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@ -85,11 +85,10 @@ int CGameScene::s_levelFinished;
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CGameScene GameScene;
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#include "gfx\actorpool.h"
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/*****************************************************************************/
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void CGameScene::init()
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{
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CThingManager::init();
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SetIdentNoTrans(&CamMtx);
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CamMtx.t[2]=ZPos;
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@ -98,50 +97,17 @@ void CGameScene::init()
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s_genericFont->setColour( 255, 255 , 0 );
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VidSetClearScreen(1);
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CConversation::init();
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CConversation::registerConversationScript(SCRIPTS_SPEECHTEST_DAT); // Register one script for testing..
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Level.init();
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#ifdef __USER_charles__
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CNpcEnemy *enemy;
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enemy=new ("test enemy") CNpcEnemy;
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enemy->init();
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enemy->setLayerCollision( Level.getCollisionLayer() );
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#endif
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#ifdef __USER_paul__
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DVECTOR pos={16*10,16*10};
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createPickup(PICKUP__BIG_HEALTH,&pos);
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pos.vx+=32; createPickup(PICKUP__MEDIUM_HEALTH,&pos);
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pos.vx+=32; createPickup(PICKUP__SMALL_HEALTH,&pos);
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pos.vx+=32; createPickup(PICKUP__LIFE,&pos);
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pos.vx+=32; createPickup(PICKUP__SPATULA,&pos);
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pos.vx+=32; createPickup(PICKUP__JELLY_LAUNCHER_AMMO,&pos);
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pos.vx+=32; createPickup(PICKUP__BUBBLE_MIXTURE,&pos);
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pos.vx+=32; createPickup(PICKUP__GLASSES,&pos);
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pos.vx+=32; createPickup(PICKUP__SQUEAKY_SHOES,&pos);
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pos.vx+=32; createPickup(PICKUP__BALLOON,&pos);
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pos.vx+=32; createPickup(PICKUP__HELMET,&pos);
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pos.vx+=32; createPickup(PICKUP__QUEST_ITEM__TEST,&pos);
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#endif
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createPlayer();
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m_player->init();
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m_player->setLayerCollision(Level.getCollisionLayer());
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m_player->setMapSize(Level.getMapSize());
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SetGeomOffset( GX, GY );
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SetGeomScreen(GH);
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m_pauseMenu=new ("Pause Menu") CPauseMenu();
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m_pauseMenu->init();
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s_readyToExit=false;
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CFader::setFadingIn();
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SetGeomOffset( GX, GY );
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SetGeomScreen(GH);
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s_readyToExit=false;
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s_levelFinished=false;
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initLevel();
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}
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/*****************************************************************************/
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@ -164,12 +130,10 @@ int CGameScene::canPause()
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void CGameScene::shutdown()
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{
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shutdownLevel();
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m_pauseMenu->shutdown(); delete m_pauseMenu;
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CThingManager::shutdown();
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Level.shutdown();
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CConversation::shutdown();
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s_genericFont->dump(); delete s_genericFont;
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}
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@ -195,6 +159,20 @@ void CGameScene::think(int _frames)
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//#endif
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if(s_readyToExit)
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{
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// Temporarily.. exiting game scene always goes back to the front end (pkg)
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GameState::setNextScene(&FrontEndScene);
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}
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else if(s_levelFinished)
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{
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shutdownLevel();
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s_globalLevelSelectThing++;
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initLevel();
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s_levelFinished=false;
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}
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if(!m_pauseMenu->isActive()&&PadGetDown(0)&PAD_START&&canPause())
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{
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m_pauseMenu->select();
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@ -221,19 +199,6 @@ void CGameScene::think(int _frames)
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levelFinished();
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}
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}
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if(s_readyToExit)
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{
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// Temporarily.. exiting game scene always goes back to the front end (pkg)
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GameState::setNextScene(&FrontEndScene);
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}
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else if(s_levelFinished)
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{
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s_globalLevelSelectThing++;
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GameState::setNextScene(&GameScene);
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s_readyToExit=true;
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}
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}
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/*****************************************************************************/
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@ -254,4 +219,55 @@ void CGameScene::sendEvent( GAME_EVENT evt, CThing *sourceThing )
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CThingManager::processEventAllThings(evt, sourceThing);
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}
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/*****************************************************************************/
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void CGameScene::initLevel()
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{
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CThingManager::init();
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CConversation::init();
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CConversation::registerConversationScript(SCRIPTS_SPEECHTEST_DAT); // Register one script for testing..
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#ifdef __USER_charles__
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CNpcEnemy *enemy;
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enemy=new ("test enemy") CNpcEnemy;
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enemy->init();
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enemy->setLayerCollision( Level.getCollisionLayer() );
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#endif
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#ifdef __USER_paul__
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DVECTOR pos={16*10,16*10};
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createPickup(PICKUP__BIG_HEALTH,&pos);
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pos.vx+=32; createPickup(PICKUP__MEDIUM_HEALTH,&pos);
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pos.vx+=32; createPickup(PICKUP__SMALL_HEALTH,&pos);
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pos.vx+=32; createPickup(PICKUP__LIFE,&pos);
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pos.vx+=32; createPickup(PICKUP__SPATULA,&pos);
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pos.vx+=32; createPickup(PICKUP__JELLY_LAUNCHER_AMMO,&pos);
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pos.vx+=32; createPickup(PICKUP__BUBBLE_MIXTURE,&pos);
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pos.vx+=32; createPickup(PICKUP__GLASSES,&pos);
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pos.vx+=32; createPickup(PICKUP__SQUEAKY_SHOES,&pos);
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pos.vx+=32; createPickup(PICKUP__BALLOON,&pos);
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pos.vx+=32; createPickup(PICKUP__HELMET,&pos);
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pos.vx+=32; createPickup(PICKUP__QUEST_ITEM__TEST,&pos);
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#endif
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s_levelFinished=false;
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Level.init();
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createPlayer();
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m_player->init();
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m_player->setLayerCollision(Level.getCollisionLayer());
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m_player->setMapSize(Level.getMapSize());
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}
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/*****************************************************************************/
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void CGameScene::shutdownLevel()
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{
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CConversation::shutdown();
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CThingManager::shutdown();
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Level.shutdown();
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}
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/*****************************************************************************/
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@ -40,6 +40,9 @@ virtual int canPause();
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protected:
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void initLevel();
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void shutdownLevel();
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CLevel Level;
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class CPauseMenu *m_pauseMenu;
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class CPlayer *m_player;
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@ -357,11 +357,11 @@ SOURCE=..\..\..\source\game\pause.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\source\gfx\anim.cpp
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SOURCE=..\..\..\source\gfx\actorpool.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\anim.h
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SOURCE=..\..\..\source\gfx\actorpool.h
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# End Source File
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# Begin Source File
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