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@ -43,10 +43,10 @@ void CNpcSteamSwitchPlatform::processMovement( int _frames )
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{
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if ( m_contact )
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{
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CPlayer *player = GameScene.getPlayer();
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ATTACK_STATE playerState = player->getAttackState();
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//CPlayer *player = GameScene.getPlayer();
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//ATTACK_STATE playerState = player->getAttackState();
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if ( playerState == ATTACK_STATE__BUTT_BOUNCE )
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//if ( playerState == ATTACK_STATE__BUTT_BOUNCE )
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{
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m_state = NPC_STEAM_SWITCH_DEPRESS;
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}
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