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@ -157,3 +157,16 @@ eng=Set SQUEAKYBOOTS mode
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eng=Set NET mode
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[STR__DEBUG__CORALBLOWER_MODE]
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eng=Set CORALBLOWER mode
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[STR__DEBUG__LEVEL_SELECT]
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eng=LEVEL SELECT
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[STR__DEBUG__LEVEL_SELECT_START]
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eng=START GAME
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[STR__DEBUG__LEVEL_SELECT_00]
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eng=00
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[STR__DEBUG__LEVEL_SELECT_01]
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eng=01
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[STR__DEBUG__LEVEL_SELECT_02]
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eng=02
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[STR__DEBUG__LEVEL_SELECT_03]
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eng=03
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@ -34,7 +34,13 @@
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#include "gfx\prim.h"
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#endif
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#include "gfx\font.h"
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#ifndef __GUI_GFACTORY_H__
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#include "gui\gfactory.h"
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#endif
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#ifndef __GUI_GFRAME_H__
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#include "gui\gframe.h"
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#endif
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/* Std Lib
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@ -64,19 +70,45 @@
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Vars
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---- */
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int CFrontEndStart::s_levelValues[]=
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{
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0,
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1,
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2,
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3,
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};
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CGUITextReadout::TextReadoutData CFrontEndStart::s_levelReadoutText[]=
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{
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{0,STR__DEBUG__LEVEL_SELECT_00},
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{1,STR__DEBUG__LEVEL_SELECT_01},
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{2,STR__DEBUG__LEVEL_SELECT_02},
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{3,STR__DEBUG__LEVEL_SELECT_03},
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};
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extern int s_globalLevelSelectThing;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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FontBank *s_smallFont;
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void CFrontEndStart::init()
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{
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s_smallFont=new ("Start SmallFont") FontBank();
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s_smallFont->initialise(&standardFont);
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s_smallFont->setJustification(FontBank::JUST_CENTRE);
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s_smallFont->setOt(5);
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m_guiFrame=new ("optionsframe") CGUIControlFrame();
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m_guiFrame->init(NULL);
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m_guiFrame->setObjectXYWH(50,40,412,100);
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CGUIFactory::createCycleButtonFrame(m_guiFrame,
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50,10,312,40,
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STR__DEBUG__LEVEL_SELECT,
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&m_level,s_levelValues,s_levelReadoutText);
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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50,50,312,40,
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STR__DEBUG__LEVEL_SELECT_START,
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&m_startGame,true);
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}
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/*----------------------------------------------------------------------
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@ -87,7 +119,7 @@ void CFrontEndStart::init()
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---------------------------------------------------------------------- */
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void CFrontEndStart::shutdown()
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{
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s_smallFont->dump(); delete s_smallFont;
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m_guiFrame->shutdown();
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}
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/*----------------------------------------------------------------------
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@ -98,10 +130,12 @@ void CFrontEndStart::shutdown()
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---------------------------------------------------------------------- */
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void CFrontEndStart::select()
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{
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m_guiFrame->select();
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m_shuttingDown=false;
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m_selectedSlot=NO_SLOT_SELECTED;
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m_escapeToTitles=false;
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CFader::setFadingIn();
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m_startGame=false;
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}
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/*----------------------------------------------------------------------
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@ -112,6 +146,7 @@ void CFrontEndStart::select()
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---------------------------------------------------------------------- */
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void CFrontEndStart::unselect()
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{
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m_guiFrame->unselect();
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}
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/*----------------------------------------------------------------------
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@ -132,10 +167,7 @@ void CFrontEndStart::render()
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setRGB3(g4,50, 0,50);
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AddPrimToList(g4,MAX_OT-1);
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if(!CFader::isFading())
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{
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s_smallFont->print(256,120,"Press START to enter game scene");
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}
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m_guiFrame->render();
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}
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/*----------------------------------------------------------------------
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@ -144,23 +176,21 @@ void CFrontEndStart::render()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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#endif
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void CFrontEndStart::think(int _frames)
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{
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if(!CFader::isFading())
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{
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m_guiFrame->think(_frames);
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}
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if(!m_shuttingDown)
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{
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/////////// PKG
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if(PadGetDown(0)&PAD_START&&!CFader::isFading())
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{
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m_selectedSlot=0;
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}
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/////////// PKG
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if(m_selectedSlot!=NO_SLOT_SELECTED||
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m_escapeToTitles)
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{
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if(/*m_selectedSlot!=NO_SLOT_SELECTED||
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m_escapeToTitles||*/
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m_startGame)
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{
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m_shuttingDown=true;
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s_globalLevelSelectThing=m_level;
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CFader::setFadingOut();
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}
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}
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@ -22,6 +22,10 @@
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#include "frontend\frontend.h"
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#endif
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#ifndef __GUI_GREADOUT_H__
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#include "gui\greadout.h"
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#endif
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/* Std Lib
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------- */
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@ -58,6 +62,12 @@ private:
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int m_escapeToTitles;
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int m_shuttingDown;
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class CGUIControlFrame *m_guiFrame;
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int m_level;
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static int s_levelValues[];
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static CGUITextReadout::TextReadoutData s_levelReadoutText[];
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int m_startGame;
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};
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@ -64,6 +64,10 @@ MATRIX CGameScene::CamMtx;
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/*****************************************************************************/
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int s_globalLevelSelectThing=0;
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/*****************************************************************************/
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CGameScene GameScene;
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/*****************************************************************************/
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