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@ -17,10 +17,6 @@
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#include "player\player.h"
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#ifndef __ANIM_HEADER__
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#include "gfx\anim.h"
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#endif
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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#endif
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@ -37,6 +33,10 @@
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#include "level\collision.h"
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#endif
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#ifndef __PLAYER_PMODES_H__
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#include "player\pmodes.h"
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#endif
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// to be removed
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#include "gfx\tpage.h"
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@ -95,6 +95,8 @@ POWER-UPS
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// render
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// states setState()
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// metrics getMetrics()
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// override setAnimNo,setAnimFrame?
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/*----------------------------------------------------------------------
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Function Prototypes
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@ -203,10 +205,8 @@ void CPlayer::init()
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m_layerCollision=NULL;
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sActorHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
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m_skel.Init(Hdr);
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m_skel.Init(ACTORS_SPONGEBOB_A3D);
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TPLoadTex(ACTORS_ACTOR_SPONGEBOB_TEX);
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m_skel.setAnimDatabase(CAnimDB::Load(ACTORS_SPONGEBOB_ABK));
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// Temporary default respawn pos... should realy be set with setRespawnPos() from the level (pkg)
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@ -30,10 +30,6 @@
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#include <dstructs.h>
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#endif
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#ifndef __PLAYER_PMODES_H__
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#include "player\pmodes.h"
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#endif
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#ifndef __PLAYER_PSTATES_H__
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#include "player\pstates.h"
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#endif
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@ -1072,6 +1072,18 @@ SOURCE=..\..\..\source\thing\thing.cpp
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SOURCE=..\..\..\source\thing\thing.h
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# End Source File
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# End Group
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# Begin Group "triggers"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\source\triggers\tlevexit.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\triggers\tlevexit.h
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# End Source File
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# End Group
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# Begin Group "utils"
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# PROP Default_Filter ""
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