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@ -141,6 +141,7 @@ virtual ~CActorGfx();
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int getFrameCount(int Anim) {return(PoolEntry->ActorGfx->AnimList[Anim].FrameCount);}
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int GetTotalFrameCount();
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sBBox &GetBBox() {return(BBox);}
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protected:
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void SetUpFT4(POLY_FT4 *Ft4,sSpriteFrame *Frame,sPoolNode *Node,int X,int Y,bool XFlip,bool YFlip);
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sSpriteFrame *GetFrame(int Anim,int Frame);
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