This commit is contained in:
Daveo 2001-03-05 20:16:35 +00:00
parent a866a07974
commit 7c44abbcc7
6 changed files with 12 additions and 59 deletions

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@ -402,15 +402,11 @@ collision/colltab.dat
actors/actor_spongebob.tex
actors/spongebob.a3d
actors/spongebob.abk
actors/actor_enemy.tex
actors/clam.a3d
actors/clam.abk
actors/SHARKSUB.A3d
actors/SHARKSUB.Abk
{ SYSTEM_CACHE 4
}

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@ -104,7 +104,7 @@ gfx_src := prim \
bubicles \
skel \
skelspng \
anim
actorpool
# camera \
# basemod \

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@ -46,7 +46,6 @@
#endif
#include "Gfx\Skel.h"
#include "gfx\anim.h"
#ifndef __VID_HEADER_
#include "system\vid.h"
@ -64,10 +63,10 @@ void CNpcFriend::init()
{
CNpcThing::init();
sActorHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
m_skel.Init(Hdr);
// sActorHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
// m_skel.Init(Hdr);
m_skel.Init(ACTORS_SPONGEBOB_A3D);
m_actorTPage = TPLoadTex(ACTORS_ACTOR_SPONGEBOB_TEX);
m_skel.setAnimDatabase(CAnimDB::Load(ACTORS_SPONGEBOB_ABK));
Pos.vx = 100;
Pos.vy = 100;
@ -212,10 +211,10 @@ void CNpcEnemy::init()
m_type = NPC_CLAM_STATIC;
sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType );
m_skel.Init( Hdr );
// sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType );
// m_skel.Init( Hdr );
m_skel.Init(m_data[m_type].skelType);
m_actorTPage = TPLoadTex( ACTORS_ACTOR_ENEMY_TEX );
m_skel.setAnimDatabase( CAnimDB::Load( m_data[m_type].animData ) );
m_skel.setAng(1024);
@ -441,8 +440,6 @@ void CNpcEnemy::shutdown()
// temporary
TPFree( m_actorTPage );
CAnimDB::Dump( m_data[m_type].animData );
CEnemyThing::shutdown();
}

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@ -325,7 +325,7 @@ protected:
typedef struct NPC_DATA_TYPE
{
FileEquate skelType;
FileEquate animData;
// FileEquate animData;
u16 initAnim;
NPC_INIT_FUNC initFunc;
NPC_SENSOR_FUNC sensorFunc;

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@ -63,7 +63,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{
{ // NPC_FALLING_ITEM
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_FALLING_ITEM_USER_CLOSE,
@ -80,7 +79,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_FISH_HOOK
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_FISH_HOOK,
NPC_SENSOR_FISH_HOOK_USER_CLOSE,
@ -97,7 +95,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_DUST_DEVIL
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_RETURNING_HAZARD,
NPC_SENSOR_NONE,
@ -114,7 +111,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_PENDULUM
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_PENDULUM,
NPC_SENSOR_NONE,
@ -131,7 +127,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_FIREBALL
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_FIREBALL,
NPC_SENSOR_NONE,
@ -148,7 +143,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SAW_BLADE
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_RETURNING_HAZARD,
NPC_SENSOR_NONE,
@ -165,7 +159,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_LINEAR_PLATFORM
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -182,7 +175,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_CIRCULAR_PLATFORM
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_CIRCULAR_PLATFORM,
NPC_SENSOR_NONE,
@ -199,7 +191,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SMALL_JELLYFISH_1
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_JELLYFISH_USER_CLOSE,
@ -216,7 +207,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SMALL_JELLYFISH_2
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_JELLYFISH_USER_CLOSE,
@ -233,7 +223,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_ANEMONE_1
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_ANEMONE_USER_CLOSE,
@ -250,7 +239,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_ANEMONE_2
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_ANEMONE_USER_CLOSE,
@ -267,7 +255,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_ANEMONE_3
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_ANEMONE_USER_CLOSE,
@ -284,7 +271,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SKELETAL_FISH
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_GENERIC_USER_VISIBLE,
@ -301,7 +287,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_CLAM_JUMP
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSNAPUP,
NPC_INIT_DEFAULT,
NPC_SENSOR_CLAM_USER_CLOSE,
@ -318,7 +303,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_CLAM_STATIC
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_CLAM_USER_CLOSE,
@ -335,7 +319,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SQUID_DART
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -352,7 +335,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_FISH_FOLK
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_FISH_FOLK,
NPC_SENSOR_NONE,
@ -369,7 +351,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_PRICKLY_BUG
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -386,7 +367,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SEA_SNAKE_1
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -403,7 +383,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SEA_SNAKE_2
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -420,7 +399,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_PUFFA_FISH
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -437,7 +415,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_ANGLER_FISH
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -454,7 +431,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_HERMIT_CRAB
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -471,7 +447,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_MINE
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -488,7 +463,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_BOOGER_MONSTER
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_BOOGER_MONSTER_USER_CLOSE,
@ -505,7 +479,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SPIDER_CRAB
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
@ -522,7 +495,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_EYEBALL
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_EYEBALL_USER_CLOSE,
@ -539,7 +511,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_BABY_OCTOPUS
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -556,7 +527,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_ZOMBIE_FISH_FOLK
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_FISH_FOLK,
NPC_SENSOR_NONE,
@ -573,7 +543,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_NINJA_STARFISH
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
@ -590,7 +559,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_GHOST
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
@ -607,7 +575,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_GHOST_PIRATE
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_GHOST_PIRATE,
NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
@ -624,7 +591,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_FLAMING_SKULL
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_FLAMING_SKULL,
NPC_SENSOR_FLAMING_SKULL_USER_CLOSE,
@ -641,7 +607,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SHARK_MAN
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_GENERIC_USER_VISIBLE,
@ -658,7 +623,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_OIL_BLOB
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_DEFAULT,
NPC_SENSOR_OIL_BLOB_USER_CLOSE,
@ -675,7 +639,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SKULL_STOMPER
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_SKULL_STOMPER,
NPC_SENSOR_SKULL_STOMPER_USER_CLOSE,
@ -692,7 +655,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_MOTHER_JELLYFISH
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_MOTHER_JELLYFISH,
NPC_SENSOR_NONE,
@ -709,7 +671,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_SUB_SHARK
ACTORS_SHARKSUB_A3D,
ACTORS_SHARKSUB_ABK,
ANIM_SHARKSUB_SHARKSUBSWIM,
NPC_INIT_SUB_SHARK,
NPC_SENSOR_NONE,
@ -726,7 +687,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_FLYING_DUTCHMAN
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_FLYING_DUTCHMAN,
NPC_SENSOR_NONE,
@ -743,7 +703,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{ // NPC_IRON_DOGFISH
ACTORS_CLAM_A3D,
ACTORS_CLAM_ABK,
ANIM_CLAM_CLAMSHUT,
NPC_INIT_IRON_DOGFISH,
NPC_SENSOR_IRON_DOGFISH_USER_CLOSE,

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@ -11,9 +11,9 @@
#include "gfx\prim.h"
#include "gfx\tpage.h"
#include "utils\utils.h"
#include "gfx\actorpool.h"
#include "system\gp.h"
#include "gfx\anim.h"
// scenes
#include "game\game.h"
@ -117,8 +117,9 @@ void InitSystem() // reordered to reduce black screen (hope all is well
CBubicleFactory::init();
CAnimDB::Init();
CAnimDB::Load(ACTORS_SPONGEBOB_ABK);
CActorPool::AddActor(ACTORS_SPONGEBOB_A3D);
// CAnimDB::Init();
// CAnimDB::Load(ACTORS_SPONGEBOB_ABK);
#if defined(__DEBUG_MEM__)
DebugMemFontInit();