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@ -55,6 +55,7 @@ void CNpcLeafPlatform::processMovement( int _frames )
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m_isActive = false;
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m_timer = getRnd() % ( 4 * GameState::getOneSecondInFrames() );
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m_timerType = NPC_PLATFORM_TIMER_RESPAWN;
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m_isActivated = false;
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}
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else
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{
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