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6679878552
@ -80,13 +80,17 @@ void CNpcEnemy::processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32
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moveX = xDist;
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}
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}
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else
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else if ( xDist < 0 )
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{
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if ( moveX < xDist )
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{
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moveX = xDist;
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}
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}
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else
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{
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moveX = 0;
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}
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moveY = preShiftY >> 12;
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if ( !moveY && preShiftY )
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@ -101,13 +105,17 @@ void CNpcEnemy::processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32
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moveY = yDist;
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}
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}
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else
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else if ( yDist < 0 )
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{
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if ( moveY < yDist )
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{
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moveY = yDist;
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}
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}
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else
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{
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moveY = 0;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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@ -188,8 +196,9 @@ void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY
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{
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bool pathComplete;
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bool waypointChange;
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s32 xDist, yDist;
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange );
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist );
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/*if ( waypointChange )
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{
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@ -245,12 +254,50 @@ void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY
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*moveX = preShiftX / abs( preShiftX );
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}
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if ( xDist > 0 )
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{
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if ( *moveX > xDist )
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{
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*moveX = xDist;
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}
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}
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else if ( xDist < 0 )
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{
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if ( *moveX < xDist )
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{
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*moveX = xDist;
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}
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}
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else
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{
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*moveX = 0;
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}
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*moveY = preShiftY >> 12;
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if ( !(*moveY) && preShiftY )
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{
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*moveY = preShiftY / abs( preShiftY );
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}
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if ( yDist > 0 )
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{
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if ( *moveY > yDist )
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{
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*moveY = yDist;
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}
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}
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else if ( yDist < 0 )
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{
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if ( *moveY < yDist )
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{
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*moveY = yDist;
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}
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}
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else
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{
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*moveY = 0;
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}
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*moveVel = ( _frames * m_data[m_type].speed ) << 8;
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//processGroundCollisionReverse( moveX, moveY );
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@ -617,6 +617,7 @@ void CNpcEnemy::init()
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m_isShuttingDown = false;
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m_drawRotation = 0;
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m_isCaught = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -707,94 +708,103 @@ int CNpcEnemy::getFrameCount()
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void CNpcEnemy::think(int _frames)
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{
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int moveFrames = _frames;
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if ( moveFrames > 2 )
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{
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// make sure enemies don't go berserk if too many frames are dropped
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moveFrames = 2;
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}
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CEnemyThing::think(_frames);
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if ( m_isActive )
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processGenericGetUserDist( _frames, &playerXDist, &playerYDist );
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playerXDistSqr = playerXDist * playerXDist;
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playerYDistSqr = playerYDist * playerYDist;
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if ( m_isCaught )
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{
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processGenericGetUserDist( _frames, &playerXDist, &playerYDist );
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playerXDistSqr = playerXDist * playerXDist;
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playerYDistSqr = playerYDist * playerYDist;
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if ( m_animPlaying )
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processCoralBlower( moveFrames );
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}
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else
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{
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if ( m_isActive )
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{
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s32 frameCount;
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frameCount = getFrameCount();
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s32 frameShift = ( _frames << 8 ) >> 1;
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if ( ( frameCount << 8 ) - m_frame > frameShift )
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if ( m_animPlaying )
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{
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m_frame += frameShift;
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}
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else
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{
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m_frame = ( frameCount - 1 ) << 8;
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m_animPlaying = false;
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}
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}
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s32 frameCount;
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switch ( this->m_controlFunc )
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{
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case NPC_CONTROL_NONE:
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return;
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frameCount = getFrameCount();
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case NPC_CONTROL_MOVEMENT:
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if ( !processSensor() )
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s32 frameShift = ( _frames << 8 ) >> 1;
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if ( ( frameCount << 8 ) - m_frame > frameShift )
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{
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int moveFrames = _frames;
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if ( moveFrames > 2 )
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{
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// make sure enemies don't go berserk if too many frames are dropped
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moveFrames = 2;
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}
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processMovement( moveFrames );
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m_frame += frameShift;
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}
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else
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{
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processClose(_frames);
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m_frame = ( frameCount - 1 ) << 8;
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m_animPlaying = false;
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}
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}
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break;
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switch ( this->m_controlFunc )
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{
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case NPC_CONTROL_NONE:
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return;
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case NPC_CONTROL_SHOT:
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processShot();
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case NPC_CONTROL_MOVEMENT:
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if ( !processSensor() )
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{
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processMovement( moveFrames );
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}
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else
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{
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processClose(_frames);
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}
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break;
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break;
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case NPC_CONTROL_CLOSE:
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processClose(_frames);
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case NPC_CONTROL_SHOT:
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processShot();
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break;
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break;
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case NPC_CONTROL_COLLISION:
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processCollision();
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case NPC_CONTROL_CLOSE:
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processClose(_frames);
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break;
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}
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break;
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if ( m_heading > 1024 && m_heading < 3072 )
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{
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m_reversed = true;
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}
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else
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{
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m_reversed = false;
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case NPC_CONTROL_COLLISION:
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processCollision();
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break;
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}
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if ( m_heading > 1024 && m_heading < 3072 )
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{
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m_reversed = true;
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}
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else
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{
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m_reversed = false;
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}
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}
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}
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processTimer(_frames);
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if ( !m_isCaught )
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{
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processTimer(_frames);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemy::collidedWith( CThing *_thisThing )
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{
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if ( m_isActive )
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if ( m_isActive && !m_isCaught )
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{
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switch(_thisThing->getThingType())
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{
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@ -1427,3 +1437,118 @@ void CNpcEnemy::processEnemyCollision( CThing *thisThing )
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m_npcPath.incPath();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemy::processCoralBlowerMovement( int _frames, s32 xDist, s32 yDist )
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{
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s32 moveX, moveY;
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s16 headingToTarget;
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headingToTarget = ratan2( yDist, xDist );
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s32 preShiftX = _frames * 3 * rcos( headingToTarget );
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s32 preShiftY = _frames * 3 * rsin( headingToTarget );
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moveX = preShiftX >> 12;
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if ( !moveX && preShiftX )
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{
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moveX = preShiftX / abs( preShiftX );
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}
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if ( xDist > 0 )
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{
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if ( moveX > xDist )
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{
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moveX = xDist;
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}
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}
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else if ( xDist < 0 )
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{
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if ( moveX < xDist )
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{
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moveX = xDist;
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}
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}
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else
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{
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moveX = 0;
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}
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moveY = preShiftY >> 12;
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if ( !moveY && preShiftY )
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{
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moveY = preShiftY / abs( preShiftY );
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}
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if ( yDist > 0 )
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{
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if ( moveY > yDist )
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{
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moveY = yDist;
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}
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}
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else if ( yDist < 0 )
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{
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if ( moveY < yDist )
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{
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moveY = yDist;
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}
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}
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else
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{
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moveY = 0;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemy::processCoralBlower( int _frames )
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{
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s32 targetXDist, targetYDist;
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switch( m_state )
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{
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case NPC_CORAL_BLOWER_SUCK:
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{
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// go to user
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targetXDist = playerXDist;
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targetYDist = playerYDist;
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processCoralBlowerMovement( _frames, targetXDist, targetYDist );
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break;
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}
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case NPC_CORAL_BLOWER_RETURN:
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{
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// go to original position
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targetXDist = m_caughtPos.vx - Pos.vx;
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targetYDist = m_caughtPos.vy - Pos.vy;
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processCoralBlowerMovement( _frames, targetXDist, targetYDist );
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if ( !targetXDist && !targetYDist )
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{
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m_state = m_oldState;
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m_isCaught = false;
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}
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break;
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}
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default:
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{
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m_oldState = m_state;
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m_state = NPC_CORAL_BLOWER_SUCK;
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m_caughtPos = Pos;
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break;
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}
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}
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}
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@ -176,6 +176,12 @@ protected:
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NPC_GENERIC_HIT_DEATH_END,
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};
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enum NPC_CORAL_BLOWER_STATE
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{
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NPC_CORAL_BLOWER_SUCK = 200,
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NPC_CORAL_BLOWER_RETURN = 201,
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};
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enum
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{
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EXTEND_UP = true,
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@ -242,6 +248,9 @@ protected:
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void reinit();
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void processCoralBlower( int _frames );
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void processCoralBlowerMovement( int _frames, s32 xDist, s32 yDist );
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// data
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static NPC_DATA m_data[NPC_UNIT_TYPE_MAX];
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@ -274,11 +283,14 @@ protected:
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DVECTOR m_base;
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DVECTOR m_initPos;
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u8 m_state;
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u8 m_oldState;
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u8 m_salvoCount;
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bool m_animPlaying;
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bool m_reversed;
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s32 m_health;
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bool m_isActive;
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u8 m_isCaught;
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DVECTOR m_caughtPos;
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s32 m_frame;
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int m_animNo;
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@ -239,7 +239,7 @@ bool CNpcPath::getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY
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return( currentWaypoint->isPointNear( currentPos, distX, distY ) );
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}
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s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange )
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s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange, s32 *distX, s32 *distY )
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{
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if ( !this->waypoint )
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{
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@ -253,21 +253,19 @@ s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete, bool *waypointChang
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currentWaypoint = this->waypoint;
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}
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s32 xDist, yDist;
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*pathComplete = false;
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*waypointChange = false;
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if ( currentWaypoint->isPointNear( currentPos, &xDist, &yDist ) )
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if ( currentWaypoint->isPointNear( currentPos, distX, distY ) )
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{
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*pathComplete = incPath();
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*waypointChange = true;
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xDist = currentWaypoint->pos.vx - currentPos.vx;
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yDist = currentWaypoint->pos.vy - currentPos.vy;
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*distX = currentWaypoint->pos.vx - currentPos.vx;
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*distY = currentWaypoint->pos.vy - currentPos.vy;
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}
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s32 headingToTarget = ratan2( yDist, xDist );
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s32 headingToTarget = ratan2( *distY, *distX );
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return( headingToTarget );
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}
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@ -44,7 +44,7 @@ public:
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bool incPath();
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void resetPath();
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void reversePathDir();
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s32 think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange );
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s32 think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange, s32 *distX, s32 *distY );
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bool thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading );
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bool thinkVertical( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading );
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bool getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY );
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@ -118,8 +118,9 @@ void CNpcSmallJellyfishEnemy::processClose( int _frames )
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{
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bool pathComplete;
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bool waypointChange;
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s32 xDist, yDist;
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange );
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist );
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if ( pathComplete )
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{
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@ -41,8 +41,9 @@ void CNpcSawbladeHazard::processMovement( int _frames )
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{
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bool pathComplete;
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bool waypointChange;
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s32 xDist, yDist;
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange );
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist );
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if ( !pathComplete )
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{
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@ -28,11 +28,12 @@ void CNpcLinearPlatform::processMovement( int _frames )
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{
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s32 moveX = 0, moveY = 0;
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s32 moveDist = 0;
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s32 xDist, yDist;
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bool pathComplete;
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bool waypointChange;
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange );
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist );
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if ( !pathComplete )
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{
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@ -83,12 +84,50 @@ void CNpcLinearPlatform::processMovement( int _frames )
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moveX = preShiftX / abs( preShiftX );
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}
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if ( xDist > 0 )
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{
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if ( moveX > xDist )
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{
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moveX = xDist;
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}
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}
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else if ( xDist < 0 )
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{
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if ( moveX < xDist )
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{
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moveX = xDist;
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}
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}
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else
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{
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moveX = 0;
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}
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moveY = preShiftY >> 12;
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if ( !moveY && preShiftY )
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{
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moveY = preShiftY / abs( preShiftY );
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}
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if ( yDist > 0 )
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{
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if ( moveY > yDist )
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{
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moveY = yDist;
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}
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}
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else if ( yDist < 0 )
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{
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if ( moveY < yDist )
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{
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moveY = yDist;
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}
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}
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else
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{
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moveY = 0;
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}
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//processGroundCollisionReverse( moveX, moveY );
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}
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