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153
source/fx/fx.cpp
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153
source/fx/fx.cpp
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/*********************/
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/*** FX Base Class ***/
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/*********************/
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\sprbank.h"
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#include <sprites.h>
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#include "level\level.h"
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#include "FX\FX.h"
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#include "FX\FXjfish.h"
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/* FX
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Jellyfish legs
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Bubbles (inc acid)
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Electricity lightning bolt
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Electricity sheet lightning
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Electricity Blast
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Electricity Radial?
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Electricity projectile
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Shockwave - From falling items
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Daze stars
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water/acid/lava/oil
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drip
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splashes
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water/acid/lava.oil
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drops
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waterfall
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waterfall end (splash)
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fireballs
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steam
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smoke
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flames
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marsh gas
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explosions (implode!!)
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Coral debris
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***************************
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Level Effect Emitters
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Bubble
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Acid drip
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Acid Flow
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steam
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smoke
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fireballs
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flames
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gas
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*/
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/*****************************************************************************/
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CFX *CFX::Create(const FX_TYPE Type,CThing *Parent)
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{
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CFX *NewFX;
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switch(Type)
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{
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case FX_TYPE_JELLYFISH_LEGS:
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NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
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break;
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case FX_TYPE_BUBBLE:
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case FX_TYPE_BUBBLE_WATER:
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case FX_TYPE_BUBBLE_ACID:
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case FX_TYPE_BUBBLE_LAVA:
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case FX_TYPE_BUBBLE_OIL:
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case FX_TYPE_LIGHTNING_BOLT:
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case FX_TYPE_LIGHTNING_SHEET:
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case FX_TYPE_LIGHTNING_BLAST:
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case FX_TYPE_LIGHTNING_RADIAL:
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case FX_TYPE_LIGHTNING_PROJECTILE:
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case FX_TYPE_SHOCKWAVE:
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case FX_TYPE_DAZE:
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case FX_TYPE_DROP:
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case FX_TYPE_DROP_WATER:
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case FX_TYPE_DROP_ACID:
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case FX_TYPE_DROP_LAVA:
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case FX_TYPE_DROP_OIL:
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case FX_TYPE_SPLASH:
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case FX_TYPE_SPLASH_WATER:
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case FX_TYPE_SPLASH_ACID:
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case FX_TYPE_SPLASH_LAVA:
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case FX_TYPE_SPLASH_OIL:
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case FX_TYPE_CASCADE:
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case FX_TYPE_CASCADE_SPLASH:
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case FX_TYPE_FIREBALL:
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case FX_TYPE_CLOUD:
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case FX_TYPE_CLOUD_STEAN:
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case FX_TYPE_CLOUD_SMOKE:
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case FX_TYPE_CLOUD_GAS:
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case FX_TYPE_FLAMES:
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case FX_TYPE_EXPLODE:
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case FX_TYPE_DEBRIS:
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default:
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ASSERT(!"UNKNOWN FX TYPE");
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return NULL;
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}
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NewFX->init();
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// Pos=NewFX->getSizeForPlacement();
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// Pos.vx=_pos->vx+(NewFXPos.vx/2);
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// Pos.vy=_pos->vy+(NewFXPos.vy/2)-16;
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// NewFX->setPos(&NewFXPos);
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if (Parent)
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{
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Parent->addChild(NewFX);
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}
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return NewFX;
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CFX::init()
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{
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CFXThing::init();
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m_spriteBank=new ("FX Sprite") SpriteBank();
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m_spriteBank->load(SPRITES_SPRITES_SPR);
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}
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/*****************************************************************************/
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void CFX::shutdown()
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{
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m_spriteBank->dump(); delete m_spriteBank;
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CFXThing::shutdown();
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}
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/*****************************************************************************/
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void CFX::think(int _frames)
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{
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CFXThing::think(_frames);
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}
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/*****************************************************************************/
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void CFX::render()
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{
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}
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66
source/fx/fx.h
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66
source/fx/fx.h
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/*********************/
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/*** FX Base Class ***/
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/*********************/
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#ifndef __FX_FX_HEADER__
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#define __FX_FX_HEADER__
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#include "thing/thing.h"
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/*****************************************************************************/
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class SpriteBank;
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class CFX : public CFXThing
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{
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public:
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enum FX_TYPE
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{
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FX_TYPE_JELLYFISH_LEGS,
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FX_TYPE_BUBBLE,
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FX_TYPE_BUBBLE_WATER,
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FX_TYPE_BUBBLE_ACID,
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FX_TYPE_BUBBLE_LAVA,
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FX_TYPE_BUBBLE_OIL,
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FX_TYPE_LIGHTNING_BOLT,
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FX_TYPE_LIGHTNING_SHEET,
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FX_TYPE_LIGHTNING_BLAST,
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FX_TYPE_LIGHTNING_RADIAL,
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FX_TYPE_LIGHTNING_PROJECTILE,
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FX_TYPE_SHOCKWAVE,
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FX_TYPE_DAZE,
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FX_TYPE_DROP,
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FX_TYPE_DROP_WATER,
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FX_TYPE_DROP_ACID,
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FX_TYPE_DROP_LAVA,
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FX_TYPE_DROP_OIL,
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FX_TYPE_SPLASH,
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FX_TYPE_SPLASH_WATER,
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FX_TYPE_SPLASH_ACID,
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FX_TYPE_SPLASH_LAVA,
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FX_TYPE_SPLASH_OIL,
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FX_TYPE_CASCADE,
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FX_TYPE_CASCADE_SPLASH,
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FX_TYPE_FIREBALL,
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FX_TYPE_CLOUD,
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FX_TYPE_CLOUD_STEAN,
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FX_TYPE_CLOUD_SMOKE,
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FX_TYPE_CLOUD_GAS,
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FX_TYPE_FLAMES,
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FX_TYPE_EXPLODE,
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FX_TYPE_DEBRIS,
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};
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static CFX *Create(const FX_TYPE Type,CThing *Parent);
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virtual void init();
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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virtual int canCollide() {return false;}
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protected:
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SpriteBank *m_spriteBank;
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};
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#endif
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171
source/fx/fxjfish.cpp
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171
source/fx/fxjfish.cpp
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/**********************/
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/*** JellyFish Legs ***/
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/**********************/
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\sprbank.h"
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#include <sprites.h>
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#include "level\level.h"
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#include "FX\FXjfish.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXJellyFishLegs::init()
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{
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CFX::init();
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FXList=0;
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}
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/*****************************************************************************/
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void CFXJellyFishLegs::shutdown()
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{
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MemFree(FXList);
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MemFree(WidthTable);
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MemFree(HeightTable);
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CFX::shutdown();
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}
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXJellyFishLegs::SetUp(int _Width,int _Gap,int _Length,int _Count)
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{
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XOfs=-(_Width/2);
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Width=_Width/_Gap;
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Gap=_Gap;
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Length=_Length;
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Count=_Count;
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FXList=(sList**)MemAlloc(Width*sizeof(sList*),"FishLegTable");
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for (int L=0; L<Width; L++)
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{
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sList *ThisList=(sList*)MemAlloc(Count*sizeof(sList),"FishLeg");
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FXList[L]=ThisList;
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}
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ListIdx=0;
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WidthTable=(s16*)MemAlloc(Count*sizeof(s16),"FishLegWTable");
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for (int W=0; W<Count; W++)
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{
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int dW=((8<<12)/Count)/2;
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WidthTable[W]=(dW*W)>>12;
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}
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HeightTable=(s16*)MemAlloc(Width*sizeof(s16),"FishLegHTable");
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int AInc=1024/Width;
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for (int H=0; H<Width; H++)
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{
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int Ofs=abs(H-(Width/2));
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int dH=8-Ofs;
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dH*=2;
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if (dH>8) dH=8;
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HeightTable[H]=(s16)dH;
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printf("%i %i =%i\n",H,Ofs,HeightTable[H]);
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}
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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//int XT[]={-3,-3,-3,-2,-2,-2,-1,-1, +1,+1,+2,+2,+2,+3,+3,+3};
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int XT[]={-3,-2,-2,-2,-2,-1,-1,-1, +1,+1,+1,+2,+2,+2,+2,+3};
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void CFXJellyFishLegs::think(int _frames)
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{
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ASSERT(FXList);
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CFX::think(_frames);
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ListIdx--;
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if (ListIdx<0) ListIdx+=Count;
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for (int i=0; i<Width; i++)
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{
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sList *ThisList=FXList[i];
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ThisList[ListIdx].Ofs=Parent->getPos();
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// ThisList[ListIdx].Ofs.vx/=16;
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// ThisList[ListIdx].Ofs.vy/=16;
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int XO=getRnd();
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XO&=15;
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ThisList[ListIdx].Ofs.vx+=XT[XO];
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}
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}
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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int Trans=0;
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void CFXJellyFishLegs::render()
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{
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DVECTOR _MapOfs=CLevel::getCameraPos();
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DVECTOR MapOfs;
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int dRGB=256/Count;
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s16 *dH=HeightTable;
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MapOfs.vx=_MapOfs.vx+XOfs;
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for (int L=0; L<Width; L++)
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{
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u8 C=255;
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s16 *dW=WidthTable;
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int Idx=ListIdx;
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sList *List=FXList[L];
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DVECTOR LastPos;
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int LastdW;
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int Height=*dH++;
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MapOfs.vy=_MapOfs.vy;
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LastPos.vx=List[Idx].Ofs.vx-MapOfs.vx;
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LastPos.vy=List[Idx].Ofs.vy-MapOfs.vy;
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LastdW=*dW++;
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MapOfs.vy-=Length;
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Idx++;
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for (int i=0; i<Count-1; i++)
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{
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if (Idx>=Count) Idx=0;
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POLY_FT4 *Ft4=m_spriteBank->printFT4(FRM__TENTACLE,LastPos.vx,LastPos.vy,0,0,0);
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Ft4->x0=LastPos.vx+0+LastdW; Ft4->y0=LastPos.vy;
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Ft4->x1=LastPos.vx+8-LastdW; Ft4->y1=LastPos.vy;
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setSemiTrans(Ft4,1);
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Ft4->tpage|=Trans<<5;
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LastPos.vx=List[Idx].Ofs.vx-MapOfs.vx;
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LastPos.vy=List[Idx].Ofs.vy-MapOfs.vy;
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LastdW=*dW++;
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Ft4->x2=LastPos.vx+0+LastdW; Ft4->y2=LastPos.vy;
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Ft4->x3=LastPos.vx+8-LastdW; Ft4->y3=LastPos.vy;
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setRGB0(Ft4,C,C,C);
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C-=dRGB;
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MapOfs.vy-=Height;
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Idx++;
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}
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MapOfs.vx+=Gap;
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}
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}
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/*
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for (int i=0; i<Count-1; i++)
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{
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if (Idx>=Count) Idx=0;
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POLY *Ft4=m_spriteBank->printFT4(LastPos.vx,LastPos.vy);
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LINE_F2 *P=GetPrimLF2();
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P->x0=LastPos.vx;
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P->y0=LastPos.vy;
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LastPos.vx=List[Idx].Ofs.vx-MapOfs.vx;
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LastPos.vy=List[Idx].Ofs.vy-MapOfs.vy;
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P->x1=LastPos.vx;
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P->y1=LastPos.vy;
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setRGB0(P,C,C,C);
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C-=dRGB;
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if (!i) setRGB0(P,255,0,0);
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AddPrim(OtPtr,P);
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MapOfs.vy-=Length;
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Idx++;
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}
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*/
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37
source/fx/fxjfish.h
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37
source/fx/fxjfish.h
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/**********************/
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/*** JellyFish Legs ***/
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/**********************/
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#ifndef __FX_FX_JELLYFISH_LEGS_HEADER__
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#define __FX_FX_JELLYFISH_LEGS_HEADER__
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#include "fx/fx.h"
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/*****************************************************************************/
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class CFXJellyFishLegs : public CFX
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{
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public:
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struct sList
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{
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DVECTOR Ofs;
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};
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virtual void init();
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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void SetUp(int _Width,int _Gap,int _Length,int _Count);
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protected:
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int XOfs;
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int Width,Gap;
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int Length,Count;
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sList **FXList;
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int ListIdx;
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s16 *WidthTable;
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s16 *HeightTable;
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};
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#endif
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