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@ -1523,7 +1523,7 @@ void CFmaScene::think(int _frames)
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// Being carried by an actor
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item->m_Pos=actor->m_pos;
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item->m_facing=actor->m_facing;
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item->m_Pos.vx=item->m_facing?-actor->m_ItemOfs.vx:actor->m_ItemOfs.vx;
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item->m_Pos.vx+=item->m_facing?-actor->m_ItemOfs.vx:actor->m_ItemOfs.vx;
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item->m_Pos.vy+=actor->m_ItemOfs.vy;
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}
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}
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