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@ -163,7 +163,7 @@ SFX_GFX := +smoke.bmp \
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+fire01.bmp +fire02.bmp +fire03.bmp +fire04.bmp +fire05.bmp +fire06.bmp \
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+drip.bmp +bubblepop.bmp \
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+Gush000.bmp +Gush001.bmp +Gush002.bmp \
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+leg.bmp +thwack.bmp +lightning2.bmp
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+leg.bmp +thwack.bmp +lightning1.bmp +lightning2.bmp
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SFX_GFX_IN := $(foreach FILE,$(SFX_GFX),$(SFX_GFX_DIR)/$(FILE))
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@ -48,6 +48,7 @@ void CNpcIronDogfishEnemy::postInit()
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m_extendDir = EXTEND_RIGHT;
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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m_steamTimer = 0;
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m_vulnerableTimer = 0;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -81,29 +82,43 @@ bool CNpcIronDogfishEnemy::processSensor()
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void CNpcIronDogfishEnemy::processMovement( int _frames )
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{
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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if ( m_movementTimer > 0 )
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if ( m_vulnerableTimer > 0 )
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{
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if ( !m_animPlaying )
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m_vulnerableTimer -= _frames;
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if ( m_animNo != ANIM_IRONDOGFISH_IDLE )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_WALK;
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m_animNo = ANIM_IRONDOGFISH_IDLE;
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m_frame = 0;
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}
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processGenericFixedPathWalk( _frames, &moveX, &moveY );
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Pos.vx += moveX;
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Pos.vy += moveY;
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m_movementTimer -= _frames;
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}
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else
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{
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processStandardIronDogfishAttack( _frames );
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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if ( m_movementTimer > 0 )
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{
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if ( m_animNo != ANIM_IRONDOGFISH_WALK || !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_WALK;
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m_frame = 0;
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}
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processGenericFixedPathWalk( _frames, &moveX, &moveY );
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Pos.vx += moveX;
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Pos.vy += moveY;
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m_movementTimer -= _frames;
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}
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else
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{
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processStandardIronDogfishAttack( _frames );
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}
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}
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}
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@ -321,7 +336,10 @@ void CNpcIronDogfishEnemy::hasBeenSteamed( DVECTOR &steamPos )
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{
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if ( m_steamTimer <= 0 )
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{
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hasBeenAttacked();
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_vulnerableTimer = 2 * GameState::getOneSecondInFrames();
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//hasBeenAttacked();
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m_steamTimer = 4 * GameState::getOneSecondInFrames();
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}
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}
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@ -451,3 +469,89 @@ void CNpcIronDogfishEnemy::processShot( int _frames )
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcIronDogfishEnemy::collidedWith( CThing *_thisThing )
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{
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if ( m_isActive && !m_isCaught && !m_isDying )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player = (CPlayer *) _thisThing;
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ATTACK_STATE playerState = player->getAttackState();
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if(playerState==ATTACK_STATE__NONE)
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{
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if ( !player->isRecoveringFromHit() )
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{
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switch( m_data[m_type].detectCollision )
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{
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case DETECT_NO_COLLISION:
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{
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// ignore
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break;
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}
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case DETECT_ALL_COLLISION:
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{
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m_oldControlFunc = m_controlFunc;
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m_controlFunc = NPC_CONTROL_COLLISION;
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processUserCollision( _thisThing );
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break;
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}
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case DETECT_ATTACK_COLLISION_GENERIC:
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{
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processAttackCollision();
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processUserCollision( _thisThing );
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break;
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}
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}
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}
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}
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else if ( m_vulnerableTimer > 0 )
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{
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// player is attacking, respond appropriately
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if ( m_controlFunc != NPC_CONTROL_SHOT )
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{
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if(playerState==ATTACK_STATE__BUTT_BOUNCE)
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{
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player->justButtBouncedABadGuy();
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}
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m_controlFunc = NPC_CONTROL_SHOT;
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m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
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drawAttackEffect();
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}
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}
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break;
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}
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case TYPE_ENEMY:
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{
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CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
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if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
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{
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processEnemyCollision( _thisThing );
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}
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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}
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@ -28,6 +28,7 @@ protected:
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virtual void processAttackCollision();
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virtual void hasBeenSteamed( DVECTOR &steamPos );
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virtual void processShot( int _frames );
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virtual void collidedWith(CThing *_thisThing);
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enum NPC_IRON_DOGFISH_STATE
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{
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@ -39,6 +40,7 @@ protected:
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};
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s32 m_steamTimer;
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s32 m_vulnerableTimer;
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};
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#endif
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@ -1008,7 +1008,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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false,
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3,
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2048,
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DETECT_ATTACK_COLLISION_GENERIC,
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DETECT_ALL_COLLISION,
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DAMAGE__HIT_ENEMY,
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50,
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ANIM_IRONDOGFISH_WALK,
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