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@ -631,7 +631,6 @@ m_animFrame=0;
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m_currentPlayerModeClass=NULL;
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m_currentPlayerModeClass=NULL;
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m_lastModeBeforeDeath=PLAYER_MODE_BASICUNARMED; // Player will then respawn into this mode
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m_lastModeBeforeDeath=PLAYER_MODE_BASICUNARMED; // Player will then respawn into this mode
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respawn();
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respawn();
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m_canExitLevel=false;
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m_lastPadInput=m_padInput=PI_NONE;
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m_lastPadInput=m_padInput=PI_NONE;
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@ -1950,6 +1949,8 @@ void CPlayer::respawn()
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updateCollisionArea();
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updateCollisionArea();
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m_ignoreNewlyPressedButtonsOnPadThisThink=true;
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m_ignoreNewlyPressedButtonsOnPadThisThink=true;
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m_canExitLevel=false;
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}
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}
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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@ -61,7 +61,7 @@ void CPlayerModeFly::enter()
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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#if defined(__USER_paul__)
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#if defined(__USER_paul__)
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int playerflyspeed=10;
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int playerflyspeed=30;
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#elif defined(__USER_daveo__)
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#elif defined(__USER_daveo__)
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int playerflyspeed=10;
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int playerflyspeed=10;
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#else
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#else
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