This commit is contained in:
Paul 2001-06-21 20:51:55 +00:00
parent 749b749a22
commit 6da7b53b4b
16 changed files with 205 additions and 73 deletions

View File

@ -9,7 +9,6 @@ Jump
Run
RunStop
RunStart
SoakUp
TeeterBack
TeeterFront
Swipe

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@ -9,7 +9,6 @@ Jump
Run
RunStop
RunStart
SoakUp
TeeterBack
TeeterFront
Swipe

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@ -11,7 +11,6 @@ Jump
Run
RunStop
RunStart
SoakUp
TeeterBack
TeeterFront
DeathSpin

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@ -9,7 +9,6 @@ Jump
Run
RunStop
RunStart
SoakUp
TeeterBack
TeeterFront
Swipe

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@ -200,6 +200,8 @@ void CGameScene::init()
CFader::setFadingIn();
initLevel();
m_gamestate=GAMESTATE_SHOWING_LIVES;
m_showingLivesTimer=0;
}
/*****************************************************************************/
// This is a seperate funtion ( and virtual ) so that we can overload it for
@ -214,7 +216,7 @@ void CGameScene::createPlayer()
// This is also to be overloaded for demomode.. to stop the pause menu appearing
int CGameScene::canPause()
{
return true;
return m_gamestate==GAMESTATE_PLAYING;
}
@ -233,6 +235,71 @@ void CGameScene::shutdown()
/*****************************************************************************/
void CGameScene::render()
{
switch(m_gamestate)
{
case GAMESTATE_SHOWING_LIVES:
render_showing_lives();
break;
case GAMESTATE_PLAYING:
render_playing();
break;
}
}
/*****************************************************************************/
void CGameScene::render_showing_lives()
{
int colour;
POLY_F4 *f4;
POLY_FT3 *ft3;
colour=m_showingLivesTimer-TIME_TO_DISPLAY_LIVES_COUNT;
if(colour<0)
{
colour=0;
}
else
{
colour*=SPEED_OF_FADE;
if(colour>255)
{
colour=255;
}
}
colour=255-colour;
// Text
s_genericFont->setJustification(FontBank::JUST_CENTRE);
s_genericFont->setColour(colour,colour,colour);
s_genericFont->setTrans(1);
s_genericFont->setSMode(1);
s_genericFont->print(256,50,"Now entering:");
s_genericFont->print(256,80,Level.getChapterLoadingText());
s_genericFont->print(256,100,Level.getLevelLoadingText());
s_genericFont->print(256,140,"Lives x 5");
// Black background
f4=GetPrimF4();
setXYWH(f4,0,0,512,256);
setRGB0(f4,colour,colour,colour);
setShadeTex(f4,0);
setSemiTrans(f4,1);
AddPrimToList(f4,0);
ft3=GetPrimFT3();
setPolyFT3(ft3);
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=2<<5;
setXY3(ft3,512,512,512,512,512,512);
AddPrimToList(ft3,0);
render_playing();
}
/*****************************************************************************/
void CGameScene::render_playing()
{
// CamMtx.t[2]=ZPos; // Temp
@ -264,6 +331,50 @@ void CGameScene::render()
/*****************************************************************************/
void CGameScene::think(int _frames)
{
switch(m_gamestate)
{
case GAMESTATE_SHOWING_LIVES:
think_showing_lives(_frames);
break;
case GAMESTATE_PLAYING:
think_playing(_frames);
break;
}
}
/*****************************************************************************/
void CGameScene::think_showing_lives(int _frames)
{
if(m_showingLivesTimer==0)
{
think_playing(0);
}
else if((m_showingLivesTimer-TIME_TO_DISPLAY_LIVES_COUNT)*SPEED_OF_FADE>128)
{
think_playing(_frames);
}
if(PadGetDown(0)&PAD_CROSS&&m_showingLivesTimer<TIME_TO_DISPLAY_LIVES_COUNT)
{
m_showingLivesTimer=TIME_TO_DISPLAY_LIVES_COUNT;
m_player->ignoreNewlyPressedButtonsOnPadThisThink();
}
if(_frames>2)
{
_frames=2;
}
m_showingLivesTimer+=_frames;
if((m_showingLivesTimer-TIME_TO_DISPLAY_LIVES_COUNT)*SPEED_OF_FADE>255)
{
m_gamestate=GAMESTATE_PLAYING;
}
}
/*****************************************************************************/
void CGameScene::think_playing(int _frames)
{
if(s_readyToExit)
{
@ -398,7 +509,6 @@ void CGameScene::think(int _frames)
}
}
/*****************************************************************************/
int CGameScene::readyToShutdown()
{
@ -431,6 +541,8 @@ void CGameScene::respawnLevel()
{
m_player->respawn();
Level.respawnLevel();
m_gamestate=GAMESTATE_SHOWING_LIVES;
m_showingLivesTimer=0;
}

View File

@ -61,6 +61,30 @@ static void setBossHasBeenKilled() {s_bossHasBeenKilled=true;}
static int getBossHasBeenKilled() {return s_bossHasBeenKilled;}
static void dropHealth(DVECTOR &Pos,int Amount,int Vel);
private:
typedef enum
{
GAMESTATE_SHOWING_LIVES,
GAMESTATE_PLAYING,
}GAMESTATE;
enum
{
TIME_TO_DISPLAY_LIVES_COUNT=3*60,
SPEED_OF_FADE=10,
};
GAMESTATE m_gamestate;
int m_showingLivesTimer;
void think_showing_lives(int _frames);
void think_playing(int _frames);
void render_showing_lives();
void render_playing();
protected:
void initLevel();

View File

@ -314,7 +314,6 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_NET_RUN, // ANIM_SPONGEBOB_RUN,
ANIM_SPONGEBOB_NET_RUNSTOP, // ANIM_SPONGEBOB_RUNSTOP,
ANIM_SPONGEBOB_NET_RUNSTART, // ANIM_SPONGEBOB_RUNSTART,
ANIM_SPONGEBOB_NET_SOAKUP, // ANIM_SPONGEBOB_SOAKUP,
ANIM_SPONGEBOB_NET_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
ANIM_SPONGEBOB_NET_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
ANIM_SPONGEBOB_NET_SWIPE, // ANIM_SPONGEBOB_SWIPE,
@ -326,7 +325,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
-1, // ANIM_SPONGEBOB_FIREEND,
-1, // ANIM_SPONGEBOB_FIRESTART,
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
ANIM_SPONGEBOB_NET_IDLEWEAPON, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_NET_GETHIT, // ANIM_SPONGEBOB_GETHIT
@ -335,7 +334,14 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_NET_LOOKUP, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
-1, // ANIM_SPONGEBOB_IDLEBANDAID,
-1, // ANIM_SPONGEBOB_IDLEEYEPOP,
-1, // ANIM_SPONGEBOB_IDLEINHAT,
-1, // ANIM_SPONGEBOB_IDLEMATURE,
-1, // ANIM_SPONGEBOB_IDLEMOUSTACHE,
-1, // ANIM_SPONGEBOB_IDLENOFACE,
ANIM_SPONGEBOB_NET_IDLENET, // ANIM_SPONGEBOB_IDLENET,
-1, // ANIM_SPONGEBOB_IDLEZORRO,
},
// PLAYER_ADDON_CORALBLOWER,
@ -351,7 +357,6 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_RUN,
-1, // ANIM_SPONGEBOB_RUNSTOP,
-1, // ANIM_SPONGEBOB_RUNSTART,
-1, // ANIM_SPONGEBOB_SOAKUP,
ANIM_SPONGEBOB_CORALBLOWER_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
ANIM_SPONGEBOB_CORALBLOWER_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
-1, // ANIM_SPONGEBOB_SWIPE,
@ -372,6 +377,14 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_CORALBLOWER_LOOKUP, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
-1, // ANIM_SPONGEBOB_IDLEBANDAID,
-1, // ANIM_SPONGEBOB_IDLEEYEPOP,
-1, // ANIM_SPONGEBOB_IDLEINHAT,
-1, // ANIM_SPONGEBOB_IDLEMATURE,
-1, // ANIM_SPONGEBOB_IDLEMOUSTACHE,
-1, // ANIM_SPONGEBOB_IDLENOFACE,
-1, // ANIM_SPONGEBOB_IDLENET,
-1, // ANIM_SPONGEBOB_IDLEZORRO,
},
// PLAYER_ADDON_JELLYLAUNCHER,
@ -387,7 +400,6 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_JELLYLAUNCHER_RUN, // ANIM_SPONGEBOB_RUN,
ANIM_SPONGEBOB_JELLYLAUNCHER_RUNSTOP, // ANIM_SPONGEBOB_RUNSTOP,
ANIM_SPONGEBOB_JELLYLAUNCHER_RUNSTART, // ANIM_SPONGEBOB_RUNSTART,
ANIM_SPONGEBOB_JELLYLAUNCHER_SOAKUP, // ANIM_SPONGEBOB_SOAKUP,
ANIM_SPONGEBOB_JELLYLAUNCHER_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
ANIM_SPONGEBOB_JELLYLAUNCHER_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
-1, // ANIM_SPONGEBOB_SWIPE,
@ -408,6 +420,14 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_JELLYLAUNCHER_LOOKUP, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
-1, // ANIM_SPONGEBOB_IDLEBANDAID,
-1, // ANIM_SPONGEBOB_IDLEEYEPOP,
-1, // ANIM_SPONGEBOB_IDLEINHAT,
-1, // ANIM_SPONGEBOB_IDLEMATURE,
-1, // ANIM_SPONGEBOB_IDLEMOUSTACHE,
-1, // ANIM_SPONGEBOB_IDLENOFACE,
-1, // ANIM_SPONGEBOB_IDLENET,
-1, // ANIM_SPONGEBOB_IDLEZORRO,
},
// PLAYER_ADDON_BUBBLEWAND,
@ -423,7 +443,6 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_WAND_RUN, // ANIM_SPONGEBOB_RUN,
ANIM_SPONGEBOB_WAND_RUNSTOP, // ANIM_SPONGEBOB_RUNSTOP,
ANIM_SPONGEBOB_WAND_RUNSTART, // ANIM_SPONGEBOB_RUNSTART,
-1, // ANIM_SPONGEBOB_SOAKUP,
ANIM_SPONGEBOB_WAND_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
ANIM_SPONGEBOB_WAND_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
-1, // ANIM_SPONGEBOB_SWIPE,
@ -444,6 +463,15 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_WAND_LOOKUP, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
-1, // ANIM_SPONGEBOB_IDLEBANDAID,
-1, // ANIM_SPONGEBOB_IDLEEYEPOP,
-1, // ANIM_SPONGEBOB_IDLEINHAT,
-1, // ANIM_SPONGEBOB_IDLEMATURE,
-1, // ANIM_SPONGEBOB_IDLEMOUSTACHE,
-1, // ANIM_SPONGEBOB_IDLENOFACE,
-1, // ANIM_SPONGEBOB_IDLENET,
-1, // ANIM_SPONGEBOB_IDLEZORRO,
},
// PLAYER_ADDON_JELLYFISHINNET
@ -459,7 +487,6 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_JELLYFISH_RUN, // ANIM_SPONGEBOB_RUN,
ANIM_SPONGEBOB_JELLYFISH_RUNSTOP, // ANIM_SPONGEBOB_RUNSTOP,
ANIM_SPONGEBOB_JELLYFISH_RUNSTART, // ANIM_SPONGEBOB_RUNSTART,
ANIM_SPONGEBOB_JELLYFISH_SOAKUP, // ANIM_SPONGEBOB_SOAKUP,
ANIM_SPONGEBOB_JELLYFISH_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
ANIM_SPONGEBOB_JELLYFISH_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
ANIM_SPONGEBOB_JELLYFISH_SWIPE, // ANIM_SPONGEBOB_SWIPE,
@ -480,6 +507,14 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_JELLYFISH_LOOKUP, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
-1, // ANIM_SPONGEBOB_IDLEBANDAID,
-1, // ANIM_SPONGEBOB_IDLEEYEPOP,
-1, // ANIM_SPONGEBOB_IDLEINHAT,
-1, // ANIM_SPONGEBOB_IDLEMATURE,
-1, // ANIM_SPONGEBOB_IDLEMOUSTACHE,
-1, // ANIM_SPONGEBOB_IDLENOFACE,
-1, // ANIM_SPONGEBOB_IDLENET,
-1, // ANIM_SPONGEBOB_IDLEZORRO,
},
// PLAYER_ADDON_GLOVE
@ -495,7 +530,6 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_RUN,
-1, // ANIM_SPONGEBOB_RUNSTOP,
-1, // ANIM_SPONGEBOB_RUNSTART,
-1, // ANIM_SPONGEBOB_SOAKUP,
-1, // ANIM_SPONGEBOB_TEETERBACK,
-1, // ANIM_SPONGEBOB_TEETERFRONT,
-1, // ANIM_SPONGEBOB_SWIPE,
@ -516,6 +550,14 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
-1, // ANIM_SPONGEBOB_IDLEBANDAID,
-1, // ANIM_SPONGEBOB_IDLEEYEPOP,
-1, // ANIM_SPONGEBOB_IDLEINHAT,
-1, // ANIM_SPONGEBOB_IDLEMATURE,
-1, // ANIM_SPONGEBOB_IDLEMOUSTACHE,
-1, // ANIM_SPONGEBOB_IDLENOFACE,
-1, // ANIM_SPONGEBOB_IDLENET,
-1, // ANIM_SPONGEBOB_IDLEZORRO,
},
};
@ -1229,13 +1271,16 @@ if(drawlastpos)
// Render player
DVECTOR sbPos=
if(m_animNo!=ANIM_SPONGEBOB_DONOTDRAW)
{
Pos.vx-m_cameraPos.vx,
Pos.vy-m_cameraPos.vy,
};
renderSb(&sbPos,m_animNo,m_animFrame>>sbanimspeed);
m_currentPlayerModeClass->render(&sbPos);
DVECTOR sbPos=
{
Pos.vx-m_cameraPos.vx,
Pos.vy-m_cameraPos.vy,
};
renderSb(&sbPos,m_animNo,m_animFrame>>sbanimspeed);
m_currentPlayerModeClass->render(&sbPos);
}
// UI

View File

@ -78,7 +78,6 @@ typedef enum
STATE_BUTTFALL,
STATE_BUTTLAND,
STATE_BUTTBOUNCEUP,
STATE_DUCK,
STATE_SOAKUP,
STATE_GETUP,
STATE_LOOKDOWN,
@ -176,6 +175,13 @@ typedef enum
// Special anim that means SB will not get drawn
// Just pass it to setAnimNo() like a normal anim
#define ANIM_SPONGEBOB_DONOTDRAW -1
/*----------------------------------------------------------------------
Structure defintions
-------------------- */

View File

@ -204,7 +204,6 @@ int CPlayerModeBubbleMixture::canBlowBubbleFromThisState()
case STATE_BUTTFALL:
case STATE_BUTTLAND:
case STATE_BUTTBOUNCEUP:
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_LOOKDOWN:

View File

@ -193,7 +193,6 @@ int CPlayerModeChop::canAttackFromThisState()
case STATE_BUTTFALL:
case STATE_BUTTLAND:
case STATE_BUTTBOUNCEUP:
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_LOOKDOWN:

View File

@ -124,7 +124,6 @@ static CPlayerState *s_stateTable[]=
NULL, // STATE_BUTTFALL
NULL, // STATE_BUTTLAND
NULL, // STATE_BUTTBOUNCEUP
NULL, // STATE_DUCK
NULL, // STATE_SOAKUP
&s_stateGetUp, // STATE_GETUP
&s_stateLookDown, // STATE_LOOKDOWN

View File

@ -212,7 +212,6 @@ int CPlayerModeJellyLauncher::setState(int _state)
case STATE_BUTTFALL:
case STATE_BUTTLAND:
case STATE_BUTTBOUNCEUP:
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_LOOKDOWN:
@ -260,7 +259,6 @@ int CPlayerModeJellyLauncher::canFireFromThisState()
case STATE_BUTTFALL:
case STATE_BUTTLAND:
case STATE_BUTTBOUNCEUP:
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_LOOKDOWN:

View File

@ -128,7 +128,6 @@ static CPlayerState *s_stateTable[]=
&s_stateButtBounceFall, // STATE_BUTTFALL
&s_stateButtBounceLand, // STATE_BUTTLAND
&s_stateButtBounceUp, // STATE_BUTTBOUNCEUP
&s_stateDuck, // STATE_DUCK
&s_stateSoakUp, // STATE_SOAKUP
&s_stateGetUp, // STATE_GETUP
&s_stateLookDown, // STATE_LOOKDOWN
@ -428,7 +427,6 @@ int CPlayerModeNet::canSwingNetFromThisState()
case STATE_BUTTFALL:
case STATE_BUTTLAND:
case STATE_BUTTBOUNCEUP:
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_LOOKDOWN:

View File

@ -124,7 +124,6 @@ static CPlayerState *s_stateTable[]=
&s_stateButtBounceFall, // STATE_BUTTFALL
&s_stateButtBounceLand, // STATE_BUTTLAND
&s_stateButtBounceUp, // STATE_BUTTBOUNCEUP
&s_stateDuck, // STATE_DUCK
&s_stateSoakUp, // STATE_SOAKUP
&s_stateGetUp, // STATE_GETUP
&s_stateLookDown, // STATE_LOOKDOWN
@ -251,7 +250,6 @@ int CPlayerModeBase::canDoLookAround()
case STATE_BUTTFALL:
case STATE_BUTTLAND:
case STATE_BUTTBOUNCEUP:
case STATE_DUCK:
case STATE_GETUP:
case STATE_LOOKDOWNRELAX:
case STATE_LOOKUPRELAX:
@ -288,7 +286,6 @@ ATTACK_STATE CPlayerModeBase::getAttackState()
case STATE_FALL:
case STATE_FALLFAR:
case STATE_BUTTBOUNCE:
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_LOOKDOWN:
@ -656,7 +653,6 @@ void CPlayerModeBase::spring()
moveVel.vy=-getPlayerMetrics()->m_metric[PM__JUMP_VELOCITY]<<VELOCITY_SHIFT;
}
setMoveVelocity(&moveVel);
PAUL_DBGMSG("%d",moveVel.vy);
}
void CPlayerModeBase::jumpback()
{

View File

@ -59,39 +59,10 @@
Vars
---- */
CPlayerStateDuck s_stateDuck;
CPlayerStateSoakUp s_stateSoakUp;
CPlayerStateGetUp s_stateGetUp;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateDuck::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_SOAKUP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateDuck::think(CPlayerModeBase *_playerMode)
{
_playerMode->slowdown();
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{
_playerMode->setState(STATE_SOAKUP);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
@ -101,8 +72,7 @@ void CPlayerStateDuck::think(CPlayerModeBase *_playerMode)
void CPlayerStateSoakUp::enter(CPlayerModeBase *_playerMode)
{
_playerMode->zeroMoveVelocity();
_playerMode->setAnimNo(ANIM_SPONGEBOB_SOAKUP);
_playerMode->setAnimFrame(_playerMode->getAnimFrameCount()-1);
_playerMode->setAnimNo(ANIM_SPONGEBOB_DONOTDRAW);
m_breatheDelayFrames=0;
}

View File

@ -32,15 +32,6 @@
Structure defintions
-------------------- */
class CPlayerStateDuck : public CPlayerState
{
public:
void enter(class CPlayerModeBase *_playerMode);
void think(class CPlayerModeBase *_playerMode);
};
class CPlayerStateSoakUp : public CPlayerState
{
public:
@ -74,7 +65,6 @@ public:
Globals
------- */
extern CPlayerStateDuck s_stateDuck;
extern CPlayerStateSoakUp s_stateSoakUp;
extern CPlayerStateGetUp s_stateGetUp;