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@ -195,8 +195,8 @@ void CNpcEnemy::processCloseAnemone2Attack( int _frames )
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heading &= 4095;
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spikePos = Pos;
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spikePos.vx += ( 10 * rcos( heading ) ) >> 12;
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spikePos.vy += ( 10 * rsin( heading ) ) >> 12;
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spikePos.vx += ( 40 * rcos( heading ) ) >> 12;
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spikePos.vy += ( 40 * rsin( heading ) ) >> 12;
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projectile = new( "anemone lev2 projectile" ) CProjectile;
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projectile->init( spikePos, heading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
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