This commit is contained in:
Daveo 2001-02-27 19:03:36 +00:00
parent be528e6f01
commit 72c785dc92
5 changed files with 138 additions and 97 deletions

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@ -0,0 +1,7 @@
# Comment
clamshut
clamsidesnap
clamsnapup

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@ -15,16 +15,19 @@
using namespace std;
//***************************************************************************
CMkActor3d ThisActor;
vector<CMkActor3d> ActorList;
int TPBase=-1,TPWidth=-1,TPHeight=-1;
GString TPOutStr;
//std::vector<GString> ExtraTex;
CTexGrab CMkActor3d::TexGrab;
//***************************************************************************
char * CycleCommands(char *String,int Num)
{
int TPBase=-1,TPWidth=-1,TPHeight=-1;
char Text[2048],*TextPtr;
int Count,i;
int Count;
if (String[0]=='-' || String[0]=='/')
{
@ -34,9 +37,13 @@ int Count,i;
// Switches
case 'o':
OutStr = CheckFileString(String);
OutStr.Upper();
OutStr.Append('\\');
break;
case 'i':
IncludeFile = CheckFileString(String);
IncludeFile.Upper();
IncludeFile.Append('\\');
break;
case 'd':
DebugOn =true;
@ -45,6 +52,9 @@ int Count,i;
TpStr= CheckFileString(String);
Scale=atof(TpStr);
break;
case 'g':
TPOutStr= CheckFileString(String);
break;
case 't':
TpStr= CheckFileString(String);
TextPtr=Text;
@ -56,29 +66,6 @@ int Count,i;
TPWidth=atol(TextPtr);
TextPtr+=strlen(TextPtr)+1;
TPHeight=atol(TextPtr);
ThisActor.SetTPData(TPBase,TPWidth,TPHeight);
break;
case 'x':
TpStr= CheckFileString(String);
TextPtr=Text;
strcpy(TextPtr,TpStr);
Count=ZeroAndCountCommas(TextPtr);
for (i=0; i<Count+1; i++)
{
ThisActor.AddTex(TextPtr);
TextPtr+=strlen(TextPtr)+1;
}
break;
case 'a':
TpStr= CheckFileString(String);
TextPtr=Text;
strcpy(TextPtr,TpStr);
Count=ZeroAndCountCommas(TextPtr);
for (i=0; i<Count+1; i++)
{
ThisActor.AddAnim(TextPtr);
TextPtr+=strlen(TextPtr)+1;
}
break;
case 'q':
StripLength=4;
@ -90,7 +77,9 @@ int Count,i;
}
else
{
ThisActor.SetInName(String);
GString UpperName(String);
UpperName.Upper();
MyFiles.AddFile(UpperName);
}
return(String);
@ -100,15 +89,13 @@ int Count,i;
void Usage(char *ErrStr)
{
printf("\nMkActor3d: by Dave\n");
printf("\nMkActor3d (usese scripts): by Dave\n");
printf("Usage: MkActor3d <file> [ <file>.. ] [ switches.. ]\n");
printf("Switches:\n");
printf(" -o:[FILE] Set output Dir\n");
printf(" -s:nn Set Scaling value\n");
printf(" -t:p,w,h Set TPage No,Width,Height\n");
printf(" -d: Enable Debug output\n");
printf(" -x: Add Texture\n");
printf(" -d: Add Anim\n");
printf(" -q: Enable Quadding\n");
GObject::Error(ERR_FATAL,ErrStr);
}
@ -116,11 +103,34 @@ void Usage(char *ErrStr)
//***************************************************************************
int main (int argc, char *argv[])
{
int i,ListSize;
CommandLine(argc,argv,CycleCommands);
if (OutStr.Empty()) Usage("No Output File Set\n");
vector<GString> const &Files = MyFiles.GetFileInfoVector();
ThisActor.ProcessActor();
ThisActor.ProcessAnim();
for (i=0; i<Files.size(); i++)
{
ActorList.push_back(CMkActor3d(Files[i]));
}
CMkActor3d::SetTPData(TPOutStr,TPBase,TPWidth,TPHeight);
ListSize=ActorList.size();
for (i=0; i<ListSize; i++)
{
ActorList[i].ActorLoad();
ActorList[i].ActorProcess();
ActorList[i].AnimLoad();
}
CMkActor3d::TexProcess();
for (i=0; i<ListSize; i++)
{
ActorList[i].ActorWrite();
ActorList[i].AnimWrite();
}
return 0;
}
@ -128,7 +138,7 @@ int main (int argc, char *argv[])
//***************************************************************************
//***************************************************************************
//***************************************************************************
void CMkActor3d::SetInName(GString const &String)
CMkActor3d::CMkActor3d(GString const &String)
{
GString UpperName(String);
UpperName.Upper();
@ -138,57 +148,80 @@ GFName File=UpperName;
InPath=File.Drive();
InPath+=File.Dir();
Name=File.File();
}
//***************************************************************************
void CMkActor3d::SetTPData(int TPBase,int TPW,int TPH)
void CMkActor3d::SetTPData(const char *Name,int TPBase,int TPW,int TPH)
{
TPageBase=TPBase;
TPageWidth=TPW ;
TPageHeight=TPH;
}
GString Filename=OutStr+Name;
GString IncName;
//***************************************************************************
void CMkActor3d::AddAnim(const char *Name)
{
InAnimList.push_back(Name);
}
IncName=IncludeFile;
IncName+=Name;
//***************************************************************************
void CMkActor3d::AddTex(const char *Name)
{
InTexList.push_back(Name);
}
//***************************************************************************
void CMkActor3d::ProcessActor()
{
ThisActor.ActorLoad();
ThisActor.ActorProcess();
ThisActor.ActorWrite();
}
//***************************************************************************
void CMkActor3d::ProcessAnim()
{
ThisActor.AnimLoad();
ThisActor.AnimWrite();
TexGrab.SetTPage(TPBase,TPW,TPH);
TexGrab.SetOutFile(Filename+".Tex");
TexGrab.SetDebugOut(Filename+".Lbm");
TexGrab.SetIncFile(IncName+".h");
TexGrab.NoSort();
TexGrab.AnimatedHeadersOnly(true);
TexGrab.DontOutputBoxes(true);
TexGrab.AllowRotate(true);
}
//***************************************************************************
void CMkActor3d::ActorLoad()
{
OutStr.Upper();
OutStr.Append('\\');
OutFile=OutStr+Name;
IncludeFile.Upper();
IncludeFile.Append('\\');
IncFile=IncludeFile;
IncFile+="ACTOR_";
IncFile+=Name;
Scene.Load(InFilename);
ReadScript(InPath+"TexList.Txt",InTexList);
ReadScript(InPath+"AnimList.Txt",InAnimList);
}
//***************************************************************************
void CMkActor3d::ReadScript(const char *Filename,vector<GString> &List)
{
char *Script,*Ptr;
int Size;
File=fopen(Filename,"rb");
if (!File) return;
fseek(File,0,SEEK_END);
Size=ftell(File);
fseek(File,0,SEEK_SET);
Script=(char*)malloc(Size+1);
// Load It
fread(Script,Size,1,File);
fclose(File);
// Extract Names
Ptr=Script;
Script[Size]=0;
while (*Ptr)
{
GString Str;
while (*Ptr=='\n' || *Ptr=='\r'|| *Ptr==' ') *Ptr++; // Skip gaff
if (*Ptr)
{
if (*Ptr=='#')
{ // Skip commented lines
while (*Ptr!='\n' && *Ptr) Ptr++;
}
else
{ // Read data
while (*Ptr!=' ' && *Ptr!='\n' && *Ptr!='\r' && *Ptr)
{
Str.Append(*Ptr++);
}
List.push_back(Str);
}
}
}
free(Script);
}
//***************************************************************************
@ -311,12 +344,8 @@ int ListSize=Skel.size();
//***************************************************************************
void CMkActor3d::ActorProcess()
{
GString IncName=IncFile+".h";
FaceList.SetTexGrab(TexGrab);
FaceList.SetTexBasePath(InPath);
FaceList.SetTexOut(OutFile+".Tex",TPageBase,TPageWidth,TPageHeight);
FaceList.SetTexDebugOut(OutFile+".Lbm");
if (!IncludeFile.Empty()) FaceList.SetTexInclude(IncName);
ProcessSkel(1,-1);
BuildSkelOut();
@ -325,11 +354,11 @@ GString IncName=IncFile+".h";
int ListSize=InTexList.size();
for (int i=0; i<ListSize; i++)
{
FaceList.AddTex(InTexList[i]);
GString Filename;
Filename="Textures/";
Filename+=InTexList[i]+".Bmp";
FaceList.AddTex(Filename);
}
FaceList.ProcessTextures();
FaceList.Process();
}
@ -338,6 +367,9 @@ void CMkActor3d::ActorWrite()
{
GString OutName=OutFile+".A3d";
FaceList.Process();
printf("Write %s:\t",Name);
File=fopen(OutName,"wb");
// Write Dummy Hdr
@ -351,20 +383,20 @@ GString OutName=OutFile+".A3d";
// Write Tris
FileHdr.TriCount=FaceList.GetTriFaceCount();
FileHdr.TriList=(sTri*)FaceList.WriteTriList(File);
printf("%i Tris\n",FileHdr.TriCount);
printf("T:%i\t",FileHdr.TriCount);
// Write Quads
FileHdr.QuadCount=FaceList.GetQuadFaceCount();
FileHdr.QuadList=(sQuad*)FaceList.WriteQuadList(File);
printf("%i Quads\n",FileHdr.QuadCount);
printf("Q:%i\t",FileHdr.QuadCount);
// Write VtxList
FileHdr.VtxCount=FaceList.GetVtxCount();
FileHdr.VtxList=(sVtx*)FaceList.WriteVtxList(File);
printf("%i Vtx\n",FileHdr.VtxCount);
printf("V:%i\t",FileHdr.VtxCount);
// Write TexList
FileHdr.TexInfo=(sTexInfo*)WriteTexInfoList();
printf("Size=%i\n",ftell(File));
printf("S:%i\n",ftell(File));
// Rewrite Header
fseek(File, 0, SEEK_SET);
@ -443,10 +475,12 @@ int ListSize=InAnimList.size();
{
CScene Scene;
int ThisBoneCount;
GFName Name=InAnimList[i];
GString Filename=InPath+InAnimList[i]+".Gin";
GFName Name=Filename;
printf("%s\t",Name.File());
Scene.Load(InAnimList[i]);
Scene.Load(Filename);
// Process Anim
sAnim ThisAnim;
@ -464,6 +498,7 @@ int ListSize=InAnimList.size();
{
GObject::Error(ERR_FATAL,"Invalid skeleton\n");
}
}
}
@ -526,6 +561,7 @@ int Anim,AnimCount=AnimList.size();
sAnimFileHdr FileHdr;
sAnimHdr Hdr;
if (!AnimCount) return; // No anims, dont bother
File=fopen(OutName,"wb");
// Write Dummy FileHdr

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@ -36,19 +36,21 @@ struct sAnim
class CMkActor3d
{
public:
void SetInName(GString const &In);
void SetTPData(int TPBase,int TPW,int TPH);
CMkActor3d(GString const &In);
static void SetTPData(const char *Name,int TPBase,int TPW,int TPH);
static void TexProcess() {TexGrab.Process();}
void AddAnim(const char *Name);
void AddTex(const char *Name);
void ProcessActor();
void ProcessAnim();
private:
void ActorLoad();
void ActorProcess();
void ActorWrite();
void AnimLoad();
void AnimWrite();
private:
void ReadScript(const char *Filename,vector<GString> &List);
void ProcessSkel(int Idx,int Parent);
void WriteSkel();
@ -68,13 +70,9 @@ private:
std::vector<GString> InTexList;
std::vector<GString> InAnimList;
int TPageBase;
int TPageWidth,TPageHeight;
static CTexGrab TexGrab;
/*Anim*/
void AnimLoad();
void AnimWrite();
void AnimWriteInclude();
int AnimProcessSkelMove(CScene &Scene,sAnim &ThisAnim,int Idx);
void AnimProcessSkelAnim(CScene &Scene,sAnim &ThisAnim,int Idx);

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@ -177,7 +177,7 @@ void CPlayer::init()
sActorHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
m_skel.Init(Hdr);
TPLoadTex(ACTORS_SPONGEBOB_TEX);
TPLoadTex(ACTORS_ACTOR_SPONGEBOB_TEX);
m_skel.setAnimDatabase(CAnimDB::Load(ACTORS_SPONGEBOB_ABK));

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