33,6 +33,13 @@ sfx/ingame.vh
demo/demo____.dmo
backdrop/credits.gfx
backdrop/sky.gfx
loadingscreens/culture.gfx
loadingscreens/karate.gfx
loadingscreens/monitor.gfx
loadingscreens/pickles.gfx
loadingscreens/pineapple.gfx
loadingscreens/pizza.gfx
loadingscreens/teenage.gfx
memcard/memhead.bin
levels/levelBackGfx.spr

View File

@ -384,6 +384,28 @@ GRAF_DIRS_TO_MAKE += $(BACKDROPS_OUT_DIR)
GFX_DATA_OUT += $(BACKDROPS_OUT)
#----------------------------------------------------------------------------
# Loading screens
#----------------------------------------------------------------------------
LOADINGSCREENS_IN_DIR := $(GRAF_DIR)/loadingscreens
LOADINGSCREENS_IN := culture karate monitor pickles pineapple pizza teenage
LOADINGSCREENS_OUT_DIR := $(DATA_OUT)/loadingscreens
LOADINGSCREENS_OUT := $(foreach SCREEN,$(LOADINGSCREENS_IN),$(LOADINGSCREENS_OUT_DIR)/$(SCREEN).gfx)
loadingscreens : $(LOADINGSCREENS_OUT)
cleanloadingscreens :
@$(RM) -f $(LOADINGSCREENS_OUT)
@$(ECHO) Loadingscreens Cleaned
$(LOADINGSCREENS_OUT_DIR)/%.gfx : $(LOADINGSCREENS_IN_DIR)/%.tga
@$(TGA2GFX) $< $@
GRAF_DIRS_TO_MAKE += $(LOADINGSCREENS_OUT_DIR)
GFX_DATA_OUT += $(LOADINGSCREENS_OUT)
#----------------------------------------------------------------------------
# Sound FX
#----------------------------------------------------------------------------

View File

@ -142,6 +142,7 @@ void CFader::render()
}
case BLACK_FADE:
case WHITE_FADE:
{
POLY_F4 *f4;
POLY_FT3 *ft3;
@ -155,7 +156,7 @@ void CFader::render()
setPolyFT3(ft3);
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=(2<<5);
ft3->tpage=(s_fadeStyle==BLACK_FADE?2:1<<5);
setXY3(ft3,512,512,512,512,512,512);
AddPrimToList(ft3,0);
break;
@ -199,6 +200,7 @@ void CFader::render()
}
case BLACK_FADE:
case WHITE_FADE:
{
POLY_F4 *f4;
POLY_FT3 *ft3;
@ -214,7 +216,7 @@ void CFader::render()
setPolyFT3(ft3);
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=(2<<5);
ft3->tpage=(s_fadeStyle==BLACK_FADE?2:1<<5);
setXY3(ft3,512,512,512,512,512,512);
AddPrimToList(ft3,0);
break;
@ -237,6 +239,9 @@ void CFader::render()
case BLACK_FADE:
setRGB0(f4,0,0,0);
break;
case WHITE_FADE:
setRGB0(f4,255,255,255);
break;
}
AddPrimToList(f4,0);
return;
@ -291,6 +296,7 @@ void CFader::think(int _frames)
}
case BLACK_FADE:
case WHITE_FADE:
{
if(s_fadeValue<0)
{
@ -331,6 +337,7 @@ void CFader::setFadingOut(FADE_STYLE _style)
s_fadeValue=256+FADE_BORDER_SIZE;
break;
case BLACK_FADE:
case WHITE_FADE:
s_fadeValue=255;
break;
}
@ -354,6 +361,7 @@ void CFader::setFadingIn(FADE_STYLE _style)
s_fadeValue=256+FADE_BORDER_SIZE;
break;
case BLACK_FADE:
case WHITE_FADE:
s_fadeValue=255;
break;
}

View File

@ -36,6 +36,7 @@ public:
{
BUBBLE_FADE,
BLACK_FADE,
WHITE_FADE,
} FADE_STYLE;
static void render();

View File

@ -16,6 +16,8 @@
#include "level\layertile3d.h"
#include "level\layercollision.h"
#include "gfx\font.h"
#ifndef __TRIGGERS_TLEVEXIT_H__
#include "triggers\tlevexit.h"
#endif
@ -24,6 +26,10 @@
#include "sound\sound.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#include "pad\pads.h"
DVECTOR CLevel::MapPos;
@ -384,6 +390,48 @@ void CLevel::init()
if (s_globalLevelSelectThing>=LvlTableSize) s_globalLevelSelectThing=0;
}
// Loading screen
if(s_globalLevelSelectThing%12==0)
{
FileEquate loadingScreens[6]=
{
LOADINGSCREENS_PINEAPPLE_GFX,
LOADINGSCREENS_CULTURE_GFX,
LOADINGSCREENS_PICKLES_GFX,
LOADINGSCREENS_MONITOR_GFX,
LOADINGSCREENS_KARATE_GFX,
LOADINGSCREENS_PIZZA_GFX,
};
FontBank font;
int chapter,level;
char buf[128];
u8 *s_image;
int i;
font.initialise(&standardFont);
font.setJustification(FontBank::JUST_CENTRE);
chapter=s_globalLevelSelectThing/(12*4);
if(chapter>5)chapter=5;
level=((s_globalLevelSelectThing%(12*4))/12);
sprintf(buf,"LOADING CHAPTER %d LEVEL %d",chapter+1,level+1);
s_image=CFileIO::loadFile(loadingScreens[chapter]);
ASSERT(s_image);
SetScreenImage(s_image);
for(i=0;i<2;i++)
{
font.print(256,128,buf);
PrimDisplay();
VSync(0);
VidSwapDraw();
}
ClearScreenImage();
MemFree(s_image);
VSync(20);
font.dump();
}
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
{
TileLayers[i]=0;

View File

@ -173,8 +173,8 @@ int s_health;
int s_screenPos;
DVECTOR m_cameraScrollPos={0,600};
int SCREEN_GEOM_CENTRE_X=248;
int SCREEN_GEOM_CENTRE_Y=129;
int SCREEN_GEOM_CENTRE_X=256;
int SCREEN_GEOM_CENTRE_Y=107;
int SCREEN_GEOM_PLAYER_OFS_X=9;
int SCREEN_GEOM_PLAYER_OFS_Y=-26;
@ -211,6 +211,8 @@ CPlayerMode *CPlayer::s_playerModes[NUM_PLAYERMODES]=
&PLAYERMODEFLY, // PLAYER_MODE_FLY
};
int sbanimspeed=1;
/*----------------------------------------------------------------------
Function:
@ -463,8 +465,12 @@ m_fontBank->print(40,40,posBuf);
//!! m_actorGfx.Render(this);
//!! m_currentPlayerModeClass->render();
//!! SetGeomOffset(SCREEN_GEOM_CENTRE_X,SCREEN_GEOM_CENTRE_Y);
DVECTOR Pos={256,128};
m_actorGfx->Render(Pos,m_animNo,m_animFrame,0);
DVECTOR Pos=
{
SCREEN_GEOM_CENTRE_X+m_playerScreenGeomPos.vx-m_actorGfx->getFrameWidth(m_animNo,m_animFrame/2),
SCREEN_GEOM_CENTRE_Y+m_playerScreenGeomPos.vy
};
m_actorGfx->Render(Pos,m_animNo,m_animFrame>>sbanimspeed,m_facing==FACING_RIGHT?0:1);
m_currentPlayerModeClass->render();
}
@ -616,11 +622,7 @@ int CPlayer::getFacing()
}
void CPlayer::setFacing(int _facing)
{
if(m_facing!=_facing)
{
m_facing=_facing;
//!! m_actorGfx.setDir(_facing);
}
}
@ -672,7 +674,7 @@ void CPlayer::setAnimFrame(int _animFrame)
}
int CPlayer::getAnimFrameCount()
{
return m_actorGfx->getFrameCount(m_animNo);
return m_actorGfx->getFrameCount(m_animNo)<<sbanimspeed;
}
int CPlayer::getAnimNo()
{
@ -868,147 +870,6 @@ PLAYERINPUT CPlayer::readPadInput()
return input;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
/*
void CPlayer::clearPlatform()
{
m_prevOnPlatform = m_onPlatform;
m_onPlatform = false;
}
*/
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
/*
void CPlayer::setPlatform( CThing *newPlatform )
{
int colHeight;
int platformHeight;
DVECTOR newPos;
DVECTOR testPos;
m_platform = newPlatform;
m_onPlatform = getCentreCollision();
if ( m_onPlatform )
{
newPos = getNewCollidedPos();
colHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, 16 );
platformHeight = newPos.vy - Pos.vy;
if ( platformHeight > colHeight )
{
m_onPlatform = false;
}
else
{
colHeight = platformHeight;
}
}
if ( m_onPlatform )
{
// have collided with a platform
m_moveVel.vy=0;
Pos = newPos;
if ( !m_prevOnPlatform )
{
// if( m_currentMode != PLAYER_MODE_BALLOON )
{
m_fallFrames=0;
if(m_currentState==STATE_BUTTFALL)
{
// Landed from a butt bounce
setState(STATE_BUTTLAND);
}
else if(m_currentState==STATE_FALLFAR)
{
// Landed from a painfully long fall
setState(STATE_IDLE);
takeDamage(DAMAGE__FALL);
m_moveVel.vx=0;
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_LAND_AFTER_FALL);
}
else if(m_moveVel.vx)
{
// Landed from a jump with x movement
setState(STATE_RUN);
}
else
{
// Landed from a jump with no x movement
setState(STATE_IDLE);
setAnimNo(ANIM_SPONGEBOB_JUMPEND);
}
}
}
else
{
//Pos.vx += m_platform->getPos().vx - m_prevPlatformPos.vx;
}
// Move the camera offset
m_playerScreenGeomPos.vx=SCREEN_GEOM_PLAYER_OFS_X+((MAP2D_BLOCKSTEPSIZE*m_cameraScrollPos.vx)>>8);
m_playerScreenGeomPos.vy=SCREEN_GEOM_PLAYER_OFS_Y+((MAP2D_BLOCKSTEPSIZE*m_cameraScrollPos.vy)>>8);
m_cameraOffset.vx=MAP2D_CENTRE_X+((MAP2D_BLOCKSTEPSIZE*(-m_cameraScrollPos.vx))>>8);
m_cameraOffset.vy=MAP2D_CENTRE_Y+((MAP2D_BLOCKSTEPSIZE*(-m_cameraScrollPos.vy))>>8);
m_cameraPos.vx=Pos.vx+m_cameraOffset.vx;
m_cameraPos.vy=Pos.vy+m_cameraOffset.vy;
// Limit camera scroll to the edges of the map
if(m_cameraPos.vx<0)
{
m_playerScreenGeomPos.vx+=m_cameraPos.vx;
m_cameraPos.vx=0;
m_cameraScrollDir=0;
}
else if(m_cameraPos.vx>m_mapCameraEdges.vx)
{
m_playerScreenGeomPos.vx-=m_mapCameraEdges.vx-m_cameraPos.vx;
m_cameraPos.vx=m_mapCameraEdges.vx;
m_cameraScrollDir=0;
}
if(m_cameraPos.vy<0)
{
m_playerScreenGeomPos.vy+=m_cameraPos.vy;
m_cameraPos.vy=0;
m_cameraScrollDir=0;
}
else if(m_cameraPos.vy>m_mapCameraEdges.vy)
{
m_playerScreenGeomPos.vy-=m_mapCameraEdges.vy-m_cameraPos.vy;
m_cameraPos.vy=m_mapCameraEdges.vy;
m_cameraScrollDir=0;
}
this->updateCollisionArea();
m_prevPlatformPos = m_platform->getPos();
}
else
{
newPlatform->removeChild( this );
}
}
*/
/*----------------------------------------------------------------------
Function:
Purpose:

View File

@ -257,13 +257,9 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode)
static IdleAnims s_unarmedIdleAnims[]=
{
// start frame loop frame end frame loop count
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
//!! { ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEHOOLA, ANIM_SPONGEBOB_FACEBACK, 5 },
//!! { ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEWIGGLEARM, ANIM_SPONGEBOB_FACEBACK, 5 },
//!! { -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
//!! { -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
{ -1, ANIM_SPONGEBOB_IDLEHOOLA, -1, 4 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 4 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 },
{ -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
};
static int s_numUnarmedIdleAnims=sizeof(s_unarmedIdleAnims)/sizeof(IdleAnims);
@ -287,10 +283,9 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
static IdleAnims s_coralBlowerIdleAnims[]=
{
// start frame loop frame end frame loop count
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
//!! { -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
{ -1, ANIM_SPONGEBOB_IDLEHOOLA, -1, 1 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 4 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 },
{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
};
static int s_numCoralBlowerIdleAnims=sizeof(s_coralBlowerIdleAnims)/sizeof(IdleAnims);
IdleAnims *CPlayerStateCoralBlowerIdle::getIdleAnimsDb(int _animNo)

View File

@ -369,11 +369,11 @@ SOURCE=..\..\..\source\game\pause.h
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\source\gfx\actorpool.cpp
SOURCE=..\..\..\source\gfx\actor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gfx\actorpool.h
SOURCE=..\..\..\source\gfx\actor.h
# End Source File
# Begin Source File
@ -429,22 +429,6 @@ SOURCE=..\..\..\source\gfx\primplus.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gfx\skel.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gfx\skel.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gfx\skelspng.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gfx\skelspng.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gfx\sprbank.cpp
# End Source File
# Begin Source File