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@ -35,6 +35,9 @@
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#include <ACTOR_SHARKMAN_ANIM.h>
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#endif
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#define ANIM_SHARKMAN_IDLE2_ ANIM_SHARKMAN_IDLE1_
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#define ANIM_SHARKMAN_KICK_SAND ANIM_SHARKMAN_IDLE1_
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#define ANIM_SHARKMAN_PUSHUPS ANIM_SHARKMAN_IDLE1_
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void CNpcSharkManEnemy::processMovement( int _frames )
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{
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