This commit is contained in:
Paul 2001-06-19 15:23:50 +00:00
parent 8a89d6deea
commit 75649b9bef
12 changed files with 132 additions and 37 deletions

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@ -331,7 +331,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_NET_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_NET_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_NET_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
ANIM_SPONGEBOB_NET_LOOKUP, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
@ -368,7 +368,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_CORALBLOWER_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_CORALBLOWER_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_CORALBLOWER_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
ANIM_SPONGEBOB_CORALBLOWER_LOOKUP, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
@ -404,7 +404,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_JELLYLAUNCHER_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_JELLYLAUNCHER_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_JELLYLAUNCHER_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
ANIM_SPONGEBOB_JELLYLAUNCHER_LOOKUP, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
@ -440,7 +440,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_WAND_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_WAND_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_WAND_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
ANIM_SPONGEBOB_WAND_LOOKUP, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
@ -476,7 +476,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_JELLYFISH_GETHIT, // ANIM_SPONGEBOB_GETHIT
ANIM_SPONGEBOB_JELLYFISH_CROUCHDOWN, // ANIM_SPONGEBOB_CROUCHDOWN
ANIM_SPONGEBOB_JELLYFISH_CROUCHUP, // ANIM_SPONGEBOB_CROUCHUP
-1, // ANIM_SPONGEBOB_LOOKUP
ANIM_SPONGEBOB_JELLYFISH_LOOKUP, // ANIM_SPONGEBOB_LOOKUP
-1, // ANIM_SPONGEBOB_IDLEBIGEYE
-1, // ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN
},
@ -713,35 +713,10 @@ if(newmode!=-1)
///
#ifdef __USER_paul__
/*
if(PadGetDown(0)&PAD_TRIANGLE)
{
DVECTOR spawnBasePos;
int angle,angleInc;
int i;
spawnBasePos=Pos;
spawnBasePos.vy-=50;
angle=-1024;
angleInc=512;
for(i=0;i<5;i++)
{
DVECTOR offset,spawnPos;
CBaseBouncingPickup *pickup;
angle&=4095;
offset.vx=((msin(angle)*25)>>12);
offset.vy=-((mcos(angle)*25)>>12);
spawnPos.vx=spawnBasePos.vx+offset.vx;
spawnPos.vy=spawnBasePos.vy+offset.vy;
pickup=(CBaseBouncingPickup*)createPickup(PICKUP__BOUNCING_SPATULA,&spawnPos);
angle+=angleInc;
CSoundMediator::setVolume(CSoundMediator::VOL_SONG,0);
}
}
*/
#endif
///

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@ -83,6 +83,8 @@ typedef enum
STATE_GETUP,
STATE_LOOKDOWN,
STATE_LOOKDOWNRELAX,
STATE_LOOKUP,
STATE_LOOKUPRELAX,
STATE_JUMPBACK,
STATE_CART,
STATE_FLOAT,

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@ -209,6 +209,8 @@ int CPlayerModeBubbleMixture::canBlowBubbleFromThisState()
case STATE_GETUP:
case STATE_LOOKDOWN:
case STATE_LOOKDOWNRELAX:
case STATE_LOOKUP:
case STATE_LOOKUPRELAX:
case STATE_JUMPBACK:
break;
}

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@ -198,6 +198,8 @@ int CPlayerModeChop::canAttackFromThisState()
case STATE_GETUP:
case STATE_LOOKDOWN:
case STATE_LOOKDOWNRELAX:
case STATE_LOOKUP:
case STATE_LOOKUPRELAX:
case STATE_JUMPBACK:
break;
}

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@ -129,6 +129,8 @@ static CPlayerState *s_stateTable[]=
&s_stateGetUp, // STATE_GETUP
&s_stateLookDown, // STATE_LOOKDOWN
&s_stateLookDownRelax, // STATE_LOOKDOWNRELAX
&s_stateLookUp, // STATE_LOOKUP
&s_stateLookUpRelax, // STATE_LOOKUPRELAX
&s_stateJumpBack, // STATE_JUMPBACK
};

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@ -217,6 +217,8 @@ int CPlayerModeJellyLauncher::setState(int _state)
case STATE_GETUP:
case STATE_LOOKDOWN:
case STATE_LOOKDOWNRELAX:
case STATE_LOOKUP:
case STATE_LOOKUPRELAX:
allowChange=false;
break;
}
@ -263,6 +265,8 @@ int CPlayerModeJellyLauncher::canFireFromThisState()
case STATE_GETUP:
case STATE_LOOKDOWN:
case STATE_LOOKDOWNRELAX:
case STATE_LOOKUP:
case STATE_LOOKUPRELAX:
case STATE_JUMPBACK:
break;
}

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@ -354,6 +354,8 @@ int CPlayerModeNet::canSwingNetFromThisState()
case STATE_GETUP:
case STATE_LOOKDOWN:
case STATE_LOOKDOWNRELAX:
case STATE_LOOKUP:
case STATE_LOOKUPRELAX:
case STATE_JUMPBACK:
break;
}

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@ -129,6 +129,8 @@ static CPlayerState *s_stateTable[]=
&s_stateGetUp, // STATE_GETUP
&s_stateLookDown, // STATE_LOOKDOWN
&s_stateLookDownRelax, // STATE_LOOKDOWNRELAX
&s_stateLookUp, // STATE_LOOKUP
&s_stateLookUpRelax, // STATE_LOOKUPRELAX
&s_stateJumpBack, // STATE_JUMPBACK
&s_stateCart, // STATE_CART
&s_stateFloat, // STATE_FLOAT
@ -235,6 +237,7 @@ int CPlayerModeBase::canDoLookAround()
case STATE_IDLETEETER:
case STATE_SOAKUP:
case STATE_LOOKDOWN:
case STATE_LOOKUP:
ret=true;
break;
@ -251,6 +254,7 @@ int CPlayerModeBase::canDoLookAround()
case STATE_DUCK:
case STATE_GETUP:
case STATE_LOOKDOWNRELAX:
case STATE_LOOKUPRELAX:
case STATE_JUMPBACK:
break;
}
@ -289,6 +293,8 @@ ATTACK_STATE CPlayerModeBase::getAttackState()
case STATE_GETUP:
case STATE_LOOKDOWN:
case STATE_LOOKDOWNRELAX:
case STATE_LOOKUP:
case STATE_LOOKUPRELAX:
case STATE_JUMPBACK:
break;
}

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@ -89,6 +89,10 @@ void CPlayerStateBaseIdle::thinkControl(CPlayerModeBase *_playerMode)
{
_playerMode->setState(STATE_LOOKDOWN);
}
else if(controlHeld&PI_UP&&_playerMode->canDoLookAround())
{
_playerMode->setState(STATE_LOOKUP);
}
}

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@ -57,6 +57,8 @@
CPlayerStateLookDown s_stateLookDown;
CPlayerStateLookDownRelax s_stateLookDownRelax;
CPlayerStateLookUp s_stateLookUp;
CPlayerStateLookUpRelax s_stateLookUpRelax;
/*----------------------------------------------------------------------
@ -93,9 +95,9 @@ void CPlayerStateLookDown::think(CPlayerModeBase *_playerMode)
}
else
{
if(!(controlHeld&PI_DOWN))
if(!(controlHeld&controlThatMustBeHeld()))
{
_playerMode->setState(STATE_LOOKDOWNRELAX);
_playerMode->setState(getNextState());
}
}
@ -116,6 +118,24 @@ void CPlayerStateLookDown::think(CPlayerModeBase *_playerMode)
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerStateLookDown::getNextState()
{
return STATE_LOOKDOWNRELAX;
}
int CPlayerStateLookDown::controlThatMustBeHeld()
{
return PI_DOWN;
}
/*----------------------------------------------------------------------
Function:
Purpose:
@ -162,5 +182,51 @@ void CPlayerStateLookDownRelax::think(CPlayerModeBase *_playerMode)
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateLookUp::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_LOOKUP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerStateLookUp::getNextState()
{
return STATE_LOOKUPRELAX;
}
int CPlayerStateLookUp::controlThatMustBeHeld()
{
return PI_UP;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateLookUpRelax::enter(CPlayerModeBase *_playerMode)
{
// _playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHUP);
}
/*===========================================================================
end */

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@ -35,8 +35,12 @@
class CPlayerStateLookDown : public CPlayerState
{
public:
void enter(class CPlayerModeBase *_playerMode);
void think(class CPlayerModeBase *_playerMode);
virtual void enter(class CPlayerModeBase *_playerMode);
virtual void think(class CPlayerModeBase *_playerMode);
protected:
virtual int getNextState();
virtual int controlThatMustBeHeld();
};
@ -44,8 +48,28 @@ public:
class CPlayerStateLookDownRelax : public CPlayerState
{
public:
void enter(class CPlayerModeBase *_playerMode);
void think(class CPlayerModeBase *_playerMode);
virtual void enter(class CPlayerModeBase *_playerMode);
virtual void think(class CPlayerModeBase *_playerMode);
};
class CPlayerStateLookUp : public CPlayerStateLookDown
{
public:
virtual void enter(class CPlayerModeBase *_playerMode);
protected:
virtual int getNextState();
virtual int controlThatMustBeHeld();
};
class CPlayerStateLookUpRelax : public CPlayerStateLookDownRelax
{
public:
virtual void enter(class CPlayerModeBase *_playerMode);
};
@ -56,6 +80,8 @@ public:
extern CPlayerStateLookDown s_stateLookDown;
extern CPlayerStateLookDownRelax s_stateLookDownRelax;
extern CPlayerStateLookUp s_stateLookUp;
extern CPlayerStateLookUpRelax s_stateLookUpRelax;
/*----------------------------------------------------------------------

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@ -119,6 +119,10 @@ void CPlayerStateRun::think(CPlayerModeBase *_playerMode)
{
switchedState=_playerMode->setState(STATE_LOOKDOWN);
}
else if(controlDown&PI_UP)
{
switchedState=_playerMode->setState(STATE_LOOKUP);
}
if(controlHeld&PI_LEFT)
{