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@ -181,7 +181,7 @@ void CPlayerModeNet::think()
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DVECTOR launchPos;
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playerFacing=m_player->getFacing();
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fireHeading=1024+(1024*playerFacing);
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fireHeading=1024+(800*playerFacing);
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launchPos=m_player->getPos();
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launchPos.vx+=netLaunchPos.vx*playerFacing;
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launchPos.vy+=netLaunchPos.vy;
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