This commit is contained in:
parent
b0808f3389
commit
6679878552
@ -80,13 +80,17 @@ void CNpcEnemy::processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32
|
||||
moveX = xDist;
|
||||
}
|
||||
}
|
||||
else
|
||||
else if ( xDist < 0 )
|
||||
{
|
||||
if ( moveX < xDist )
|
||||
{
|
||||
moveX = xDist;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
moveX = 0;
|
||||
}
|
||||
|
||||
moveY = preShiftY >> 12;
|
||||
if ( !moveY && preShiftY )
|
||||
@ -101,13 +105,17 @@ void CNpcEnemy::processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32
|
||||
moveY = yDist;
|
||||
}
|
||||
}
|
||||
else
|
||||
else if ( yDist < 0 )
|
||||
{
|
||||
if ( moveY < yDist )
|
||||
{
|
||||
moveY = yDist;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
moveY = 0;
|
||||
}
|
||||
|
||||
Pos.vx += moveX;
|
||||
Pos.vy += moveY;
|
||||
@ -188,8 +196,9 @@ void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY
|
||||
{
|
||||
bool pathComplete;
|
||||
bool waypointChange;
|
||||
s32 xDist, yDist;
|
||||
|
||||
s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange );
|
||||
s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist );
|
||||
|
||||
/*if ( waypointChange )
|
||||
{
|
||||
@ -245,12 +254,50 @@ void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY
|
||||
*moveX = preShiftX / abs( preShiftX );
|
||||
}
|
||||
|
||||
if ( xDist > 0 )
|
||||
{
|
||||
if ( *moveX > xDist )
|
||||
{
|
||||
*moveX = xDist;
|
||||
}
|
||||
}
|
||||
else if ( xDist < 0 )
|
||||
{
|
||||
if ( *moveX < xDist )
|
||||
{
|
||||
*moveX = xDist;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*moveX = 0;
|
||||
}
|
||||
|
||||
*moveY = preShiftY >> 12;
|
||||
if ( !(*moveY) && preShiftY )
|
||||
{
|
||||
*moveY = preShiftY / abs( preShiftY );
|
||||
}
|
||||
|
||||
if ( yDist > 0 )
|
||||
{
|
||||
if ( *moveY > yDist )
|
||||
{
|
||||
*moveY = yDist;
|
||||
}
|
||||
}
|
||||
else if ( yDist < 0 )
|
||||
{
|
||||
if ( *moveY < yDist )
|
||||
{
|
||||
*moveY = yDist;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*moveY = 0;
|
||||
}
|
||||
|
||||
*moveVel = ( _frames * m_data[m_type].speed ) << 8;
|
||||
|
||||
//processGroundCollisionReverse( moveX, moveY );
|
||||
|
@ -617,6 +617,7 @@ void CNpcEnemy::init()
|
||||
|
||||
m_isShuttingDown = false;
|
||||
m_drawRotation = 0;
|
||||
m_isCaught = false;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -707,14 +708,29 @@ int CNpcEnemy::getFrameCount()
|
||||
|
||||
void CNpcEnemy::think(int _frames)
|
||||
{
|
||||
int moveFrames = _frames;
|
||||
|
||||
if ( moveFrames > 2 )
|
||||
{
|
||||
// make sure enemies don't go berserk if too many frames are dropped
|
||||
|
||||
moveFrames = 2;
|
||||
}
|
||||
|
||||
CEnemyThing::think(_frames);
|
||||
|
||||
if ( m_isActive )
|
||||
{
|
||||
processGenericGetUserDist( _frames, &playerXDist, &playerYDist );
|
||||
playerXDistSqr = playerXDist * playerXDist;
|
||||
playerYDistSqr = playerYDist * playerYDist;
|
||||
|
||||
if ( m_isCaught )
|
||||
{
|
||||
processCoralBlower( moveFrames );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_isActive )
|
||||
{
|
||||
if ( m_animPlaying )
|
||||
{
|
||||
s32 frameCount;
|
||||
@ -742,15 +758,6 @@ void CNpcEnemy::think(int _frames)
|
||||
case NPC_CONTROL_MOVEMENT:
|
||||
if ( !processSensor() )
|
||||
{
|
||||
int moveFrames = _frames;
|
||||
|
||||
if ( moveFrames > 2 )
|
||||
{
|
||||
// make sure enemies don't go berserk if too many frames are dropped
|
||||
|
||||
moveFrames = 2;
|
||||
}
|
||||
|
||||
processMovement( moveFrames );
|
||||
}
|
||||
else
|
||||
@ -785,16 +792,19 @@ void CNpcEnemy::think(int _frames)
|
||||
m_reversed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !m_isCaught )
|
||||
{
|
||||
processTimer(_frames);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void CNpcEnemy::collidedWith( CThing *_thisThing )
|
||||
{
|
||||
if ( m_isActive )
|
||||
if ( m_isActive && !m_isCaught )
|
||||
{
|
||||
switch(_thisThing->getThingType())
|
||||
{
|
||||
@ -1427,3 +1437,118 @@ void CNpcEnemy::processEnemyCollision( CThing *thisThing )
|
||||
m_npcPath.incPath();
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void CNpcEnemy::processCoralBlowerMovement( int _frames, s32 xDist, s32 yDist )
|
||||
{
|
||||
s32 moveX, moveY;
|
||||
s16 headingToTarget;
|
||||
|
||||
headingToTarget = ratan2( yDist, xDist );
|
||||
|
||||
s32 preShiftX = _frames * 3 * rcos( headingToTarget );
|
||||
s32 preShiftY = _frames * 3 * rsin( headingToTarget );
|
||||
|
||||
moveX = preShiftX >> 12;
|
||||
if ( !moveX && preShiftX )
|
||||
{
|
||||
moveX = preShiftX / abs( preShiftX );
|
||||
}
|
||||
|
||||
if ( xDist > 0 )
|
||||
{
|
||||
if ( moveX > xDist )
|
||||
{
|
||||
moveX = xDist;
|
||||
}
|
||||
}
|
||||
else if ( xDist < 0 )
|
||||
{
|
||||
if ( moveX < xDist )
|
||||
{
|
||||
moveX = xDist;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
moveX = 0;
|
||||
}
|
||||
|
||||
moveY = preShiftY >> 12;
|
||||
if ( !moveY && preShiftY )
|
||||
{
|
||||
moveY = preShiftY / abs( preShiftY );
|
||||
}
|
||||
|
||||
if ( yDist > 0 )
|
||||
{
|
||||
if ( moveY > yDist )
|
||||
{
|
||||
moveY = yDist;
|
||||
}
|
||||
}
|
||||
else if ( yDist < 0 )
|
||||
{
|
||||
if ( moveY < yDist )
|
||||
{
|
||||
moveY = yDist;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
moveY = 0;
|
||||
}
|
||||
|
||||
Pos.vx += moveX;
|
||||
Pos.vy += moveY;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void CNpcEnemy::processCoralBlower( int _frames )
|
||||
{
|
||||
s32 targetXDist, targetYDist;
|
||||
|
||||
switch( m_state )
|
||||
{
|
||||
case NPC_CORAL_BLOWER_SUCK:
|
||||
{
|
||||
// go to user
|
||||
|
||||
targetXDist = playerXDist;
|
||||
targetYDist = playerYDist;
|
||||
|
||||
processCoralBlowerMovement( _frames, targetXDist, targetYDist );
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NPC_CORAL_BLOWER_RETURN:
|
||||
{
|
||||
// go to original position
|
||||
|
||||
targetXDist = m_caughtPos.vx - Pos.vx;
|
||||
targetYDist = m_caughtPos.vy - Pos.vy;
|
||||
|
||||
processCoralBlowerMovement( _frames, targetXDist, targetYDist );
|
||||
|
||||
if ( !targetXDist && !targetYDist )
|
||||
{
|
||||
m_state = m_oldState;
|
||||
m_isCaught = false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
m_oldState = m_state;
|
||||
m_state = NPC_CORAL_BLOWER_SUCK;
|
||||
m_caughtPos = Pos;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -176,6 +176,12 @@ protected:
|
||||
NPC_GENERIC_HIT_DEATH_END,
|
||||
};
|
||||
|
||||
enum NPC_CORAL_BLOWER_STATE
|
||||
{
|
||||
NPC_CORAL_BLOWER_SUCK = 200,
|
||||
NPC_CORAL_BLOWER_RETURN = 201,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
EXTEND_UP = true,
|
||||
@ -242,6 +248,9 @@ protected:
|
||||
|
||||
void reinit();
|
||||
|
||||
void processCoralBlower( int _frames );
|
||||
void processCoralBlowerMovement( int _frames, s32 xDist, s32 yDist );
|
||||
|
||||
// data
|
||||
|
||||
static NPC_DATA m_data[NPC_UNIT_TYPE_MAX];
|
||||
@ -274,11 +283,14 @@ protected:
|
||||
DVECTOR m_base;
|
||||
DVECTOR m_initPos;
|
||||
u8 m_state;
|
||||
u8 m_oldState;
|
||||
u8 m_salvoCount;
|
||||
bool m_animPlaying;
|
||||
bool m_reversed;
|
||||
s32 m_health;
|
||||
bool m_isActive;
|
||||
u8 m_isCaught;
|
||||
DVECTOR m_caughtPos;
|
||||
|
||||
s32 m_frame;
|
||||
int m_animNo;
|
||||
|
@ -239,7 +239,7 @@ bool CNpcPath::getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY
|
||||
return( currentWaypoint->isPointNear( currentPos, distX, distY ) );
|
||||
}
|
||||
|
||||
s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange )
|
||||
s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange, s32 *distX, s32 *distY )
|
||||
{
|
||||
if ( !this->waypoint )
|
||||
{
|
||||
@ -253,21 +253,19 @@ s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete, bool *waypointChang
|
||||
currentWaypoint = this->waypoint;
|
||||
}
|
||||
|
||||
s32 xDist, yDist;
|
||||
|
||||
*pathComplete = false;
|
||||
*waypointChange = false;
|
||||
|
||||
if ( currentWaypoint->isPointNear( currentPos, &xDist, &yDist ) )
|
||||
if ( currentWaypoint->isPointNear( currentPos, distX, distY ) )
|
||||
{
|
||||
*pathComplete = incPath();
|
||||
*waypointChange = true;
|
||||
|
||||
xDist = currentWaypoint->pos.vx - currentPos.vx;
|
||||
yDist = currentWaypoint->pos.vy - currentPos.vy;
|
||||
*distX = currentWaypoint->pos.vx - currentPos.vx;
|
||||
*distY = currentWaypoint->pos.vy - currentPos.vy;
|
||||
}
|
||||
|
||||
s32 headingToTarget = ratan2( yDist, xDist );
|
||||
s32 headingToTarget = ratan2( *distY, *distX );
|
||||
|
||||
return( headingToTarget );
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ public:
|
||||
bool incPath();
|
||||
void resetPath();
|
||||
void reversePathDir();
|
||||
s32 think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange );
|
||||
s32 think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange, s32 *distX, s32 *distY );
|
||||
bool thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading );
|
||||
bool thinkVertical( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading );
|
||||
bool getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY );
|
||||
|
@ -118,8 +118,9 @@ void CNpcSmallJellyfishEnemy::processClose( int _frames )
|
||||
{
|
||||
bool pathComplete;
|
||||
bool waypointChange;
|
||||
s32 xDist, yDist;
|
||||
|
||||
s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange );
|
||||
s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist );
|
||||
|
||||
if ( pathComplete )
|
||||
{
|
||||
|
@ -41,8 +41,9 @@ void CNpcSawbladeHazard::processMovement( int _frames )
|
||||
{
|
||||
bool pathComplete;
|
||||
bool waypointChange;
|
||||
s32 xDist, yDist;
|
||||
|
||||
s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange );
|
||||
s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist );
|
||||
|
||||
if ( !pathComplete )
|
||||
{
|
||||
|
@ -28,11 +28,12 @@ void CNpcLinearPlatform::processMovement( int _frames )
|
||||
{
|
||||
s32 moveX = 0, moveY = 0;
|
||||
s32 moveDist = 0;
|
||||
s32 xDist, yDist;
|
||||
|
||||
bool pathComplete;
|
||||
bool waypointChange;
|
||||
|
||||
s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange );
|
||||
s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist );
|
||||
|
||||
if ( !pathComplete )
|
||||
{
|
||||
@ -83,12 +84,50 @@ void CNpcLinearPlatform::processMovement( int _frames )
|
||||
moveX = preShiftX / abs( preShiftX );
|
||||
}
|
||||
|
||||
if ( xDist > 0 )
|
||||
{
|
||||
if ( moveX > xDist )
|
||||
{
|
||||
moveX = xDist;
|
||||
}
|
||||
}
|
||||
else if ( xDist < 0 )
|
||||
{
|
||||
if ( moveX < xDist )
|
||||
{
|
||||
moveX = xDist;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
moveX = 0;
|
||||
}
|
||||
|
||||
moveY = preShiftY >> 12;
|
||||
if ( !moveY && preShiftY )
|
||||
{
|
||||
moveY = preShiftY / abs( preShiftY );
|
||||
}
|
||||
|
||||
if ( yDist > 0 )
|
||||
{
|
||||
if ( moveY > yDist )
|
||||
{
|
||||
moveY = yDist;
|
||||
}
|
||||
}
|
||||
else if ( yDist < 0 )
|
||||
{
|
||||
if ( moveY < yDist )
|
||||
{
|
||||
moveY = yDist;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
moveY = 0;
|
||||
}
|
||||
|
||||
//processGroundCollisionReverse( moveX, moveY );
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user