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@ -198,6 +198,12 @@ int isx=39;
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int isy=3;
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int isy=3;
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int isw=100;
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int isw=100;
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int ish=56;
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int ish=56;
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int rsx=4096;
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int rsy=4096;
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int rsr=0;
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int rspeed=0;
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void CFrontEndMainTitles::render()
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void CFrontEndMainTitles::render()
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{
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{
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sFrameHdr *fh;
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sFrameHdr *fh;
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@ -205,12 +211,14 @@ void CFrontEndMainTitles::render()
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// Game logo/title
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// Game logo/title
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fh=m_sprites->getFrameHeader(FRM__SBLOGO);
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fh=m_sprites->getFrameHeader(FRM__SBLOGO);
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m_sprites->printFT4(fh,256-(fh->W/2),LOGO_CENTRE_Y-(fh->H/2),0,0,220);
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// m_sprites->printFT4(fh,256-(fh->W/2),LOGO_CENTRE_Y-(fh->H/2),0,0,220);
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m_sprites->printRotatedScaledSprite(fh,256,LOGO_CENTRE_Y,rsx,rsy,rsr,220);
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m_smallFont->setColour(GAME_TITLE_TEXT_R,GAME_TITLE_TEXT_G,GAME_TITLE_TEXT_B);
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m_smallFont->setColour(GAME_TITLE_TEXT_R,GAME_TITLE_TEXT_G,GAME_TITLE_TEXT_B);
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m_smallFont->print(256,GAME_TITLE_TEXT_CENTRE_Y,STR__FRONTEND__GAME_TITLE);
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m_smallFont->print(256,GAME_TITLE_TEXT_CENTRE_Y,STR__FRONTEND__GAME_TITLE);
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m_smallFont->setColour(0,0,0);
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m_smallFont->setColour(0,0,0);
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m_smallFont->print(256+1,GAME_TITLE_TEXT_CENTRE_Y+1,STR__FRONTEND__GAME_TITLE);
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m_smallFont->print(256+1,GAME_TITLE_TEXT_CENTRE_Y+1,STR__FRONTEND__GAME_TITLE);
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// The island
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// The island
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fh=m_sprites->getFrameHeader(FRM__ISLAND);
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fh=m_sprites->getFrameHeader(FRM__ISLAND);
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m_sprites->printFT4(fh,ISLAND_LEFT_X,ISLAND_BOTTOM_Y-(fh->H),0,0,221);
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m_sprites->printFT4(fh,ISLAND_LEFT_X,ISLAND_BOTTOM_Y-(fh->H),0,0,221);
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@ -252,6 +260,7 @@ void CFrontEndMainTitles::render()
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CFrontEndMainTitles::think(int _frames)
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void CFrontEndMainTitles::think(int _frames)
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{
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{
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rsr=(rsr+(_frames*rspeed))&4095;
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sval=(sval+(seaspeed*_frames))&4095;
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sval=(sval+(seaspeed*_frames))&4095;
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switch(m_mode)
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switch(m_mode)
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